Two coordinated polish moves:
1. **<PulseLink> / <PulseButton>** — new `apps/web/components/pulse.tsx`.
Click anywhere on a wrapped link or button and a small indigo dot
detonates from the click point, scaling 1x→80x over 650ms before
fading to transparent. Same visual language as the hero load-in
glow — the click effectively says "this is the brand reaching back."
The dot lives in a `pointer-events: none` overlay, so it never
blocks the underlying navigation. `overflow-hidden + relative` are
added to the host so the bloom stays inside the rounded shape.
`glow-pulse` keyframe sits in globals.css next to the existing
`pulse-dot` / `shimmer` / `fade-in` definitions; reduced-motion
suppresses the animation to instant-opacity-0 so the click flow
is preserved without the bloom.
Wired into the highest-conversion CTAs only — the user explicitly
asked "wo's Sinn macht":
- Hero "Start building free" + "Read the docs"
- Marketing header Login / Dashboard button
- Dashboard header "+ New server" pill
Deliberately NOT applied to dashboard nav links, logout, destructive
buttons, form internals, carousel dots — pulse on every click would
be noise.
2. **Hero fills 100svh − nav** (`min-height: calc(100svh - 3rem)`).
`svh` (small viewport height) instead of `vh` so the hero doesn't
jump when the mobile address bar hides/shows. The 3rem subtracts
the sticky marketing nav (h-12 = 48px), so the hero ends right at
the loadscreen's natural bottom edge.
`flex items-center` plus the inner grid's existing `md:items-center`
keep the content vertically centred inside the tall section. The
ParticleHero background now has cinematic-scale room and the indigo
radial-glow + dot-mask read as the dominant background motif —
which is the effect the user loved at load-in.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three coordinated tweaks to the landing-page above-the-fold:
1. **Hero padding restored to py-14/sm:py-20/md:py-28** (was py-12/14/16).
Compressing it for the scroll-cue position fight made the hero feel
cramped and gave the ParticleHero background less room to breathe.
With the cue moved out (see #3), there's no reason to shrink the hero.
2. **Step rotator switches to carousel-style horizontal slide.** The
AnimatePresence transition was a fade+y-shift cross-fade — clean but
sequential. Now the leaving card slides left out (x:-220) while the
entering card slides right in (x:220→0), both coexisting in the same
3D-space and inheriting the same mouse-tilt. The container gets
`min-h-[240px]` so the absolutely-positioned cards have layout to
anchor to (claude_desktop_config.json is the tallest at 7 lines).
Reduced-motion still gets the opacity-only cross-fade — sliding
content sideways is exactly the kind of motion that preference is
meant to suppress.
3. **`<ScrollCue>` extracted into its own client component**, fixed-
positioned at viewport bottom (bottom-5) with a frosted pill style.
Fades to opacity:0 once `window.scrollY > 80`, so it doesn't shadow
the rest of the page. Lives next to `<section>` in page.tsx rather
than inside the hero — that way it anchors to the loadscreen's
natural bottom edge whether the hero is short or tall.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Restructures the landing page above-the-fold into two distinct sections:
1. **Hero — left copy + cycling tile, no static stack of three blocks**
New `<HeroStepRotator>` (Framer Motion client component) shows ONE
tile centred in the column, cycling prompt.txt → build.log →
claude_desktop_config.json every 3.5s. Auto-advance pauses on hover
and exposes a 3-dot tablist so users can jump to any step. The active
dot grows wide with an accent glow.
Mouse interaction: spring-smoothed 3D tilt on rotateX/rotateY plus a
radial glow that translates toward the cursor — both driven by motion
values, so the transforms stay on the GPU compositor instead of
re-rendering on every mousemove. `useReducedMotion()` strips the
tilt + glow translation and collapses the page transition to an
instant cross-fade (the rotation itself still advances — it's content,
not decoration).
Hero padding tightened (py-12/14/16 vs py-14/20/28) so the video
section below is teased above the fold. New scroll cue ("see it run"
+ animated chevron) sits at the bottom of the hero, anchored to
#flow.
2. **Flow video — full-width edge-to-edge under the hero (new section)**
The hero.mp4 / hero.webm pair moves out of the "How it works"
section into its own #flow section. No max-w wrapper — it spans the
viewport with `w-full aspect-video`, so on a 1080p monitor the video
gets the full 1920px width. Adds a subtle radial vignette so the
black edges blend into the page chrome.
3. **"How it works" — now lean**
Video removed (it's the flow section now). Just the three textual
cards as supporting copy.
Adds `framer-motion@11.18.2` to apps/web/package.json. Build passes
typecheck + Next.js production build with no new warnings; LCP path is
untouched since the rotator is client-hydrated after first paint and
Framer Motion is tree-shaken to the components we import.
Note: visitors with `prefers-reduced-motion: reduce` will still see the
video's poster instead of autoplay — Chrome blocks the network fetch
entirely for autoplay media when reduced-motion is set. The flow video
remains visible for the rest, and the step rotator continues to cycle
its content (with instant cross-fade instead of slide+scale).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
New @bmm/video workspace at remotion/. Renders an 8s 1920×1080 H.264
+ WebM + JPG poster sequence that visualises the three-step "How it
works" pitch literally:
- Beat 1 (0-2s): "Search our Notion workspace" word-by-word entrance
with spring-in from below + brief indigo under-glow + monospace
prompt.txt label. Blinking cursor bridges the loop seam.
- Beat 2 (2-5s): each prompt word detonates into ~9 particles per
word; particles drift, then magnetically converge onto target slots
along a server schematic that strokes itself on. Scan-line sweep +
corner labels (mcp-notion, OAuth 2.1, search_pages, get_page_content)
sell that this is a real artefact, not a placeholder.
- Beat 3 (5-8s): Claude Desktop client panel slides in from the right;
a Bézier wire animates between server and client; three data-packet
dots travel along the wire; 200-OK tag pops; green live-dot pulses
on the server. Last 12 frames fade to black so frame 239 ≈ frame 0
and browser <video loop> has no visible seam.
Brand palette is hard-coded in lib/colors.ts to match globals.css —
keeps the Remotion bundle self-contained (no Tailwind import needed).
springIn / softSpring / clampLerp / rand helpers in lib/easings.ts
power the motion vocabulary. Concurrency=1 + yuv420p in the config
gives a deterministic render that plays on every <video> tag.
File sizes: hero.mp4 449 KB, hero.webm 258 KB, hero-poster.jpg 33 KB —
all well under the 3 MB / 250 KB ceilings.
Section 2 ("How it works") now opens with the video in a
border-bordered aspect-video panel between the heading and the three
existing cards. autoPlay+muted+loop+playsInline satisfies every mobile
autoplay policy; motion-reduce:hidden swaps in the static poster for
prefers-reduced-motion users.
Scripts:
- pnpm --filter @bmm/video render:all (mp4 + webm + poster)
- pnpm --filter @bmm/video to-web (copy to apps/web/public/videos/)
- pnpm --filter @bmm/video build (both, end-to-end)
`to-web` is the script name because `publish` collides with pnpm's
built-in npm-publish command which refused to run with an unclean tree.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
PageSpeed Insights mobile reported LCP element render delay of 2.3s
on the hero — the largest visible element is the build.log <pre> with
"> Generating spec... OK ..." text. TTFB is 0ms (CF cache hit), so the
delay was pure client-side: Lighthouse waited for the JS bundle to
parse and the 'use client' CodeBlock boundary to hydrate before it
considered the element "rendered."
CodeBlock pulls in lucide-react (Copy/Check icons) plus a useState
boundary just for the copy button. Above the fold on marketing, none
of that is needed — the user just needs to see the snippet.
Split:
- New `static-code-block.tsx`: server component, no 'use client',
no icons, no copy button. Pure SSR markup that paints with the HTML.
- Marketing landing now uses StaticCodeBlock for all three hero
snippets (prompt.txt / build.log / claude_desktop_config.json).
- Interactive CodeBlock stays in use for dashboard pages where users
actually want to copy snippets.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Hero h1 was a fixed text-[44px] — overflowed narrow phones. Now
text-[30px] sm:text-[40px] md:text-[56px].
- Hero grid children get min-w-0 so the code blocks' overflow-x-auto
actually constrains instead of widening the page.
- Marketing nav: the inline links were hidden below md with no fallback.
Added a hamburger MobileMenu; "Sign in" collapses into it on the
smallest screens.
- Section vertical padding is now responsive (py-14 sm:py-20).
- globals.css: overflow-x: clip on <html> as a safety net.
- docs: the 240px sidebar is hidden below lg, article gets min-w-0.
- dashboard header: nav labels collapse to icons on small screens.
Verified: next build passes (40/40 pages).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Ported and adapted from the BuildMyDiscord SEO setup:
- lib/seo.ts — single source for site constants, the FAQ data (shared by
the rendered FAQ and the FAQPage schema so they never drift) and JSON-LD
builders.
- Rich root metadata: title template, keywords, Open Graph, Twitter card,
robots directives, canonical.
- JSON-LD: Organization + WebSite + SoftwareApplication sitewide, FAQPage
on the landing page. No AggregateRating — there are no real reviews yet.
- app/robots.ts — allow all, explicit allow-list for AI answer-engine
crawlers (GPTBot, ClaudeBot, PerplexityBot, …), disallow private routes.
- app/sitemap.ts — every public marketing + docs route.
- app/opengraph-image.tsx — monochrome on-brand 1200x630 share card.
- app/manifest.ts + public/llms.txt.
- Per-page metadata for pricing, changelog, security, privacy, terms,
docs, templates and status.
- opengraph-image + apple-icon pinned to the edge runtime — next/og
crashes during a Node-runtime prerender.
Verified: next build passes; /robots.txt, /sitemap.xml,
/manifest.webmanifest and /opengraph-image all generate.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The marketplace is the distribution channel — fork a working server or
publish your own — but it was absent from the landing page. Adds a
section between Examples and Pricing with a second conversion path into
/templates.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Goal: maximize template volume without a dark pattern and without leaking data.
Wizard Done-page Share panel:
- 'Share as template in the marketplace (recommended)' checkbox, default ON,
rendered inline in the build-success flow where every user lands.
- Honest copy — corrected a draft that claimed 'only abstracted code pattern is
shared'. That is false: the FULL generated code becomes publicly viewable on
the template detail page (by design, for pre-fork audit). The panel now says:
'Your secrets stay private ... but your generated code becomes publicly
viewable so others can audit it before forking. Unshare anytime.'
- When checked: inline minimal form — short description (prefilled from the
spec), category select, optional per-secret credential hints. One 'Publish to
marketplace' click. Not auto-published silently — that would be a consent dark
pattern; one visible deliberate click keeps it clean.
- Forked servers don't show the panel (re-publishing a fork is an edge case).
Owner unshare/reshare:
- GET /v1/servers/:id/template — owner lookup, drives the Publish tab UI.
- PATCH /v1/templates/:slug/visibility { shared } — owner-only toggle between
public and hidden. 403 for non-owners, 409 if an admin took it down (owner
cannot resurrect an admin takedown). Audit-logged as template.unshare /
template.reshare.
- Server-detail Publish tab now detects an existing template and shows the
shared status (public/hidden/takedown badge), fork count, a marketplace link
and an Unshare/Re-share button — instead of the publish form.
Why this is safe to default ON:
- Secrets are architecturally bound to mcp_servers, never copied into templates.
Publish reads tools_schema + generated_code only; the secrets table is never
touched. Data leak is structurally impossible, not policy-dependent.
- Publish re-scans the generated code for banned patterns AND hardcoded
credentials (sovereign-audit hardening) before it can reach the marketplace.
- The user sees a visible, pre-ticked checkbox and reads one honest sentence
before publishing. Privacy-conscious users untick; everyone else contributes
volume. Informed consent, GDPR-clean.
Verified end-to-end via API:
GET server/:id/template -> null (unpublished)
POST /v1/templates -> published, slug share-test-server
GET server/:id/template -> status public
PATCH visibility {shared:false} -> hidden, drops out of public list
PATCH visibility {shared:true} -> public again
UI: Publish tab renders the shared-status panel with View + Unshare (screenshot
confirmed).
Also: hero badge date set to 2026-05-20. Changed 'MCP spec 2025-11-25' to
'updated 2026-05-20' — claiming an MCP spec dated today would be factually wrong
(no such spec release exists); 'updated' is accurate and gives the requested
fresh date. The real spec date is still cited correctly in /docs.