// @ts-nocheck // Skill registry. Scans /skills/* for SKILL.md files, parses // front-matter, returns listing. No watching in this MVP — re-scans on every // GET /api/skills, which is fine for dozens of skills. import { readdir, readFile, stat } from "node:fs/promises"; import path from "node:path"; import { parseFrontmatter } from "./frontmatter.js"; import { SKILLS_CWD_ALIAS } from "./cwd-aliases.js"; // Persisted skill ids on existing projects can outlive a folder rename. // listSkills() derives the id from the SKILL.md frontmatter `name`, so once // a skill is renamed the old id stops resolving and composeSystemPrompt // silently drops the skill body for projects saved against the old id. // This map forwards deprecated ids to their current canonical id; callers // resolve through findSkillById() before scanning the listing. Leave entries // here for at least one stable release after a rename so on-disk projects // keep composing with the intended skill prompt. export const SKILL_ID_ALIASES = Object.freeze({ "editorial-collage": "open-design-landing", "editorial-collage-deck": "open-design-landing-deck", }); export function resolveSkillId(id) { if (typeof id !== "string" || id.length === 0) return id; return SKILL_ID_ALIASES[id] ?? id; } // Lookup helper that mirrors `skills.find((s) => s.id === id)` but first // rewrites any deprecated id to its current canonical form. Use this at // every site that resolves a stored or external skill id; calling // `.find()` directly will silently miss aliased ids. export function findSkillById(skills, id) { if (!Array.isArray(skills) || typeof id !== "string" || id.length === 0) { return undefined; } const canonical = resolveSkillId(id); return skills.find((s) => s.id === canonical); } export async function listSkills(skillsRoot) { const out = []; let entries = []; try { entries = await readdir(skillsRoot, { withFileTypes: true }); } catch { return out; } for (const entry of entries) { if (!entry.isDirectory()) continue; const dir = path.join(skillsRoot, entry.name); const skillPath = path.join(dir, "SKILL.md"); try { const stats = await stat(skillPath); if (!stats.isFile()) continue; const raw = await readFile(skillPath, "utf8"); const { data, body } = parseFrontmatter(raw); const hasAttachments = await dirHasAttachments(dir); const mode = data.od?.mode || inferMode(body, data.description); const surface = normalizeSurface(data.od?.surface, mode); out.push({ id: data.name || entry.name, name: data.name || entry.name, description: data.description || "", triggers: Array.isArray(data.triggers) ? data.triggers : [], mode, surface, craftRequires: normalizeCraftRequires(data.od?.craft?.requires), platform: normalizePlatform( data.od?.platform, mode, body, data.description ), scenario: normalizeScenario(data.od?.scenario, body, data.description), previewType: data.od?.preview?.type || "html", designSystemRequired: data.od?.design_system?.requires ?? true, defaultFor: normalizeDefaultFor(data.od?.default_for), upstream: typeof data.od?.upstream === "string" ? data.od.upstream : null, featured: normalizeFeatured(data.od?.featured), // Optional metadata hints used by 'Use this prompt' fast-create so // the resulting project mirrors the shipped example.html. Each hint // is only consumed when its kind matches the skill mode; missing // hints fall back to the same defaults the new-project form uses. fidelity: normalizeFidelity(data.od?.fidelity), speakerNotes: normalizeBoolHint(data.od?.speaker_notes), animations: normalizeBoolHint(data.od?.animations), examplePrompt: derivePrompt(data), body: hasAttachments ? withSkillRootPreamble(body, dir) : body, dir, }); } catch { // Skip unreadable entries — this is discovery, not validation. } } return out; } // Skills that ship side files (e.g. `assets/template.html`, `references/*.md`) // need the agent to know where the skill lives on disk — relative paths in the // SKILL.md body would otherwise resolve against the agent's CWD, which is the // project folder (`.od/projects//`), not the skill folder. // // We prepend a short preamble that advertises two paths: // // 1. A CWD-relative alias path (`.od-skills//`) — the primary one. // Before spawning the agent the chat handler copies the active skill // into `/.od-skills//` (see `cwd-aliases.ts`), so this // path is inside the agent's working directory on every CLI and is // not blocked by directory-access policies (issue #430). // 2. The absolute repo path — a fallback for the cases the staged copy // cannot exist for: `/api/runs` calls without a project (cwd falls // back to the repo root, where the absolute path *is* an in-cwd // path), or environments where staging fails. Claude/Copilot are // additionally given `--add-dir` for that absolute path, so the // fallback round-trips even under their permission policy. // // Authoring guidance lives in the preamble itself so an agent can pick // the right form on its own without daemon-side feature detection. function withSkillRootPreamble(body, dir) { const referencedFiles = collectReferencedSideFiles(body); const folder = path.basename(dir); const skillRootRel = `${SKILLS_CWD_ALIAS}/${folder}`; const preamble = [ "> **Skill root (relative to project):** `" + skillRootRel + "/`", "> **Skill root (absolute fallback):** `" + dir + "`", ">", "> This skill ships side files alongside `SKILL.md`. When the workflow", "> below references relative paths such as `assets/template.html` or", "> `references/layouts.md`, prefer the relative form rooted at the", "> first path above — e.g. open `" + skillRootRel + "/assets/template.html`.", "> If that path is not reachable from your working directory, fall", "> back to the absolute path: `" + dir + "/assets/template.html`.", "> Either form resolves to the same file; the relative form keeps you", "> inside the project working directory, which is preferred.", ...(referencedFiles.length > 0 ? [ ">", "> Known side files in this skill: " + referencedFiles.map((file) => "`" + file + "`").join(", ") + ".", ] : []), "", "", ].join("\n"); return preamble + body; } function collectReferencedSideFiles(body) { const files = new Set(); const matches = body.matchAll(/\b(?:assets|references)\/[A-Za-z0-9._-]+\b/g); for (const match of matches) files.add(match[0]); return Array.from(files).sort(); } async function dirHasAttachments(dir) { try { const entries = await readdir(dir, { withFileTypes: true }); return entries.some( (e) => e.name !== "SKILL.md" && (e.isDirectory() || /\.(md|html|css|js|json|txt)$/i.test(e.name)) ); } catch { return false; } } // Craft sections live at /craft/.md. We accept any // alphanumeric+dash slug here so adding a new section is as simple as // dropping a file in craft/ and listing its name in the skill — no // daemon-side allowlist to keep in sync. The compose path checks the // file actually exists before injecting; missing files fall through // silently. The frontend can render the requested list verbatim. function normalizeCraftRequires(value) { if (!Array.isArray(value)) return []; const seen = new Set(); const out = []; for (const v of value) { if (typeof v !== "string") continue; const slug = v.trim().toLowerCase(); if (!slug || !/^[a-z0-9][a-z0-9-]*$/.test(slug)) continue; if (seen.has(slug)) continue; seen.add(slug); out.push(slug); } return out; } function normalizeDefaultFor(value) { if (!value) return []; if (Array.isArray(value)) return value.map(String); return [String(value)]; } // Optional `od.fidelity` hint for prototype skills. Only 'wireframe' and // 'high-fidelity' are meaningful — anything else collapses to null so the // caller falls back to the form default ('high-fidelity'). function normalizeFidelity(value) { if (value === "wireframe" || value === "high-fidelity") return value; return null; } // Coerce truthy / falsy strings ("true", "yes", "false", "no") and booleans // to a real boolean. Returns null for anything we can't interpret so the // caller knows to fall back to the form default. function normalizeBoolHint(value) { if (typeof value === "boolean") return value; if (typeof value === "string") { const v = value.trim().toLowerCase(); if (v === "true" || v === "yes" || v === "1") return true; if (v === "false" || v === "no" || v === "0") return false; } return null; } // Coerce `od.featured` into a numeric priority. Lower numbers float to the // top of the Examples gallery; `true` is treated as priority 1; anything // missing/unrecognised becomes null so non-featured skills keep their // natural alphabetical order. function normalizeFeatured(value) { if (value === true) return 1; if (typeof value === "number" && Number.isFinite(value)) return value; if (typeof value === "string" && value.trim()) { const n = Number(value); if (Number.isFinite(n)) return n; } return null; } // Prefer an explicitly authored `od.example_prompt`. Fall back to the // skill description's first sentence — it's already written in actionable // language ("Admin / analytics dashboard in a single HTML file…") so it // serves as a passable starter prompt. function derivePrompt(data) { const explicit = data.od?.example_prompt; if (typeof explicit === "string" && explicit.trim()) return explicit.trim(); const desc = typeof data.description === "string" ? data.description.trim() : ""; if (!desc) return ""; const collapsed = desc.replace(/\s+/g, " ").trim(); const firstSentence = collapsed.match(/^.+?[.!?。!?](?:\s|$)/)?.[0]?.trim(); return (firstSentence || collapsed).slice(0, 320); } function inferMode(body, description) { const hay = `${description ?? ""}\n${body ?? ""}`.toLowerCase(); if (/\bimage|poster|illustration|photography|图片|海报|插画/.test(hay)) return "image"; if (/\bvideo|motion|shortform|animation|视频|动效|短片/.test(hay)) return "video"; if (/\baudio|music|jingle|tts|sound|音频|音乐|配音|音效/.test(hay)) return "audio"; if (/\bppt|deck|slide|presentation|幻灯|投影/.test(hay)) return "deck"; if (/\bdesign[- ]system|\bdesign\.md|\bdesign tokens/.test(hay)) return "design-system"; if (/\btemplate\b/.test(hay)) return "template"; return "prototype"; } const KNOWN_SURFACES = new Set(["web", "image", "video", "audio"]); function normalizeSurface(value, mode) { if (typeof value === "string") { const v = value.trim().toLowerCase(); if (KNOWN_SURFACES.has(v)) return v; } if (mode === "image" || mode === "video" || mode === "audio") return mode; return "web"; } // Validate platform tag — only desktop / mobile are meaningful for the // Examples gallery. Falls back to autodetecting "mobile" from descriptions // so legacy skills sort under the right pill without authoring changes. function normalizePlatform(value, mode, body, description) { if (value === "desktop" || value === "mobile") return value; if (mode !== "prototype") return null; const hay = `${description ?? ""}\n${body ?? ""}`.toLowerCase(); if (/mobile|phone|ios|android|手机|移动端/.test(hay)) return "mobile"; return "desktop"; } // Normalise a scenario tag to a small fixed vocabulary so the filter pills // stay tidy. Unknown values pass through verbatim so authors can experiment; // missing values default to "general". const KNOWN_SCENARIOS = new Set([ "general", "engineering", "product", "design", "marketing", "sales", "finance", "hr", "operations", "support", "legal", "education", "personal", ]); function normalizeScenario(value, body, description) { if (typeof value === "string") { const v = value.trim().toLowerCase(); if (v) return v; } const hay = `${description ?? ""}\n${body ?? ""}`.toLowerCase(); if (/finance|invoice|expense|budget|p&l|revenue/.test(hay)) return "finance"; if (/\bhr\b|onboarding|payroll|employee|人事/.test(hay)) return "hr"; if (/marketing|campaign|brand|landing/.test(hay)) return "marketing"; if (/runbook|incident|deploy|engineering|sre|api/.test(hay)) return "engineering"; if (/spec|prd|roadmap|product manager|product team/.test(hay)) return "product"; if (/design system|moodboard|mockup|ui kit/.test(hay)) return "design"; if (/sales|quote|proposal|lead/.test(hay)) return "sales"; if (/operations|ops|logistics|inventory/.test(hay)) return "operations"; return "general"; } // Surface the vocabulary so callers (frontend filter UI) could mirror it // later if they want to. Not exported today, kept here for documentation. void KNOWN_SCENARIOS;