Commit Graph

4 Commits

Author SHA1 Message Date
Marco Sadjadi
6197ee7f5e feat: particle cloud (no discrete dots) + geo-IP country preselect on login
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Two coordinated polish moves the owner asked for.

## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion"

Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo
dots that additively saturated to near-white in dense clusters. The
owner wanted no granular dots visible at all — a continuous indigo
cloud that the cursor pulls toward itself.

Changes:

- **Render fragment**: replaced the anti-aliased disc SDF
  (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff
  (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now
  a soft volume that blends seamlessly with neighbours.

- **Sim fragment**: replaced the outward-gradient ring push with a
  mouse-halo attraction. Particles drift toward an ideal radius
  (~0.20) around the cursor, with exp-bell falloff so they don't
  collapse onto the cursor or feel influenced from across the canvas.
  `ringField()` helper is now unused but kept for future use.

- **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier);
  `uBaseAlpha` 0.6→0.055. Individual particles are below the
  perception threshold for "dot" but 65k of them additively composite
  into a continuous cloud. With the much lower per-particle alpha,
  the cumulative brightness never saturates to white.

- **ParticleField tick loop**: asymmetric ring-active fade — `alpha
  = 0.14` ramping in (fast cursor response), `0.012` decaying out
  (slow glow trail after the pointer moves away). Matches the brief
  "glow longer + attractive to mouse but always in motion".

- **ParticleHero index.tsx**: added an always-on indigo radial
  gradient behind the WebGL canvas, so the hero never reads as
  visually empty between frames — the canvas additively paints the
  dynamic cloud on top. Removed the white-dot stipple from the
  static fallback (it was the most likely source of the "weisse
  punkte" complaint for any visitor on the fallback path).

## 2. SMS login — pre-select country picker from visitor's geo-IP

The country picker on `/login` previously defaulted to `'CH'` for
everyone. Visitors from DE / AT / US / etc. had to manually scroll
to their dial code — small friction but it sits on the highest-stakes
conversion step in the funnel.

- **New API route** `apps/api/src/routes/geo.ts` →
  `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }`
  by reading Cloudflare's `CF-IPCountry` header. Public, no auth —
  reading a 2-letter country code from a geo-IP header isn't PII
  under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are
  normalised to `null`. Outside CF (dev), header is missing → null.

- **Login page** picks up the result in the existing `useEffect`,
  guards against codes not in our country list, and calls `setCountry`
  to override the `'CH'` default. Stays at `'CH'` if the detection
  fails or the visitor is on a Tor exit. Verified live: the endpoint
  returns `{"country":"DE"}` from CF's German edge.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
Marco Sadjadi
e4e437c44c feat(web): hero redesign — cycling step rotator + full-width video section
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Restructures the landing page above-the-fold into two distinct sections:

1. **Hero — left copy + cycling tile, no static stack of three blocks**
   New `<HeroStepRotator>` (Framer Motion client component) shows ONE
   tile centred in the column, cycling prompt.txt → build.log →
   claude_desktop_config.json every 3.5s. Auto-advance pauses on hover
   and exposes a 3-dot tablist so users can jump to any step. The active
   dot grows wide with an accent glow.

   Mouse interaction: spring-smoothed 3D tilt on rotateX/rotateY plus a
   radial glow that translates toward the cursor — both driven by motion
   values, so the transforms stay on the GPU compositor instead of
   re-rendering on every mousemove. `useReducedMotion()` strips the
   tilt + glow translation and collapses the page transition to an
   instant cross-fade (the rotation itself still advances — it's content,
   not decoration).

   Hero padding tightened (py-12/14/16 vs py-14/20/28) so the video
   section below is teased above the fold. New scroll cue ("see it run"
   + animated chevron) sits at the bottom of the hero, anchored to
   #flow.

2. **Flow video — full-width edge-to-edge under the hero (new section)**
   The hero.mp4 / hero.webm pair moves out of the "How it works"
   section into its own #flow section. No max-w wrapper — it spans the
   viewport with `w-full aspect-video`, so on a 1080p monitor the video
   gets the full 1920px width. Adds a subtle radial vignette so the
   black edges blend into the page chrome.

3. **"How it works" — now lean**
   Video removed (it's the flow section now). Just the three textual
   cards as supporting copy.

Adds `framer-motion@11.18.2` to apps/web/package.json. Build passes
typecheck + Next.js production build with no new warnings; LCP path is
untouched since the rotator is client-hydrated after first paint and
Framer Motion is tree-shaken to the components we import.

Note: visitors with `prefers-reduced-motion: reduce` will still see the
video's poster instead of autoplay — Chrome blocks the network fetch
entirely for autoplay media when reduced-motion is set. The flow video
remains visible for the rest, and the step rotator continues to cycle
its content (with instant cross-fade instead of slide+scale).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:05:28 +02:00
Marco Sadjadi
22ba23f353 fix(video): make Beat 2 visible — bigger particles, parallel schematic stroke
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User report: "I only see 'Search our Notion workspace' — no video."
Cause: Beat 2 (frames 55-165) was a near-empty dead moment. Particles
were 1.5-2.5px on a 1080p canvas (nearly invisible), and the server
schematic didn't start drawing until local frame 30 (= global 85),
leaving a 30-frame gap of empty space mid-clip. The viewer's brain
correctly registered "the video stops after Beat 1."

Fixes:
- 60 particles (was 36) at radius 6→3 with SVG Gaussian-blur glow
  filter, always indigo (was an indecisive two-color split).
- Schematic stroke starts at local frame 8 (was 30) so the box draws
  IN PARALLEL with particle convergence — eye always has something
  to track.
- Central radial-glow attractor visible the whole beat — gives the
  "something is forming here" cue before the schematic appears.
- Server schematic enlarged 460×300 → 720×420 so it commands
  attention rather than feeling small.
- Inner tool-row dots and port dots doubled in size with stronger
  drop-shadow.
- Beat 3 schematic + client panel sizes scaled to match, and the
  wire base position adjusted (server CX moved from 960 to 760 so
  the wire has room to breathe before reaching the client).
- Poster frame moved from 60 (mid-fade dead spot) to 180 (Beat 3
  Connection layout — the most "this is a real product" shot).

File sizes still well under budget: 514 KB mp4, 319 KB webm, 29 KB poster.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 11:06:26 +02:00
Marco Sadjadi
fd147f9998 feat(web): Remotion hero video — Section 2 (prompt → server → connect)
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New @bmm/video workspace at remotion/. Renders an 8s 1920×1080 H.264
+ WebM + JPG poster sequence that visualises the three-step "How it
works" pitch literally:

- Beat 1 (0-2s): "Search our Notion workspace" word-by-word entrance
  with spring-in from below + brief indigo under-glow + monospace
  prompt.txt label. Blinking cursor bridges the loop seam.
- Beat 2 (2-5s): each prompt word detonates into ~9 particles per
  word; particles drift, then magnetically converge onto target slots
  along a server schematic that strokes itself on. Scan-line sweep +
  corner labels (mcp-notion, OAuth 2.1, search_pages, get_page_content)
  sell that this is a real artefact, not a placeholder.
- Beat 3 (5-8s): Claude Desktop client panel slides in from the right;
  a Bézier wire animates between server and client; three data-packet
  dots travel along the wire; 200-OK tag pops; green live-dot pulses
  on the server. Last 12 frames fade to black so frame 239 ≈ frame 0
  and browser <video loop> has no visible seam.

Brand palette is hard-coded in lib/colors.ts to match globals.css —
keeps the Remotion bundle self-contained (no Tailwind import needed).
springIn / softSpring / clampLerp / rand helpers in lib/easings.ts
power the motion vocabulary. Concurrency=1 + yuv420p in the config
gives a deterministic render that plays on every <video> tag.

File sizes: hero.mp4 449 KB, hero.webm 258 KB, hero-poster.jpg 33 KB —
all well under the 3 MB / 250 KB ceilings.

Section 2 ("How it works") now opens with the video in a
border-bordered aspect-video panel between the heading and the three
existing cards. autoPlay+muted+loop+playsInline satisfies every mobile
autoplay policy; motion-reduce:hidden swaps in the static poster for
prefers-reduced-motion users.

Scripts:
- pnpm --filter @bmm/video render:all  (mp4 + webm + poster)
- pnpm --filter @bmm/video to-web      (copy to apps/web/public/videos/)
- pnpm --filter @bmm/video build       (both, end-to-end)

`to-web` is the script name because `publish` collides with pnpm's
built-in npm-publish command which refused to run with an unclean tree.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:57:08 +02:00