'use client'; import { AnimatePresence, motion, useMotionValue, useReducedMotion, useSpring, useTransform, } from 'framer-motion'; import { useEffect, useRef, useState } from 'react'; interface Step { label: string; // file-name badge top-left badge: string; // "01 · Describe" badge top-right code: string; } const STEPS: Step[] = [ { label: 'prompt.txt', badge: '01 · Describe', code: `Create an MCP server that searches our Notion workspace. Tools: search_pages, get_page_content. Auth: NOTION_API_KEY.`, }, { label: 'build.log', badge: '02 · Generate', code: `> Generating spec... OK (2 tools) > Static checks OK > Building image bmm-mcp-notion OK 17.2s > Deploying container OK > Live at https://notion-x9.mcp.buildmymcpserver.com > First request: 401 → token → 200 OK`, }, { label: 'claude_desktop_config.json', badge: '03 · Connect', code: `{ "mcpServers": { "notion": { "url": "https://notion-x9.mcp.buildmymcpserver.com/mcp", "auth": "oauth2" } } }`, }, ]; const AUTO_MS = 3500; /** * Hero step rotator — single centered tile cycling through three states. * * Replaces the old static stack of three code blocks. Auto-advances every * 3.5s, pauses on hover, jumps instantly when the user clicks a dot. * * Mouse interaction: the tile reacts with a subtle 3D tilt driven by spring- * smoothed motion values, plus a radial glow that translates toward the * cursor. Both are disabled when `prefers-reduced-motion: reduce` is set — * the rotation is content-essential and still advances, but the transition * collapses to an instant cross-fade and the tilt/glow are stripped out. */ export function HeroStepRotator() { const [step, setStep] = useState(0); const [paused, setPaused] = useState(false); const containerRef = useRef(null); const reduced = useReducedMotion(); // Mouse motion values for tilt + glow translation. `mx` and `my` are // raw cursor offsets (-1..1); the `*Spring` versions add the smoothing // so the tilt doesn't jitter on every mousemove event. const mx = useMotionValue(0); const my = useMotionValue(0); const mxSpring = useSpring(mx, { damping: 22, stiffness: 200 }); const mySpring = useSpring(my, { damping: 22, stiffness: 200 }); const rotateX = useTransform(mySpring, [-1, 1], reduced ? [0, 0] : [6, -6]); const rotateY = useTransform(mxSpring, [-1, 1], reduced ? [0, 0] : [-8, 8]); // Glow translates rather than re-rendering background-position — keeps // it on the GPU compositor instead of pegging the main thread. const glowDx = useTransform(mxSpring, [-1, 1], reduced ? [0, 0] : [-140, 140]); const glowDy = useTransform(mySpring, [-1, 1], reduced ? [0, 0] : [-110, 110]); useEffect(() => { if (paused) return; const t = setTimeout(() => setStep((s) => (s + 1) % STEPS.length), AUTO_MS); return () => clearTimeout(t); }, [step, paused]); function onMove(e: React.MouseEvent) { const r = containerRef.current?.getBoundingClientRect(); if (!r) return; const x = Math.max(-1, Math.min(1, ((e.clientX - r.left) / r.width) * 2 - 1)); const y = Math.max(-1, Math.min(1, ((e.clientY - r.top) / r.height) * 2 - 1)); mx.set(x); my.set(y); } function onEnter() { setPaused(true); } function onLeave() { setPaused(false); mx.set(0); my.set(0); } const current = STEPS[step]!; return (
{/* Cursor-following glow — sits behind the content, additive. */}
{current.label} {current.badge}
              {current.code}
            
{/* Step indicator — accent dot is wider + glows so the active step reads at a glance. Buttons stay clickable so users can jump. */}
{STEPS.map((s, i) => (
); }