buildmymcpserver/apps/web/components/hero-step-rotator.tsx
Marco Sadjadi 6197ee7f5e
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feat: particle cloud (no discrete dots) + geo-IP country preselect on login
Two coordinated polish moves the owner asked for.

## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion"

Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo
dots that additively saturated to near-white in dense clusters. The
owner wanted no granular dots visible at all — a continuous indigo
cloud that the cursor pulls toward itself.

Changes:

- **Render fragment**: replaced the anti-aliased disc SDF
  (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff
  (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now
  a soft volume that blends seamlessly with neighbours.

- **Sim fragment**: replaced the outward-gradient ring push with a
  mouse-halo attraction. Particles drift toward an ideal radius
  (~0.20) around the cursor, with exp-bell falloff so they don't
  collapse onto the cursor or feel influenced from across the canvas.
  `ringField()` helper is now unused but kept for future use.

- **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier);
  `uBaseAlpha` 0.6→0.055. Individual particles are below the
  perception threshold for "dot" but 65k of them additively composite
  into a continuous cloud. With the much lower per-particle alpha,
  the cumulative brightness never saturates to white.

- **ParticleField tick loop**: asymmetric ring-active fade — `alpha
  = 0.14` ramping in (fast cursor response), `0.012` decaying out
  (slow glow trail after the pointer moves away). Matches the brief
  "glow longer + attractive to mouse but always in motion".

- **ParticleHero index.tsx**: added an always-on indigo radial
  gradient behind the WebGL canvas, so the hero never reads as
  visually empty between frames — the canvas additively paints the
  dynamic cloud on top. Removed the white-dot stipple from the
  static fallback (it was the most likely source of the "weisse
  punkte" complaint for any visitor on the fallback path).

## 2. SMS login — pre-select country picker from visitor's geo-IP

The country picker on `/login` previously defaulted to `'CH'` for
everyone. Visitors from DE / AT / US / etc. had to manually scroll
to their dial code — small friction but it sits on the highest-stakes
conversion step in the funnel.

- **New API route** `apps/api/src/routes/geo.ts` →
  `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }`
  by reading Cloudflare's `CF-IPCountry` header. Public, no auth —
  reading a 2-letter country code from a geo-IP header isn't PII
  under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are
  normalised to `null`. Outside CF (dev), header is missing → null.

- **Login page** picks up the result in the existing `useEffect`,
  guards against codes not in our country list, and calls `setCountry`
  to override the `'CH'` default. Stays at `'CH'` if the detection
  fails or the visitor is on a Tor exit. Verified live: the endpoint
  returns `{"country":"DE"}` from CF's German edge.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00

214 lines
7.7 KiB
TypeScript

'use client';
import {
AnimatePresence,
motion,
useMotionValue,
useReducedMotion,
useSpring,
useTransform,
} from 'framer-motion';
import { useEffect, useRef, useState } from 'react';
interface Step {
label: string; // file-name badge top-left
badge: string; // "01 · Describe" badge top-right
code: string;
}
// Snippets are deliberately short — they have to fit in a tile that
// shrinks to roughly 295 px wide on a 375 px mobile viewport, with
// monospace 12.5 px. Long lines (URLs especially) get truncated to a
// recognisable shape (`mcp/notion-x9`) so we never need horizontal
// scrolling inside the tile. `whitespace-pre-wrap` on the <pre> below
// lets any remaining over-width tokens (e.g. someone shrinks the
// viewport to 320 px) wrap instead of overflowing.
// The prompt deliberately mentions the secret NAME (`NOTION_API_KEY`)
// but never its value — the value goes into the encrypted vault in a
// separate, backend-only flow (step 02 below). This wording mirrors
// what the actual product UI accepts.
const STEPS: Step[] = [
{
label: 'prompt.txt',
badge: '01 · Describe',
code: `Build an MCP server that
searches our Notion workspace.
Tools: search_pages, get_page
Needs: NOTION_API_KEY`,
},
{
label: 'secrets.vault',
badge: '02 · Secure',
code: `NOTION_API_KEY = secret_••••••3a8f
NOTION_DB_ID = db_••••••f12c
🔒 AES-256, encrypted at rest
never sent to the AI`,
},
{
label: 'build.log',
badge: '03 · Generate',
code: `✓ Generating spec (2 tools)
✓ Static checks passed
✓ Building image 17.2s
✓ Deploying ok
✓ Live → mcp/notion-x9`,
},
{
label: 'claude.config.json',
badge: '04 · Connect',
code: `{
"mcpServers": {
"notion": {
"url": ".../notion-x9/mcp",
"auth": "oauth2"
}
}
}`,
},
];
const AUTO_MS = 3500;
/**
* Hero step rotator — single centered tile cycling through three states.
*
* Replaces the old static stack of three code blocks. Auto-advances every
* 3.5s, pauses on hover, jumps instantly when the user clicks a dot.
*
* Mouse interaction: the tile reacts with a subtle 3D tilt driven by spring-
* smoothed motion values, plus a radial glow that translates toward the
* cursor. Both are disabled when `prefers-reduced-motion: reduce` is set —
* the rotation is content-essential and still advances, but the transition
* collapses to an instant cross-fade and the tilt/glow are stripped out.
*/
export function HeroStepRotator() {
const [step, setStep] = useState(0);
const [paused, setPaused] = useState(false);
const containerRef = useRef<HTMLDivElement>(null);
const reduced = useReducedMotion();
// Mouse motion values for tilt + glow translation. `mx` and `my` are
// raw cursor offsets (-1..1); the `*Spring` versions add the smoothing
// so the tilt doesn't jitter on every mousemove event.
const mx = useMotionValue(0);
const my = useMotionValue(0);
const mxSpring = useSpring(mx, { damping: 22, stiffness: 200 });
const mySpring = useSpring(my, { damping: 22, stiffness: 200 });
const rotateX = useTransform(mySpring, [-1, 1], reduced ? [0, 0] : [6, -6]);
const rotateY = useTransform(mxSpring, [-1, 1], reduced ? [0, 0] : [-8, 8]);
// Glow translates rather than re-rendering background-position — keeps
// it on the GPU compositor instead of pegging the main thread.
const glowDx = useTransform(mxSpring, [-1, 1], reduced ? [0, 0] : [-140, 140]);
const glowDy = useTransform(mySpring, [-1, 1], reduced ? [0, 0] : [-110, 110]);
useEffect(() => {
if (paused) return;
const t = setTimeout(() => setStep((s) => (s + 1) % STEPS.length), AUTO_MS);
return () => clearTimeout(t);
}, [step, paused]);
function onMove(e: React.MouseEvent<HTMLDivElement>) {
const r = containerRef.current?.getBoundingClientRect();
if (!r) return;
const x = Math.max(-1, Math.min(1, ((e.clientX - r.left) / r.width) * 2 - 1));
const y = Math.max(-1, Math.min(1, ((e.clientY - r.top) / r.height) * 2 - 1));
mx.set(x);
my.set(y);
}
function onEnter() {
setPaused(true);
}
function onLeave() {
setPaused(false);
mx.set(0);
my.set(0);
}
const current = STEPS[step]!;
return (
<div className="flex flex-col items-center gap-5">
{/* Container is relative + has a min-height so the absolutely-
positioned cards inside (during the slide) overlap cleanly
without collapsing the layout. min-h is sized for the tallest
card (claude_desktop_config.json at 7 lines). */}
<div
ref={containerRef}
className="relative w-full max-w-md min-h-[240px]"
style={{ perspective: 1200 }}
onMouseEnter={onEnter}
onMouseLeave={onLeave}
onMouseMove={onMove}
>
<AnimatePresence initial={false}>
<motion.div
key={step}
// Carousel: current card slides left-out, next slides right-in.
// Both cards coexist briefly in the same 3D-space and inherit
// the same tilt reads as a single tile that's swapping its
// contents, not two discrete tiles. Reduced-motion collapses
// the slide to a plain opacity cross-fade.
initial={reduced ? { opacity: 0 } : { x: 220, opacity: 0 }}
animate={reduced ? { opacity: 1 } : { x: 0, opacity: 1 }}
exit={reduced ? { opacity: 0 } : { x: -220, opacity: 0 }}
transition={{ duration: reduced ? 0.15 : 0.55, ease: [0.16, 1, 0.3, 1] }}
style={{
rotateX,
rotateY,
position: 'absolute',
inset: 0,
transformStyle: 'preserve-3d',
}}
className="overflow-hidden rounded-lg border border-[--color-border-strong] bg-[--color-bg-elevated] shadow-2xl shadow-black/50"
>
{/* Cursor-following glow — sits behind the content, additive. */}
<motion.div
aria-hidden
className="pointer-events-none absolute inset-0"
style={{
background:
'radial-gradient(circle 260px at center, rgba(99,102,241,0.32), transparent 70%)',
x: glowDx,
y: glowDy,
}}
/>
<div className="relative flex items-center justify-between border-b border-[--color-border] px-4 py-2.5">
<span className="mono text-[11px] uppercase tracking-wider text-[--color-fg-subtle]">
{current.label}
</span>
<span className="mono text-[10.5px] tracking-[0.16em] text-[--color-accent]">
{current.badge}
</span>
</div>
<pre className="mono relative whitespace-pre-wrap break-words px-4 py-4 text-[12.5px] leading-relaxed text-[--color-fg]">
<code>{current.code}</code>
</pre>
</motion.div>
</AnimatePresence>
</div>
{/* Step indicator — accent dot is wider + glows so the active step
reads at a glance. Buttons stay clickable so users can jump. */}
<div className="flex items-center gap-2" role="tablist" aria-label="Hero flow steps">
{STEPS.map((s, i) => (
<button
key={s.badge}
type="button"
role="tab"
aria-selected={i === step}
aria-label={`Jump to ${s.badge}`}
onClick={() => setStep(i)}
className={`h-1.5 rounded-full transition-all duration-300 ${
i === step
? 'w-9 bg-[--color-accent] shadow-[0_0_10px_rgba(99,102,241,0.65)]'
: 'w-1.5 bg-[--color-border-strong] hover:bg-[--color-fg-subtle]'
}`}
/>
))}
</div>
</div>
);
}