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Three coordinated tweaks to the landing-page above-the-fold: 1. **Hero padding restored to py-14/sm:py-20/md:py-28** (was py-12/14/16). Compressing it for the scroll-cue position fight made the hero feel cramped and gave the ParticleHero background less room to breathe. With the cue moved out (see #3), there's no reason to shrink the hero. 2. **Step rotator switches to carousel-style horizontal slide.** The AnimatePresence transition was a fade+y-shift cross-fade — clean but sequential. Now the leaving card slides left out (x:-220) while the entering card slides right in (x:220→0), both coexisting in the same 3D-space and inheriting the same mouse-tilt. The container gets `min-h-[240px]` so the absolutely-positioned cards have layout to anchor to (claude_desktop_config.json is the tallest at 7 lines). Reduced-motion still gets the opacity-only cross-fade — sliding content sideways is exactly the kind of motion that preference is meant to suppress. 3. **`<ScrollCue>` extracted into its own client component**, fixed- positioned at viewport bottom (bottom-5) with a frosted pill style. Fades to opacity:0 once `window.scrollY > 80`, so it doesn't shadow the rest of the page. Lives next to `<section>` in page.tsx rather than inside the hero — that way it anchors to the loadscreen's natural bottom edge whether the hero is short or tall. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
193 lines
6.9 KiB
TypeScript
193 lines
6.9 KiB
TypeScript
'use client';
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import {
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AnimatePresence,
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motion,
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useMotionValue,
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useReducedMotion,
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useSpring,
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useTransform,
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} from 'framer-motion';
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import { useEffect, useRef, useState } from 'react';
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interface Step {
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label: string; // file-name badge top-left
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badge: string; // "01 · Describe" badge top-right
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code: string;
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}
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const STEPS: Step[] = [
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{
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label: 'prompt.txt',
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badge: '01 · Describe',
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code: `Create an MCP server that searches our Notion workspace.
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Tools: search_pages, get_page_content.
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Auth: NOTION_API_KEY.`,
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},
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{
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label: 'build.log',
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badge: '02 · Generate',
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code: `> Generating spec... OK (2 tools)
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> Static checks OK
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> Building image bmm-mcp-notion OK 17.2s
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> Deploying container OK
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> Live at https://notion-x9.mcp.buildmymcpserver.com
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> First request: 401 → token → 200 OK`,
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},
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{
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label: 'claude_desktop_config.json',
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badge: '03 · Connect',
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code: `{
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"mcpServers": {
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"notion": {
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"url": "https://notion-x9.mcp.buildmymcpserver.com/mcp",
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"auth": "oauth2"
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}
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}
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}`,
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},
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];
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const AUTO_MS = 3500;
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/**
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* Hero step rotator — single centered tile cycling through three states.
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*
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* Replaces the old static stack of three code blocks. Auto-advances every
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* 3.5s, pauses on hover, jumps instantly when the user clicks a dot.
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*
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* Mouse interaction: the tile reacts with a subtle 3D tilt driven by spring-
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* smoothed motion values, plus a radial glow that translates toward the
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* cursor. Both are disabled when `prefers-reduced-motion: reduce` is set —
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* the rotation is content-essential and still advances, but the transition
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* collapses to an instant cross-fade and the tilt/glow are stripped out.
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*/
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export function HeroStepRotator() {
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const [step, setStep] = useState(0);
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const [paused, setPaused] = useState(false);
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const containerRef = useRef<HTMLDivElement>(null);
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const reduced = useReducedMotion();
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// Mouse motion values for tilt + glow translation. `mx` and `my` are
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// raw cursor offsets (-1..1); the `*Spring` versions add the smoothing
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// so the tilt doesn't jitter on every mousemove event.
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const mx = useMotionValue(0);
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const my = useMotionValue(0);
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const mxSpring = useSpring(mx, { damping: 22, stiffness: 200 });
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const mySpring = useSpring(my, { damping: 22, stiffness: 200 });
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const rotateX = useTransform(mySpring, [-1, 1], reduced ? [0, 0] : [6, -6]);
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const rotateY = useTransform(mxSpring, [-1, 1], reduced ? [0, 0] : [-8, 8]);
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// Glow translates rather than re-rendering background-position — keeps
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// it on the GPU compositor instead of pegging the main thread.
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const glowDx = useTransform(mxSpring, [-1, 1], reduced ? [0, 0] : [-140, 140]);
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const glowDy = useTransform(mySpring, [-1, 1], reduced ? [0, 0] : [-110, 110]);
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useEffect(() => {
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if (paused) return;
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const t = setTimeout(() => setStep((s) => (s + 1) % STEPS.length), AUTO_MS);
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return () => clearTimeout(t);
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}, [step, paused]);
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function onMove(e: React.MouseEvent<HTMLDivElement>) {
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const r = containerRef.current?.getBoundingClientRect();
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if (!r) return;
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const x = Math.max(-1, Math.min(1, ((e.clientX - r.left) / r.width) * 2 - 1));
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const y = Math.max(-1, Math.min(1, ((e.clientY - r.top) / r.height) * 2 - 1));
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mx.set(x);
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my.set(y);
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}
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function onEnter() {
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setPaused(true);
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}
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function onLeave() {
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setPaused(false);
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mx.set(0);
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my.set(0);
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}
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const current = STEPS[step]!;
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return (
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<div className="flex flex-col items-center gap-5">
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{/* Container is relative + has a min-height so the absolutely-
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positioned cards inside (during the slide) overlap cleanly
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without collapsing the layout. min-h is sized for the tallest
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card (claude_desktop_config.json at 7 lines). */}
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<div
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ref={containerRef}
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className="relative w-full max-w-md min-h-[240px]"
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style={{ perspective: 1200 }}
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onMouseEnter={onEnter}
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onMouseLeave={onLeave}
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onMouseMove={onMove}
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>
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<AnimatePresence initial={false}>
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<motion.div
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key={step}
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// Carousel: current card slides left-out, next slides right-in.
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// Both cards coexist briefly in the same 3D-space and inherit
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// the same tilt — reads as a single tile that's swapping its
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// contents, not two discrete tiles. Reduced-motion collapses
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// the slide to a plain opacity cross-fade.
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initial={reduced ? { opacity: 0 } : { x: 220, opacity: 0 }}
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animate={reduced ? { opacity: 1 } : { x: 0, opacity: 1 }}
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exit={reduced ? { opacity: 0 } : { x: -220, opacity: 0 }}
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transition={{ duration: reduced ? 0.15 : 0.55, ease: [0.16, 1, 0.3, 1] }}
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style={{
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rotateX,
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rotateY,
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position: 'absolute',
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inset: 0,
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transformStyle: 'preserve-3d',
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}}
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className="overflow-hidden rounded-lg border border-[--color-border-strong] bg-[--color-bg-elevated] shadow-2xl shadow-black/50"
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>
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{/* Cursor-following glow — sits behind the content, additive. */}
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<motion.div
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aria-hidden
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className="pointer-events-none absolute inset-0"
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style={{
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background:
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'radial-gradient(circle 260px at center, rgba(99,102,241,0.32), transparent 70%)',
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x: glowDx,
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y: glowDy,
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}}
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/>
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<div className="relative flex items-center justify-between border-b border-[--color-border] px-4 py-2.5">
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<span className="mono text-[11px] uppercase tracking-wider text-[--color-fg-subtle]">
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{current.label}
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</span>
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<span className="mono text-[10.5px] tracking-[0.16em] text-[--color-accent]">
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{current.badge}
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</span>
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</div>
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<pre className="mono relative overflow-x-auto px-4 py-4 text-[12.5px] leading-relaxed text-[--color-fg]">
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<code>{current.code}</code>
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</pre>
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</motion.div>
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</AnimatePresence>
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</div>
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{/* Step indicator — accent dot is wider + glows so the active step
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reads at a glance. Buttons stay clickable so users can jump. */}
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<div className="flex items-center gap-2" role="tablist" aria-label="Hero flow steps">
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{STEPS.map((s, i) => (
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<button
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key={s.badge}
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type="button"
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role="tab"
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aria-selected={i === step}
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aria-label={`Jump to ${s.badge}`}
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onClick={() => setStep(i)}
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className={`h-1.5 rounded-full transition-all duration-300 ${
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i === step
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? 'w-9 bg-[--color-accent] shadow-[0_0_10px_rgba(99,102,241,0.65)]'
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: 'w-1.5 bg-[--color-border-strong] hover:bg-[--color-fg-subtle]'
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}`}
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/>
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))}
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</div>
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</div>
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);
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}
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