buildmymcpserver/apps/web/components/hero-step-rotator.tsx
Marco Sadjadi e4e437c44c
All checks were successful
Deploy to Production / deploy (push) Successful in 1m2s
feat(web): hero redesign — cycling step rotator + full-width video section
Restructures the landing page above-the-fold into two distinct sections:

1. **Hero — left copy + cycling tile, no static stack of three blocks**
   New `<HeroStepRotator>` (Framer Motion client component) shows ONE
   tile centred in the column, cycling prompt.txt → build.log →
   claude_desktop_config.json every 3.5s. Auto-advance pauses on hover
   and exposes a 3-dot tablist so users can jump to any step. The active
   dot grows wide with an accent glow.

   Mouse interaction: spring-smoothed 3D tilt on rotateX/rotateY plus a
   radial glow that translates toward the cursor — both driven by motion
   values, so the transforms stay on the GPU compositor instead of
   re-rendering on every mousemove. `useReducedMotion()` strips the
   tilt + glow translation and collapses the page transition to an
   instant cross-fade (the rotation itself still advances — it's content,
   not decoration).

   Hero padding tightened (py-12/14/16 vs py-14/20/28) so the video
   section below is teased above the fold. New scroll cue ("see it run"
   + animated chevron) sits at the bottom of the hero, anchored to
   #flow.

2. **Flow video — full-width edge-to-edge under the hero (new section)**
   The hero.mp4 / hero.webm pair moves out of the "How it works"
   section into its own #flow section. No max-w wrapper — it spans the
   viewport with `w-full aspect-video`, so on a 1080p monitor the video
   gets the full 1920px width. Adds a subtle radial vignette so the
   black edges blend into the page chrome.

3. **"How it works" — now lean**
   Video removed (it's the flow section now). Just the three textual
   cards as supporting copy.

Adds `framer-motion@11.18.2` to apps/web/package.json. Build passes
typecheck + Next.js production build with no new warnings; LCP path is
untouched since the rotator is client-hydrated after first paint and
Framer Motion is tree-shaken to the components we import.

Note: visitors with `prefers-reduced-motion: reduce` will still see the
video's poster instead of autoplay — Chrome blocks the network fetch
entirely for autoplay media when reduced-motion is set. The flow video
remains visible for the rest, and the step rotator continues to cycle
its content (with instant cross-fade instead of slide+scale).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:05:28 +02:00

178 lines
6.3 KiB
TypeScript

'use client';
import {
AnimatePresence,
motion,
useMotionValue,
useReducedMotion,
useSpring,
useTransform,
} from 'framer-motion';
import { useEffect, useRef, useState } from 'react';
interface Step {
label: string; // file-name badge top-left
badge: string; // "01 · Describe" badge top-right
code: string;
}
const STEPS: Step[] = [
{
label: 'prompt.txt',
badge: '01 · Describe',
code: `Create an MCP server that searches our Notion workspace.
Tools: search_pages, get_page_content.
Auth: NOTION_API_KEY.`,
},
{
label: 'build.log',
badge: '02 · Generate',
code: `> Generating spec... OK (2 tools)
> Static checks OK
> Building image bmm-mcp-notion OK 17.2s
> Deploying container OK
> Live at https://notion-x9.mcp.buildmymcpserver.com
> First request: 401 → token → 200 OK`,
},
{
label: 'claude_desktop_config.json',
badge: '03 · Connect',
code: `{
"mcpServers": {
"notion": {
"url": "https://notion-x9.mcp.buildmymcpserver.com/mcp",
"auth": "oauth2"
}
}
}`,
},
];
const AUTO_MS = 3500;
/**
* Hero step rotator — single centered tile cycling through three states.
*
* Replaces the old static stack of three code blocks. Auto-advances every
* 3.5s, pauses on hover, jumps instantly when the user clicks a dot.
*
* Mouse interaction: the tile reacts with a subtle 3D tilt driven by spring-
* smoothed motion values, plus a radial glow that translates toward the
* cursor. Both are disabled when `prefers-reduced-motion: reduce` is set —
* the rotation is content-essential and still advances, but the transition
* collapses to an instant cross-fade and the tilt/glow are stripped out.
*/
export function HeroStepRotator() {
const [step, setStep] = useState(0);
const [paused, setPaused] = useState(false);
const containerRef = useRef<HTMLDivElement>(null);
const reduced = useReducedMotion();
// Mouse motion values for tilt + glow translation. `mx` and `my` are
// raw cursor offsets (-1..1); the `*Spring` versions add the smoothing
// so the tilt doesn't jitter on every mousemove event.
const mx = useMotionValue(0);
const my = useMotionValue(0);
const mxSpring = useSpring(mx, { damping: 22, stiffness: 200 });
const mySpring = useSpring(my, { damping: 22, stiffness: 200 });
const rotateX = useTransform(mySpring, [-1, 1], reduced ? [0, 0] : [6, -6]);
const rotateY = useTransform(mxSpring, [-1, 1], reduced ? [0, 0] : [-8, 8]);
// Glow translates rather than re-rendering background-position — keeps
// it on the GPU compositor instead of pegging the main thread.
const glowDx = useTransform(mxSpring, [-1, 1], reduced ? [0, 0] : [-140, 140]);
const glowDy = useTransform(mySpring, [-1, 1], reduced ? [0, 0] : [-110, 110]);
useEffect(() => {
if (paused) return;
const t = setTimeout(() => setStep((s) => (s + 1) % STEPS.length), AUTO_MS);
return () => clearTimeout(t);
}, [step, paused]);
function onMove(e: React.MouseEvent<HTMLDivElement>) {
const r = containerRef.current?.getBoundingClientRect();
if (!r) return;
const x = Math.max(-1, Math.min(1, ((e.clientX - r.left) / r.width) * 2 - 1));
const y = Math.max(-1, Math.min(1, ((e.clientY - r.top) / r.height) * 2 - 1));
mx.set(x);
my.set(y);
}
function onEnter() {
setPaused(true);
}
function onLeave() {
setPaused(false);
mx.set(0);
my.set(0);
}
const current = STEPS[step]!;
return (
<div className="flex flex-col items-center gap-5">
<div
ref={containerRef}
className="relative w-full max-w-md"
style={{ perspective: 1200 }}
onMouseEnter={onEnter}
onMouseLeave={onLeave}
onMouseMove={onMove}
>
<AnimatePresence mode="wait" initial={false}>
<motion.div
key={step}
initial={reduced ? { opacity: 0 } : { opacity: 0, scale: 0.96, y: 12 }}
animate={reduced ? { opacity: 1 } : { opacity: 1, scale: 1, y: 0 }}
exit={reduced ? { opacity: 0 } : { opacity: 0, scale: 0.97, y: -8 }}
transition={{ duration: reduced ? 0.15 : 0.5, ease: [0.16, 1, 0.3, 1] }}
style={{ rotateX, rotateY, transformStyle: 'preserve-3d' }}
className="relative overflow-hidden rounded-lg border border-[--color-border-strong] bg-[--color-bg-elevated] shadow-2xl shadow-black/50"
>
{/* Cursor-following glow — sits behind the content, additive. */}
<motion.div
aria-hidden
className="pointer-events-none absolute inset-0"
style={{
background:
'radial-gradient(circle 260px at center, rgba(99,102,241,0.32), transparent 70%)',
x: glowDx,
y: glowDy,
}}
/>
<div className="relative flex items-center justify-between border-b border-[--color-border] px-4 py-2.5">
<span className="mono text-[11px] uppercase tracking-wider text-[--color-fg-subtle]">
{current.label}
</span>
<span className="mono text-[10.5px] tracking-[0.16em] text-[--color-accent]">
{current.badge}
</span>
</div>
<pre className="mono relative overflow-x-auto px-4 py-4 text-[12.5px] leading-relaxed text-[--color-fg]">
<code>{current.code}</code>
</pre>
</motion.div>
</AnimatePresence>
</div>
{/* Step indicator — accent dot is wider + glows so the active step
reads at a glance. Buttons stay clickable so users can jump. */}
<div className="flex items-center gap-2" role="tablist" aria-label="Hero flow steps">
{STEPS.map((s, i) => (
<button
key={s.badge}
type="button"
role="tab"
aria-selected={i === step}
aria-label={`Jump to ${s.badge}`}
onClick={() => setStep(i)}
className={`h-1.5 rounded-full transition-all duration-300 ${
i === step
? 'w-9 bg-[--color-accent] shadow-[0_0_10px_rgba(99,102,241,0.65)]'
: 'w-1.5 bg-[--color-border-strong] hover:bg-[--color-fg-subtle]'
}`}
/>
))}
</div>
</div>
);
}