--- name: Totality Festival Design System colors: surface: "#121318" surface-dim: "#121318" surface-bright: "#38393f" surface-container-lowest: "#0d0e13" surface-container-low: "#1a1b21" surface-container: "#1e1f25" surface-container-high: "#292a2f" surface-container-highest: "#34343a" on-surface: "#e3e1e9" on-surface-variant: "#d0c6ab" inverse-surface: "#e3e1e9" inverse-on-surface: "#2f3036" outline: "#999077" outline-variant: "#4d4732" surface-tint: "#e9c400" primary: "#fff6df" on-primary: "#3a3000" primary-container: "#ffd700" on-primary-container: "#705e00" inverse-primary: "#705d00" secondary: "#bdf4ff" on-secondary: "#00363d" secondary-container: "#00e3fd" on-secondary-container: "#00616d" tertiary: "#fcf3ff" on-tertiary: "#3b2754" tertiary-container: "#e7d1ff" on-tertiary-container: "#6b5586" error: "#ffb4ab" on-error: "#690005" error-container: "#93000a" on-error-container: "#ffdad6" background: "#121318" on-background: "#e3e1e9" surface-variant: "#34343a" typography: headline-xl: fontFamily: Space Grotesk fontSize: 72px fontWeight: "700" lineHeight: 80px letterSpacing: -0.04em headline-lg: fontFamily: Space Grotesk fontSize: 48px fontWeight: "600" lineHeight: 56px letterSpacing: -0.02em headline-md: fontFamily: Space Grotesk fontSize: 32px fontWeight: "600" lineHeight: 40px body-lg: fontFamily: Inter fontSize: 18px fontWeight: "400" lineHeight: 28px body-md: fontFamily: Inter fontSize: 16px fontWeight: "400" lineHeight: 24px label-md: fontFamily: Space Grotesk fontSize: 14px fontWeight: "500" lineHeight: 20px letterSpacing: 0.1em rounded: sm: 0.125rem DEFAULT: 0.25rem md: 0.375rem lg: 0.5rem xl: 0.75rem full: 9999px spacing: unit: 8px container-max: 1280px gutter: 24px margin-mobile: 16px margin-desktop: 64px components: button-primary: backgroundColor: "{colors.primary}" textColor: "{colors.on-primary}" typography: "{typography.label-md}" rounded: "{rounded.lg}" padding: 12px height: 48px button-primary-hover: backgroundColor: "{colors.primary-fixed}" button-secondary: backgroundColor: transparent textColor: "{colors.secondary}" typography: "{typography.label-md}" rounded: "{rounded.lg}" padding: 12px height: 48px card-glass-level-2: backgroundColor: rgba(52, 52, 58, 0.2) rounded: "{rounded.xl}" padding: "{spacing.gutter}" input-field: backgroundColor: "{colors.surface-container-lowest}" textColor: "{colors.on-surface}" typography: "{typography.body-md}" rounded: "{rounded.lg}" padding: 12px hero-headline: textColor: "{colors.primary}" typography: "{typography.headline-xl}" badge-celestial: backgroundColor: "{colors.tertiary-container}" textColor: "{colors.on-tertiary-container}" typography: "{typography.label-md}" rounded: "{rounded.full}" padding: 4px --- # Design System Inspired by Totality Festival > Category: Themed & Unique > Surface: web > A cosmic-premium, glassmorphic dark system that captures the visceral awe of a solar eclipse — obsidian surfaces, amber "corona" highlights, and cyan atmospheric accents. ## 1. Visual Theme & Atmosphere "Cosmic Premium" — the visceral tension and awe of a solar eclipse. The aesthetic blends the stark mystery of deep space with the explosive brilliance of the solar corona. Surfaces appear as translucent obsidian slabs floating over nebula-like gradients. High-energy amber accents represent the "diamond ring" flash — they make the interface feel luminous and alive rather than heavy or muted. - **Visual style:** dark, glassmorphic, cinematic - **Color stance:** obsidian neutral, amber corona accent, cyan atmospheric - **Design intent:** Keep outputs recognizable as a premium festival / creator product; use radial gradients for backgrounds to simulate the circular nature of the eclipse. ## 2. Color - **Primary:** `#fff6df` — Amber / white-gold, the solar corona and "diamond ring" flash. Used for critical CTAs and high-importance highlights. - **Primary Container:** `#ffd700` — Pure corona gold. Reserved for the single most important highlight on a screen. - **Secondary:** `#bdf4ff` — Soft cyan, the atmospheric thinning and ethereal glow of the sky during totality. Used for interactive states and secondary emphasis. - **Secondary Container:** `#00e3fd` — Vivid cyan for interactive ambient glow rims. - **Tertiary:** `#fcf3ff` — Faint lavender-white for subtle tinted highlights. - **Tertiary Container:** `#e7d1ff` — Deep indigo haze, celestial badges. - **Surface:** `#121318` — Obsidian / near-black foundation. - **Surface Container:** `#1e1f25` — Slightly elevated obsidian for cards. - **Surface Container High:** `#292a2f` — Elevated panels, active states. - **Text:** `#e3e1e9` — Warm off-white for primary body copy and headlines. - **Text Muted:** `#d0c6ab` — Warm parchment tone for metadata and labels. - **Outline:** `#999077` — Low-contrast warm gray for hairline borders. - Favor Primary (#fff6df) and Primary Container (#ffd700) for the "corona flash" moments — max 3 per screen. - Use Secondary (#bdf4ff / #00e3fd) for interactive states, never for decorative flourishes. - Surfaces stack as semi-transparent glass: `rgba(255, 255, 255, 0.05-0.1)` with `backdrop-filter: blur(20px)` and a 1px `rgba(255, 255, 255, 0.1)` inner border to simulate light refraction. ## 3. Typography A dual-font strategy to balance cinematic impact with utility. - **Display / Headings:** Space Grotesk — geometric, technical, futuristic-astronomical tone. Tight letter spacing (`-0.02em` to `-0.04em`) on large headings to feel "locked" and monumental. - **Body / Long-form:** Inter — neutral, highly legible in low-light environments. - **Labels:** Space Grotesk with wide tracking (`0.1em`) and uppercase, to read as "coordinates" or "readouts" rather than UI chrome. Apply a subtle text-shadow or low-opacity primary-colored glow to `headline-xl` elements on the darkest backgrounds for a truly cinematic feel — radiant, not static. ## 4. Layout & Spacing - **Grid:** 12-column fixed grid on desktop with generous outer margins (64–80px) to simulate the isolation of a celestial body in the void. Fluid model on mobile with 16px margins. - **Rhythm:** 8px base unit. Internal component spacing tight (8 / 16px); external section margins wide (64 / 80px) to create distinct "islands" of content. - **Max width:** 1280px for content containers. - **Negative space is a feature, not a cost.** Prefer breathing room over density. ## 5. Elevation & Depth Depth is achieved through **glassmorphism** and light-based layering — not traditional drop shadows. - **Level 1 (Base):** Deep obsidian surface with an optional radial gradient vignette in `#1a1b21` → `#121318`. - **Level 2 (Panels):** Semi-transparent surfaces at `rgba(52, 52, 58, 0.2)` with `backdrop-filter: blur(20px)` and a 1px inner stroke at `rgba(255, 255, 255, 0.1)` to simulate refraction on a glass edge. - **Level 3 (Interactive / Active):** An **ambient glow** — a soft, diffused shadow tinted with Secondary (`#00e3fd`) or Primary Container (`#ffd700`), creating the impression of light bleeding from behind the object. ## 6. Shapes Shape language is **soft-technical**. Geometric overall, but small corner radii soften aggression. - **Buttons, inputs:** `rounded-lg` (8px). - **Cards, featured containers:** `rounded-xl` (12px). - **Badges, pills:** `rounded-full`. - **Decorative elements:** circles and perfect arcs are encouraged to mirror the orbital / eclipse theme. ## 7. Components - **Primary button:** Amber fill on obsidian, with a luminous amber glow on hover (mimics the diamond-ring flash). Space Grotesk label, uppercase, `0.1em` tracking. - **Secondary button:** Transparent fill, cyan outline and label — suggests the sky's transition during totality. - **Glass card (level 2):** `rgba(52,52,58,0.2)` + 20px blur + 1px inner white stroke + generous internal padding. - **Input field:** Anchored in the deepest surface (`#0d0e13`) for maximum contrast; cyan border on focus. - **Badges:** Pill-shaped with the tertiary container color; reserved for "celestial" metadata (status, live indicators). ## 8. Do's & Don'ts - **Do** use Primary Container (`#ffd700`) no more than 3 times per screen — it's the flash, not the background. - **Do** pair large Space Grotesk headlines with a subtle primary-colored glow on dark surfaces. - **Do** tint shadows and glows with Primary or Secondary — never use pure gray shadows. - **Don't** use solid opaque fills for cards — break the glass illusion. - **Don't** combine amber and cyan glows on the same element — choose one depending on state (amber = highlight / CTA; cyan = interactive / focus). - **Don't** use sharp 0-radius corners except for data tables where structure outweighs warmth.