Commit Graph

2 Commits

Author SHA1 Message Date
Marco Sadjadi
6197ee7f5e feat: particle cloud (no discrete dots) + geo-IP country preselect on login
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Two coordinated polish moves the owner asked for.

## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion"

Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo
dots that additively saturated to near-white in dense clusters. The
owner wanted no granular dots visible at all — a continuous indigo
cloud that the cursor pulls toward itself.

Changes:

- **Render fragment**: replaced the anti-aliased disc SDF
  (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff
  (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now
  a soft volume that blends seamlessly with neighbours.

- **Sim fragment**: replaced the outward-gradient ring push with a
  mouse-halo attraction. Particles drift toward an ideal radius
  (~0.20) around the cursor, with exp-bell falloff so they don't
  collapse onto the cursor or feel influenced from across the canvas.
  `ringField()` helper is now unused but kept for future use.

- **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier);
  `uBaseAlpha` 0.6→0.055. Individual particles are below the
  perception threshold for "dot" but 65k of them additively composite
  into a continuous cloud. With the much lower per-particle alpha,
  the cumulative brightness never saturates to white.

- **ParticleField tick loop**: asymmetric ring-active fade — `alpha
  = 0.14` ramping in (fast cursor response), `0.012` decaying out
  (slow glow trail after the pointer moves away). Matches the brief
  "glow longer + attractive to mouse but always in motion".

- **ParticleHero index.tsx**: added an always-on indigo radial
  gradient behind the WebGL canvas, so the hero never reads as
  visually empty between frames — the canvas additively paints the
  dynamic cloud on top. Removed the white-dot stipple from the
  static fallback (it was the most likely source of the "weisse
  punkte" complaint for any visitor on the fallback path).

## 2. SMS login — pre-select country picker from visitor's geo-IP

The country picker on `/login` previously defaulted to `'CH'` for
everyone. Visitors from DE / AT / US / etc. had to manually scroll
to their dial code — small friction but it sits on the highest-stakes
conversion step in the funnel.

- **New API route** `apps/api/src/routes/geo.ts` →
  `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }`
  by reading Cloudflare's `CF-IPCountry` header. Public, no auth —
  reading a 2-letter country code from a geo-IP header isn't PII
  under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are
  normalised to `null`. Outside CF (dev), header is missing → null.

- **Login page** picks up the result in the existing `useEffect`,
  guards against codes not in our country list, and calls `setCountry`
  to override the `'CH'` default. Stays at `'CH'` if the detection
  fails or the visitor is on a Tor exit. Verified live: the endpoint
  returns `{"country":"DE"}` from CF's German edge.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
Marco Sadjadi
e4e437c44c feat(web): hero redesign — cycling step rotator + full-width video section
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Restructures the landing page above-the-fold into two distinct sections:

1. **Hero — left copy + cycling tile, no static stack of three blocks**
   New `<HeroStepRotator>` (Framer Motion client component) shows ONE
   tile centred in the column, cycling prompt.txt → build.log →
   claude_desktop_config.json every 3.5s. Auto-advance pauses on hover
   and exposes a 3-dot tablist so users can jump to any step. The active
   dot grows wide with an accent glow.

   Mouse interaction: spring-smoothed 3D tilt on rotateX/rotateY plus a
   radial glow that translates toward the cursor — both driven by motion
   values, so the transforms stay on the GPU compositor instead of
   re-rendering on every mousemove. `useReducedMotion()` strips the
   tilt + glow translation and collapses the page transition to an
   instant cross-fade (the rotation itself still advances — it's content,
   not decoration).

   Hero padding tightened (py-12/14/16 vs py-14/20/28) so the video
   section below is teased above the fold. New scroll cue ("see it run"
   + animated chevron) sits at the bottom of the hero, anchored to
   #flow.

2. **Flow video — full-width edge-to-edge under the hero (new section)**
   The hero.mp4 / hero.webm pair moves out of the "How it works"
   section into its own #flow section. No max-w wrapper — it spans the
   viewport with `w-full aspect-video`, so on a 1080p monitor the video
   gets the full 1920px width. Adds a subtle radial vignette so the
   black edges blend into the page chrome.

3. **"How it works" — now lean**
   Video removed (it's the flow section now). Just the three textual
   cards as supporting copy.

Adds `framer-motion@11.18.2` to apps/web/package.json. Build passes
typecheck + Next.js production build with no new warnings; LCP path is
untouched since the rotator is client-hydrated after first paint and
Framer Motion is tree-shaken to the components we import.

Note: visitors with `prefers-reduced-motion: reduce` will still see the
video's poster instead of autoplay — Chrome blocks the network fetch
entirely for autoplay media when reduced-motion is set. The flow video
remains visible for the rest, and the step rotator continues to cycle
its content (with instant cross-fade instead of slide+scale).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:05:28 +02:00