buildmymcpserver/apps/web/components/hero-step-rotator.tsx
Marco Sadjadi 0cf9c66b6b
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feat(web): restore tall hero + carousel slide + viewport-fixed scroll cue
Three coordinated tweaks to the landing-page above-the-fold:

1. **Hero padding restored to py-14/sm:py-20/md:py-28** (was py-12/14/16).
   Compressing it for the scroll-cue position fight made the hero feel
   cramped and gave the ParticleHero background less room to breathe.
   With the cue moved out (see #3), there's no reason to shrink the hero.

2. **Step rotator switches to carousel-style horizontal slide.** The
   AnimatePresence transition was a fade+y-shift cross-fade — clean but
   sequential. Now the leaving card slides left out (x:-220) while the
   entering card slides right in (x:220→0), both coexisting in the same
   3D-space and inheriting the same mouse-tilt. The container gets
   `min-h-[240px]` so the absolutely-positioned cards have layout to
   anchor to (claude_desktop_config.json is the tallest at 7 lines).
   Reduced-motion still gets the opacity-only cross-fade — sliding
   content sideways is exactly the kind of motion that preference is
   meant to suppress.

3. **`<ScrollCue>` extracted into its own client component**, fixed-
   positioned at viewport bottom (bottom-5) with a frosted pill style.
   Fades to opacity:0 once `window.scrollY > 80`, so it doesn't shadow
   the rest of the page. Lives next to `<section>` in page.tsx rather
   than inside the hero — that way it anchors to the loadscreen's
   natural bottom edge whether the hero is short or tall.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:11:42 +02:00

193 lines
6.9 KiB
TypeScript

'use client';
import {
AnimatePresence,
motion,
useMotionValue,
useReducedMotion,
useSpring,
useTransform,
} from 'framer-motion';
import { useEffect, useRef, useState } from 'react';
interface Step {
label: string; // file-name badge top-left
badge: string; // "01 · Describe" badge top-right
code: string;
}
const STEPS: Step[] = [
{
label: 'prompt.txt',
badge: '01 · Describe',
code: `Create an MCP server that searches our Notion workspace.
Tools: search_pages, get_page_content.
Auth: NOTION_API_KEY.`,
},
{
label: 'build.log',
badge: '02 · Generate',
code: `> Generating spec... OK (2 tools)
> Static checks OK
> Building image bmm-mcp-notion OK 17.2s
> Deploying container OK
> Live at https://notion-x9.mcp.buildmymcpserver.com
> First request: 401 → token → 200 OK`,
},
{
label: 'claude_desktop_config.json',
badge: '03 · Connect',
code: `{
"mcpServers": {
"notion": {
"url": "https://notion-x9.mcp.buildmymcpserver.com/mcp",
"auth": "oauth2"
}
}
}`,
},
];
const AUTO_MS = 3500;
/**
* Hero step rotator — single centered tile cycling through three states.
*
* Replaces the old static stack of three code blocks. Auto-advances every
* 3.5s, pauses on hover, jumps instantly when the user clicks a dot.
*
* Mouse interaction: the tile reacts with a subtle 3D tilt driven by spring-
* smoothed motion values, plus a radial glow that translates toward the
* cursor. Both are disabled when `prefers-reduced-motion: reduce` is set —
* the rotation is content-essential and still advances, but the transition
* collapses to an instant cross-fade and the tilt/glow are stripped out.
*/
export function HeroStepRotator() {
const [step, setStep] = useState(0);
const [paused, setPaused] = useState(false);
const containerRef = useRef<HTMLDivElement>(null);
const reduced = useReducedMotion();
// Mouse motion values for tilt + glow translation. `mx` and `my` are
// raw cursor offsets (-1..1); the `*Spring` versions add the smoothing
// so the tilt doesn't jitter on every mousemove event.
const mx = useMotionValue(0);
const my = useMotionValue(0);
const mxSpring = useSpring(mx, { damping: 22, stiffness: 200 });
const mySpring = useSpring(my, { damping: 22, stiffness: 200 });
const rotateX = useTransform(mySpring, [-1, 1], reduced ? [0, 0] : [6, -6]);
const rotateY = useTransform(mxSpring, [-1, 1], reduced ? [0, 0] : [-8, 8]);
// Glow translates rather than re-rendering background-position — keeps
// it on the GPU compositor instead of pegging the main thread.
const glowDx = useTransform(mxSpring, [-1, 1], reduced ? [0, 0] : [-140, 140]);
const glowDy = useTransform(mySpring, [-1, 1], reduced ? [0, 0] : [-110, 110]);
useEffect(() => {
if (paused) return;
const t = setTimeout(() => setStep((s) => (s + 1) % STEPS.length), AUTO_MS);
return () => clearTimeout(t);
}, [step, paused]);
function onMove(e: React.MouseEvent<HTMLDivElement>) {
const r = containerRef.current?.getBoundingClientRect();
if (!r) return;
const x = Math.max(-1, Math.min(1, ((e.clientX - r.left) / r.width) * 2 - 1));
const y = Math.max(-1, Math.min(1, ((e.clientY - r.top) / r.height) * 2 - 1));
mx.set(x);
my.set(y);
}
function onEnter() {
setPaused(true);
}
function onLeave() {
setPaused(false);
mx.set(0);
my.set(0);
}
const current = STEPS[step]!;
return (
<div className="flex flex-col items-center gap-5">
{/* Container is relative + has a min-height so the absolutely-
positioned cards inside (during the slide) overlap cleanly
without collapsing the layout. min-h is sized for the tallest
card (claude_desktop_config.json at 7 lines). */}
<div
ref={containerRef}
className="relative w-full max-w-md min-h-[240px]"
style={{ perspective: 1200 }}
onMouseEnter={onEnter}
onMouseLeave={onLeave}
onMouseMove={onMove}
>
<AnimatePresence initial={false}>
<motion.div
key={step}
// Carousel: current card slides left-out, next slides right-in.
// Both cards coexist briefly in the same 3D-space and inherit
// the same tilt reads as a single tile that's swapping its
// contents, not two discrete tiles. Reduced-motion collapses
// the slide to a plain opacity cross-fade.
initial={reduced ? { opacity: 0 } : { x: 220, opacity: 0 }}
animate={reduced ? { opacity: 1 } : { x: 0, opacity: 1 }}
exit={reduced ? { opacity: 0 } : { x: -220, opacity: 0 }}
transition={{ duration: reduced ? 0.15 : 0.55, ease: [0.16, 1, 0.3, 1] }}
style={{
rotateX,
rotateY,
position: 'absolute',
inset: 0,
transformStyle: 'preserve-3d',
}}
className="overflow-hidden rounded-lg border border-[--color-border-strong] bg-[--color-bg-elevated] shadow-2xl shadow-black/50"
>
{/* Cursor-following glow — sits behind the content, additive. */}
<motion.div
aria-hidden
className="pointer-events-none absolute inset-0"
style={{
background:
'radial-gradient(circle 260px at center, rgba(99,102,241,0.32), transparent 70%)',
x: glowDx,
y: glowDy,
}}
/>
<div className="relative flex items-center justify-between border-b border-[--color-border] px-4 py-2.5">
<span className="mono text-[11px] uppercase tracking-wider text-[--color-fg-subtle]">
{current.label}
</span>
<span className="mono text-[10.5px] tracking-[0.16em] text-[--color-accent]">
{current.badge}
</span>
</div>
<pre className="mono relative overflow-x-auto px-4 py-4 text-[12.5px] leading-relaxed text-[--color-fg]">
<code>{current.code}</code>
</pre>
</motion.div>
</AnimatePresence>
</div>
{/* Step indicator — accent dot is wider + glows so the active step
reads at a glance. Buttons stay clickable so users can jump. */}
<div className="flex items-center gap-2" role="tablist" aria-label="Hero flow steps">
{STEPS.map((s, i) => (
<button
key={s.badge}
type="button"
role="tab"
aria-selected={i === step}
aria-label={`Jump to ${s.badge}`}
onClick={() => setStep(i)}
className={`h-1.5 rounded-full transition-all duration-300 ${
i === step
? 'w-9 bg-[--color-accent] shadow-[0_0_10px_rgba(99,102,241,0.65)]'
: 'w-1.5 bg-[--color-border-strong] hover:bg-[--color-fg-subtle]'
}`}
/>
))}
</div>
</div>
);
}