{
  "id": "video-seedance-three-kingdoms-zhaoyun-cradle-escape",
  "surface": "video",
  "title": "Video - Three Kingdoms ARPG - Zhao Yun Cradle Escape (Seedance 2.0)",
  "summary": "A ~12s in-engine cinematic action sequence bringing the companion image template game-screenshot-three-kingdoms-zhaoyun-cradle-escape to life. Zhao Yun (赵云) rides his warhorse through a broken Changban battlefield, cradling the infant heir A Dou in the crook of his left arm and wielding his spear in the right, parrying an incoming strike with a single PERFECT DODGE and vaulting past a fallen war-chariot to clear a path. Tuned for Seedance 2.0 — tight camera discipline, single continuous beat, believable one-arm spearwork, clean horse physics, and absolutely no visible harm to the infant. Designed as the direct video companion to the matching image template so the still and the clip can be served as a pair. Reference image: the Zhao Yun cradle-escape screenshot template.",
  "category": "Cinematic",
  "tags": [
    "game-cinematic",
    "arpg",
    "three-kingdoms",
    "ancient-china",
    "combat",
    "cavalry",
    "zhaoyun",
    "escort",
    "key-visual",
    "hud-safe",
    "companion-to-image"
  ],
  "model": "seedance-2.0",
  "aspect": "16:9",
  "prompt": "A ~12 second in-engine cinematic ARPG action sequence, photoreal, Unreal-Engine-5-grade render quality, desaturated filmic color grading, shallow depth of field on the background. Strict in-game camera discipline — one continuous beat, no cuts, no whip-pans.\n\n# Scene (reference image: {argument name=\"reference_image\" default=\"game-screenshot-three-kingdoms-zhaoyun-cradle-escape\"})\n- Setting: {argument name=\"environment\" default=\"the Changban (长坂坡) battlefield in the late afternoon, a broken rural road cutting across rolling yellow-earth hills, overturned wooden war-chariots and broken shield walls scattered across the ground, thick drifts of battlefield smoke and dust, Cao Cao's distant cavalry visible as a dark wave of spears and banners on the far ridge, low amber sun cutting through the haze\"}.\n- Hero (center of frame, stays identical from first to last frame): {argument name=\"hero\" default=\"Zhao Yun (赵云), a young handsome Shu general in white-and-silver lacquered lamellar armor with a silver lion pauldron, long black hair tied back under a silver-winged helmet, determined steady eyes, blue sash, blood-smudged cheek but not wounded\"}.\n- Mount: {argument name=\"mount\" default=\"a tall white warhorse with a dark mane, silver-studded tack, full gallop\"}.\n- Left-arm cradle: {argument name=\"infant\" default=\"the infant heir A Dou (阿斗) wrapped tight in a red silk sling across Zhao Yun's chest, small head resting safely under his left shoulder armor, peacefully asleep\"}.\n- Weapon (right hand): {argument name=\"weapon\" default=\"a long steel spear with a phoenix-tassel just below the blade, held in a one-handed mid guard\"}.\n- Enemy in the near ground (mid-shot): {argument name=\"attacker\" default=\"a single Cao Cao cavalry officer in black-iron armor swinging a saber at Zhao Yun from the right side\"}.\n\n# Action (three micro-beats across ~12s, single continuous shot)\n1. 0.0 - 4.5s  Escort gallop. Hero rides straight toward camera-left on his white warhorse through the smoke; his left arm is clearly visible cradling the infant sling against his chest (the red silk is unmistakable); his right hand holds the spear low and trailing; hooves kick up dust and small embers drift past; the background cavalry remains a soft out-of-focus threat; camera tracks alongside on a smooth lateral dolly matching horse speed.\n2. 4.5 - 8.0s  Single PERFECT DODGE parry. The enemy officer enters hard from the right swinging a saber at Zhao Yun's head; Zhao Yun leans his torso subtly left to shield the infant sling with his shoulder, snaps the spear up one-handed into a perfect diagonal parry, and deflects the saber upward in a single sharp metal-on-metal sparkle — {argument name=\"parry_color\" default=\"cold silver-blue\"} qi briefly flashes along the spear shaft; the infant stays peacefully asleep, unharmed, unshaken; camera holds steady and does NOT zoom in.\n3. 8.0 - 12.0s  Clear the path. Hero redirects the spear back to a low trailing guard; the warhorse vaults cleanly over an overturned war-chariot blocking the road; dust and embers stream upward past the frame; hero lands smoothly on the far side, silhouette briefly rimmed by the low amber sun, eyes still locked forward; the enemy officer falls out of frame behind; end on the hero galloping away from camera into the smoke haze with the red silk cradle still clearly visible at his chest.\n\n# Technical direction\n- Framing: hero and horse occupy the center-left two-thirds of the frame for the entire shot; the infant cradle at his chest is always readable; horizon low; never cut to a close-up.\n- Camera: smooth lateral + gentle trailing dolly matching horse speed, zero handheld shake, focus stays on the hero throughout, background stays bokeh.\n- Lighting: cold haze-ambient from above, warm amber rim from the low sun behind/left, volumetric smoke + dust drifting, subtle bloom only on the parry qi flash and on the silver armor highlights.\n- Motion: photoreal horse gallop, 4-beat gait, plausible one-handed spearwork, the parry is one decisive contact (not a multi-strike combo), real-time speed — NO slow-motion ramp anywhere.\n- Color: desaturated filmic grade, warm amber + cool teal split, slight filmic grain, subtle chromatic aberration at frame edges only.\n- HUD: none rendered in this shot (the companion image template carries the HUD; this video is a pure in-engine action beat that can be overlaid with HUD in post).\n- Safety: the infant must remain visible, peaceful, and obviously unharmed in every frame. No visible blood, no visible wounds, no hit on the sling, no dropping the infant, no expression of distress from the baby.\n\n# Negative prompt\nno harm to the infant, no dropped baby, no blood on the sling, no crying baby, no visible wounds on the hero, no gore, no anime cel-shading, no comic speed lines, no slow-motion ramp, no whip-pan, no rack-focus, no lens flare, no particle fireworks, no explosion, no watermark, no on-screen text or UI, no warped Chinese characters or garbled glyphs on banners, no modern clothing, no firearms, no Western medieval armor, no duplicated hero, no crowd extras wandering into the foreground, no extra fingers on the hero, no broken horse geometry, no weightless spear, no jump cut.",
  "previewImageUrl": "https://raw.githubusercontent.com/nexu-io/open-design/main/assets/prompt-templates/video/video-seedance-three-kingdoms-zhaoyun-cradle-escape-poster.jpg",
  "previewVideoUrl": "https://raw.githubusercontent.com/nexu-io/open-design/main/assets/prompt-templates/video/video-seedance-three-kingdoms-zhaoyun-cradle-escape.mp4",
  "source": {
    "repo": "nexu-io/open-design",
    "license": "Apache-2.0",
    "author": "open-design contributors",
    "url": "https://github.com/nexu-io/open-design"
  }
}
