open-design/prompt-templates/video/video-seedance-three-kingdoms-lyubu-yuanmen-archery.json

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{
"id": "video-seedance-three-kingdoms-lyubu-yuanmen-archery",
"surface": "video",
"title": "Video - Three Kingdoms ARPG - Lyu Bu Yuanmen Archery (Seedance 2.0)",
"summary": "A ~10s in-engine cinematic action sequence bringing the companion image template game-screenshot-three-kingdoms-lyubu-yuanmen-archery to life. Lyu Bu (吕布) stands at the center of a dusty military encampment between two facing armies, draws a red-lacquered longbow, holds a bead-on-draw, then looses a single gold-glowing qi-imbued arrow down the range toward a distant halberd planted in the ground. Tuned for Seedance 2.0 — tight camera discipline, a single decisive beat, crisp HUD-safe framing, clean bow/arrow physics, wind + dust + banner motion, and in-game-screenshot color grading. Designed as the direct video companion to the matching image template so the still and the clip can be served as a pair. Reference image: the Lyu Bu yuanmen-archery screenshot template.",
"category": "Cinematic",
"tags": [
"game-cinematic",
"arpg",
"three-kingdoms",
"ancient-china",
"combat",
"archery",
"lyubu",
"key-visual",
"hud-safe",
"companion-to-image"
],
"model": "seedance-2.0",
"aspect": "16:9",
"prompt": "A ~10 second in-engine cinematic ARPG action sequence, photoreal, Unreal-Engine-5-grade render quality, desaturated filmic color grading, shallow depth of field on the background. Strict in-game camera discipline — one continuous beat, no cuts, no swish pans, no overlays drawn on top of the frame.\n\n# Scene (reference image: {argument name=\"reference_image\" default=\"game-screenshot-three-kingdoms-lyubu-yuanmen-archery\"})\n- Setting: {argument name=\"environment\" default=\"a dusty late-Han military encampment (辕门) between two facing armies, earthen ramparts and wooden palisades framing a wide parade ground, tattered red and black war banners fluttering on tall poles, distant rows of spearmen in lacquered leather armor standing in formation, low golden-hour sun cutting horizontal god rays through drifting dust\"}.\n- Hero (center of frame, stays identical from first to last frame): {argument name=\"hero\" default=\"Lyu Bu (吕布), a tall broad-shouldered general in ornate red-lacquered lamellar armor with a phoenix-crest helmet and a purple-and-gold sash, long tied-back black hair, thick sideburns, serious piercing eyes, powerful warrior frame\"}.\n- Prop: {argument name=\"weapon\" default=\"a tall red-lacquered recurve longbow with gold-filigree grip, a single long-shafted bronze-tipped war arrow nocked on the string\"}.\n- Target in the deep background, visible through haze: {argument name=\"target\" default=\"a single upright halberd planted head-down in the sand roughly 150 paces down the range, a small red ribbon tied near its blade\"}.\n\n# Action (three micro-beats across ~10s, single continuous shot)\n1. 0.0 - 3.5s Draw + hold. Hero is already in the frame as the shot opens. He pulls the bowstring smoothly back to anchor next to his cheek; the bow arches into a tight half-moon; his stance widens slightly; the ribbon on the arrow shaft flutters in the wind; his breath is held, eyes locked on the distant target; dust whirls slowly around his boots. Camera is locked-off or breathes with a micro-dolly of less than 5cm — no full camera move.\n2. 3.5 - 6.5s Charge. A faint {argument name=\"qi_color\" default=\"warm amber-gold\"} qi glow builds along the arrow shaft and up the bowstring; tiny embers of qi drift off the arrowhead; the bow creaks subtly; a banner behind the hero snaps once in the wind; the two armies in the far background remain still and silent, watching; no muzzle flash, no lens flare, no UI text pops.\n3. 6.5 - 10.0s Release + follow. A crisp bowstring snap; the arrow streaks cleanly across the frame in a single golden trail, leaving a very short motion trail (less than a third of the frame); camera stays locked on the hero's stance recovery shoulders drop, drawing hand recoils, the bow returns toward a neutral hold; in the deep background the halberd's red ribbon reacts almost imperceptibly (a single pluck of the ribbon is enough do not show the arrow striking).\n\n# Technical direction\n- Framing: hero occupies roughly the center-left third of the frame for the entire shot; horizon line low; target visible as a small silhouette far right-deep.\n- Lighting: cinematic golden-hour key from the left, cool teal fill on the right, volumetric god rays + fine dust particles drifting left-to-right, ~5fps dust parallax in the deep field, subtle bloom on the qi glow only.\n- Motion: no camera shake on release, no match-cuts, no slow-motion ramps; the release is in real time at normal speed. Physics plausible bowstring tension, arrow flex, armor plates click, sash flutters.\n- Sound in spec (even if the exported file has no audio): draw creak, one inhale, bowstring snap, arrow whistle fading into wind. Do not render any on-screen sound-effect text.\n- Color: desaturated filmic grade, deep warm shadows, slight filmic grain, subtle chromatic aberration at frame edges only.\n- HUD: none rendered in this shot (the companion image template carries the HUD; this video is a pure in-engine action beat that can be overlaid with HUD in post or paired with the still).\n\n# Negative
"previewImageUrl": "https://raw.githubusercontent.com/nexu-io/open-design/main/assets/prompt-templates/video/video-seedance-three-kingdoms-lyubu-yuanmen-archery-poster.jpg",
"previewVideoUrl": "https://raw.githubusercontent.com/nexu-io/open-design/main/assets/prompt-templates/video/video-seedance-three-kingdoms-lyubu-yuanmen-archery.mp4",
"source": {
"repo": "nexu-io/open-design",
"license": "Apache-2.0",
"author": "open-design contributors",
"url": "https://github.com/nexu-io/open-design"
}
}