30 lines
7.2 KiB
JSON
30 lines
7.2 KiB
JSON
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{
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"id": "game-screenshot-three-kingdoms-zhaoyun-cradle-escape",
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"surface": "image",
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"title": "Game Screenshot - Three Kingdoms ARPG: Zhao Yun's Cradle Escape at Changbanpo",
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"summary": "An in-game action-RPG screenshot of the legendary Three Kingdoms scene where Zhao Yun cradles the infant Liu Chan in one arm and fights his way through enemy lines with a spear in the other at Changbanpo. Rendered in the cinematic photoreal style of Black Myth: Wukong combined with Elden Ring, Unreal Engine 5 with full Nanite, Lumen ray-tracing, and volumetric god-rays. The emotional core — one arm protecting the swaddled baby, one arm fighting for life — is reinforced by a full HUD overlay including a dedicated ESCORT protection bar for the baby, a combo counter, and mid-air damage-number popups on flung enemies. Tuned for gpt-image-2 at 16:9.",
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"category": "Game UI",
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"tags": [
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"game-ui",
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"arpg",
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"three-kingdoms",
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"zhaoyun",
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"escort-mission",
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"cinematic",
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"hud",
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"combo",
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"elden-ring",
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"unreal-engine-5"
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],
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"model": "gpt-image-2",
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"aspect": "16:9",
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"prompt": "Cinematic in-game screenshot from a AAA next-generation action RPG in the style of Black Myth Wukong combined with Elden Ring, rendered in Unreal Engine 5 with full Nanite and Lumen ray-tracing, cinematic post-processing, shallow DOF bokeh, ray-traced reflections, volumetric god-rays and atmospheric dust particles. Third-person gameplay camera, low-angle tracking shot positioned about 3 meters behind the player character.\n\n# Playable character\n{argument name=\"character\" default=\"Zhao Yun, a legendary Three Kingdoms warrior. Athletic build, heroic sharp-featured face visible from side angle, hair tied in a warrior's topknot with a gold band, wearing ornate polished silver-steel plate-lamellar armor with gold trim and deeply engraved dragon patterns etched into each plate — battle-weathered with scratches, dents, and dust stains showing realistic wear. The armor has cinematic PBR metal texture with ray-traced reflections catching the dawn light. A white silk cape tattered at the edges flows dynamically from his shoulders with realistic fabric physics and subsurface scattering\"}.\n\n# Critical pose — the emotional core\nThe character is cradling {argument name=\"child_protected\" default=\"a tiny infant baby (Liu Chan)\"} in the crook of his LEFT arm against his chest — the baby is wrapped in soft cream-white silk swaddling cloth like a traditional Chinese bundled newborn. Only the baby's small round face and one tiny fist are peeking out of the silk. The baby's face shows peaceful sleep: eyes closed, round cheeks, small mouth slightly open. The hero's left arm holds the baby securely and gently, pressed against his armored chest.\n\nHis RIGHT hand is free and wields {argument name=\"weapon\" default=\"a long silver-shafted spear with a gleaming polished mirror-finish tip, the weapon glowing with elegant pale blue wind-energy runes that swirl along the shaft with volumetric light\"}. His right arm is extended mid-swing executing a horizontal sweeping attack. This is the classic \"one arm protecting the precious cargo, one arm fighting for life\" heroic stance.\n\n# Action\nThe spear has just swept horizontally in a dramatic arc, knocking back two enemy cavalry soldiers mid-air — their bodies caught in dynamic motion arcs being thrown backward (not impaled). Visible blue-white energy shockwave ripples outward from the spear's trajectory with particle dust. The hero's white cape whips in a spiraling trail. The protected baby in his left arm remains peacefully undisturbed despite the violence around them — this is the emotional core of the image.\n\n# Setting\n{argument name=\"setting\" default=\"A dramatic hillside battlefield at dawn golden hour, soft pink-gold sunrise breaking over distant mountain silhouettes with painterly cloud formations. A dirt slope scarred with broken battle banners, scattered enemy helmets, spear shafts stuck into the earth. Dozens of dark-armored soldiers with realistic armor details in the middle and far distance, some retreating in panic, some still approaching with raised weapons. A shattered wooden war-chariot in the distant background with visible splintered wood. Volumetric god-rays piercing through morning mist and dust particles, creating tangible light shafts with tyndall effect.\"}\n\n# IN-GAME HUD OVERLAY (clean semi-transparent dark backgrounds with gold-trim borders, Elden Ring + Black Myth Wukong polished game-studio UI aesthetic)\n- Upper-left corner: large circular portrait of the hero with a bold red vertical HP bar and blue qi-energy bar beside it, a stylized Chinese calligraphy-like name character above (abstract brushstroke shapes). Below the portrait, a SMALLER secondary circular portrait representing the baby escort, with its own bright green horizontal protection bar labeled \"ESCORT\".\n- Upper-right corner: detailed round minimap with compass ring, showing the player blue dot surrounded by many red enemy dots, with a small yellow arrow indicating an escape route labeled to the edge.\n- Lower-left: 4 circular skill icons with subtle ornate bord
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"previewImageUrl": "https://raw.githubusercontent.com/nexu-io/open-design/main/assets/prompt-templates/image/game-screenshot-three-kingdoms-zhaoyun-cradle-escape.jpg",
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"source": {
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"repo": "nexu-io/open-design",
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"license": "Apache-2.0",
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"author": "open-design contributors",
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"url": "https://github.com/nexu-io/open-design"
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}
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}
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