31 lines
6.1 KiB
JSON
31 lines
6.1 KiB
JSON
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{
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"id": "video-seedance-three-kingdoms-guanyu-slaying-yanliang",
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"surface": "video",
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"title": "Video - Three Kingdoms ARPG - Guan Yu Slays Yan Liang (Seedance 2.0)",
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"summary": "A ~10s in-engine cinematic action sequence bringing the companion image template game-screenshot-three-kingdoms-guanyu-slaying-yanliang to life. Guan Yu (关羽) rides his Red Hare horse straight into an enemy battle line, raises the Green Dragon Crescent Blade, and executes a single clean cleave of the opposing general Yan Liang. Tuned for Seedance 2.0 — tight camera discipline, one decisive strike, clean horse-and-blade physics, photoreal lighting, absolutely no gore on-screen (the strike is implied by a gold qi flash, not by any blood). Designed as the direct video companion to the matching image template so the still and the clip can be served as a pair. Reference image: the Guan Yu slaying-Yan-Liang screenshot template.",
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"category": "Cinematic",
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"tags": [
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"game-cinematic",
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"arpg",
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"three-kingdoms",
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"ancient-china",
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"combat",
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"cavalry",
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"guanyu",
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"key-visual",
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"hud-safe",
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"companion-to-image"
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],
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"model": "seedance-2.0",
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"aspect": "16:9",
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"prompt": "A ~10 second in-engine cinematic ARPG action sequence, photoreal, Unreal-Engine-5-grade render quality, desaturated filmic color grading, shallow depth of field on the background. Strict in-game camera discipline — one continuous beat, no cuts, no swish pans.\n\n# Scene (reference image: {argument name=\"reference_image\" default=\"game-screenshot-three-kingdoms-guanyu-slaying-yanliang\"})\n- Setting: {argument name=\"environment\" default=\"a broad open battlefield at dawn, dry yellow earth churned by thousands of hooves, low ground mist clinging to the field, distant spear forests on both sides, tattered war banners fluttering, a cold teal sky with warm amber sunrise light from the left\"}.\n- Hero (center-left of frame, stays identical from first to last frame): {argument name=\"hero\" default=\"Guan Yu (关羽), a towering red-faced general in ornate green-lacquered lamellar armor with a long flowing beard, phoenix-eye expression, silk headband under a ridged helmet, red-green battle robe fluttering behind him\"}.\n- Mount: {argument name=\"mount\" default=\"Red Hare (赤兔), a massive crimson-chestnut warhorse with a long mane, bronze-studded tack, full gallop\"}.\n- Weapon: {argument name=\"weapon\" default=\"the Green Dragon Crescent Blade (青龙偃月刀), a long polearm with a heavy curved blade and a dragon-head socket, held in his right hand\"}.\n- Opposing general (mid-ground, center-right): {argument name=\"target\" default=\"Yan Liang, an enemy general in dark iron armor on his own black warhorse, turning late to face the charge\"}.\n\n# Action (three micro-beats across ~10s, single continuous shot)\n1. 0.0 - 4.0s Charge. Hero rides Red Hare full gallop directly toward camera-right; beard and robe stream backwards; hooves kick up dust trails; the polearm is held low and trailing so the crescent blade only catches a single glint of sunrise; camera tracks alongside on a smooth lateral dolly matching the horse's speed, framing the hero and horse in a clean center-left third.\n2. 4.0 - 7.0s Raise + lock on. Hero rises slightly in the saddle and swings the Green Dragon Crescent Blade up into a shoulder-high guard; the blade catches a long sharp highlight; a faint {argument name=\"qi_color\" default=\"cold jade-green\"} qi glow builds along the edge; the enemy general is now fully in the mid-ground turning; their horses begin to cross paths; the background armies blur to a soft bokeh.\n3. 7.0 - 10.0s Single clean cleave. Hero swings the blade in one decisive diagonal arc from high-right down to low-left as the two riders cross; a single bright gold-into-jade qi flash briefly blooms along the arc; the enemy general's helmet flies off-frame; his horse rears back; no blood, no gore, no on-screen text; hero's blade recovers smoothly to a trailing low guard; camera continues its lateral track and gently decelerates as the cleave finishes, ending on the hero's stoic profile riding past.\n\n# Technical direction\n- Framing: hero + Red Hare occupy the center-left third for the full shot; the enemy enters from the right third around the 4s mark; horizon low; never cut to a closeup.\n- Camera: smooth lateral dolly matching horse speed, zero handheld shake, zero rack-focus; focus stays on the hero throughout.\n- Lighting: cinematic cold-sunrise key from the left, warm amber rim on the armor, volumetric ground mist drifting left-to-right, subtle bloom on the qi glow only.\n- Motion: photoreal horse gallop, 4-beat gait, plausible saddle bounce on the hero, blade weight feels real. The cleave is in real time — no slow-motion ramp. The qi flash lasts less than 0.2s.\n- Color: desaturated filmic grade, cold teal + warm amber split, slight filmic grain, subtle chromatic aberration at frame edges only.\n- HUD: none rendered in this shot (the companion image template carries the HUD; this video is a pure in-engine action beat).\n\n# Negative prompt\nno blood, no gore, no decapitated head shown on-screen, no severed limbs, no red splatter, no anime cel-shading, no comic speed lines, no slow-motion ramp, no whi
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"previewImageUrl": "https://raw.githubusercontent.com/nexu-io/open-design/main/assets/prompt-templates/video/video-seedance-three-kingdoms-guanyu-slaying-yanliang-poster.jpg",
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"previewVideoUrl": "https://raw.githubusercontent.com/nexu-io/open-design/main/assets/prompt-templates/video/video-seedance-three-kingdoms-guanyu-slaying-yanliang.mp4",
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"source": {
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"repo": "nexu-io/open-design",
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"license": "Apache-2.0",
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"author": "open-design contributors",
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"url": "https://github.com/nexu-io/open-design"
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}
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}
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