Commit Graph

5 Commits

Author SHA1 Message Date
Marco Sadjadi
438ce3cfbc feat(video): v10 hero video with mute toggle — voice + bg music
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Ships the long-form (71.5 s) hero video to the marketing /flow section
along with the iteration trail of architectural visual fixes the owner
worked through over the last sprint.

## Video composition (remotion/)

Eight phases driven by the 71.47 s voice-over in `audio.mp3` plus the
`Sub-bass Lullaby.wav` background music (ducked to 0.16 with fade in /
fade out). Every scene was rebuilt for v10 with concrete fixes:

- **HookScene** (12 s) — adds FloatingChaos overlay: a docker-compose
  excerpt, an oauth_callback.ts snippet, an .env file with a yellow
  squiggle warning ("in git history since v0.3.1"), and a live-ticking
  502 retry toast. Tangle now reads as a developer's desktop right
  before they give up, not as four icons drifting.

- **PromptScene** (12.2 s) — 6.5 s post-typing dead-zone replaced with
  the parse beat: three sequential highlights on the prompt text
  (MCP server / searches / Notion workspace), three chips below the
  input (intent / tool / secret → vault), three-stat summary panel
  (tools · 2, secrets · 1, targets · 3). At local frame 250 (≈ 21 s
  global, on the voice line "the prompt path and the secret path
  never cross") a mini two-rail diagram with an explicit X-marker
  ring lands, visualising the architectural promise the moment it's
  spoken.

- **SecretsScene** (15.2 s) — kept the arrow-fork + AES-256 stamp +
  env-var injection beats; added the lock-snap flash at frame 66,
  pinned the vault at full opacity throughout, and added a dashed
  vault → container connector so the secret's provenance is visible.
  The "what the AI sees" panel is now 680 px wide with an eye icon,
  four corner viewfinder brackets around the prompt text, and three
  explicit denied lines (no secrets / no environment variables / no
  tokens).

- **BuildScene** (7.2 s) — unchanged beats: streaming log, server
  card emerges with code + 🔒 NOTION_API_KEY slot pills, isolated-
  container caption, <60s countdown.

- **IsolationScene** (14 s) — completely restructured. Orbit-and-dock
  chips that collided with the card and with the tokens-only badge
  are replaced by a clean vertical chip column at x=760: read-only
  filesystem · dropped capabilities · no new privileges · 512 MB
  memory cap · 0.5 CPU limit · ✓ your token only (last in green).
  A vault graphic now sits below the server card with a dashed arrow
  up into its env slot so the architecture story is complete in one
  frame. PKCE jargon removed: "OAuth 2.1 · PKCE" → "only your token
  gets in" with a small "oauth 2.1 · proof-key flow" subtitle for
  the curious. Handshake stages simplified to your client → verified
  → scoped token. Final settlement arrow in success-green curves
  from the scoped-token pill back into the card.

- **LibraryScene** (7 s) — cards enlarged from 340×180 to 400×220
  with 36 px gaps. The "templates carry code, not credentials"
  sub-caption was pulled (felt on-the-nose; the detached lock and
  empty NOTION_API_KEY=? slot carry the story visually).

- **DiscoveryScene** (3 s) — the most-iterated scene. Earlier
  versions had a fake "1,200+ developers building" fork counter
  (pulled — solo-founder, hadn't earned). Replaced with a two-lane
  architecture diagram that visualises "no paths cross" literally:
  top lane prompt → AI → code, bottom lane vault → encrypted →
  env, both converging at the server box on the right. v10
  refinements: all seven boxes visible from frame 0 (no late
  server arrival), a parallel glow tour walks across both lanes
  simultaneously, a dashed vertical divider with a "no shared
  node" chip pinned in the middle, and the closing line "One
  sentence in. Live server out." slides down from above and lands
  centred while the diagram fades to 0.12 opacity behind it —
  no overlap.

- **LogoLockup** (1.7 s) — wordmark + fade-to-black for a clean
  loop seam.

The Subtitle / CAPTIONS layer added in v7 was pulled wholesale —
owner found the kinetic-typography overlay aggressive and noted
that technical terms (PKCE etc.) created friction with no payoff.
Scene visuals and voice now carry the whole story; the Subtitle
component file is retained for possible future use.

Render pipeline (`render:mp4` / `render:webm` / `render:poster` in
remotion/package.json) is unchanged. The MP4 is post-processed to
H.264 Main / yuv420p / TV-range with faststart + AAC audio. The
WebM is re-encoded at VP9 CRF 38 / Opus 64k to stay under the 3 MB
budget. Final artefacts in apps/web/public/videos/: 2.59 MB mp4,
2.99 MB webm, 62 KB poster.

## Web integration (apps/web/components/hero-video.tsx)

New client component wraps the <video> element and pins a frosted-
glass mute toggle bottom-right of the player. Why not native
`controls`: the browser chrome fights the section's design vocabulary
and we only need one affordance — unmute — so we render exactly
that. The toggle's icon flips between VolumeX (currently muted) and
Volume2 (currently unmuted), accent colour switches indigo when sound
is on. Initial state is muted so autoplay still fires; on unmute we
call .play() defensively because mobile Safari pauses on
muted-property changes mid-playback.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-28 02:31:10 +02:00
Marco Sadjadi
6197ee7f5e feat: particle cloud (no discrete dots) + geo-IP country preselect on login
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Two coordinated polish moves the owner asked for.

## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion"

Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo
dots that additively saturated to near-white in dense clusters. The
owner wanted no granular dots visible at all — a continuous indigo
cloud that the cursor pulls toward itself.

Changes:

- **Render fragment**: replaced the anti-aliased disc SDF
  (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff
  (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now
  a soft volume that blends seamlessly with neighbours.

- **Sim fragment**: replaced the outward-gradient ring push with a
  mouse-halo attraction. Particles drift toward an ideal radius
  (~0.20) around the cursor, with exp-bell falloff so they don't
  collapse onto the cursor or feel influenced from across the canvas.
  `ringField()` helper is now unused but kept for future use.

- **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier);
  `uBaseAlpha` 0.6→0.055. Individual particles are below the
  perception threshold for "dot" but 65k of them additively composite
  into a continuous cloud. With the much lower per-particle alpha,
  the cumulative brightness never saturates to white.

- **ParticleField tick loop**: asymmetric ring-active fade — `alpha
  = 0.14` ramping in (fast cursor response), `0.012` decaying out
  (slow glow trail after the pointer moves away). Matches the brief
  "glow longer + attractive to mouse but always in motion".

- **ParticleHero index.tsx**: added an always-on indigo radial
  gradient behind the WebGL canvas, so the hero never reads as
  visually empty between frames — the canvas additively paints the
  dynamic cloud on top. Removed the white-dot stipple from the
  static fallback (it was the most likely source of the "weisse
  punkte" complaint for any visitor on the fallback path).

## 2. SMS login — pre-select country picker from visitor's geo-IP

The country picker on `/login` previously defaulted to `'CH'` for
everyone. Visitors from DE / AT / US / etc. had to manually scroll
to their dial code — small friction but it sits on the highest-stakes
conversion step in the funnel.

- **New API route** `apps/api/src/routes/geo.ts` →
  `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }`
  by reading Cloudflare's `CF-IPCountry` header. Public, no auth —
  reading a 2-letter country code from a geo-IP header isn't PII
  under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are
  normalised to `null`. Outside CF (dev), header is missing → null.

- **Login page** picks up the result in the existing `useEffect`,
  guards against codes not in our country list, and calls `setCountry`
  to override the `'CH'` default. Stays at `'CH'` if the detection
  fails or the visitor is on a Tor exit. Verified live: the endpoint
  returns `{"country":"DE"}` from CF's German edge.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
Marco Sadjadi
e4e437c44c feat(web): hero redesign — cycling step rotator + full-width video section
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Restructures the landing page above-the-fold into two distinct sections:

1. **Hero — left copy + cycling tile, no static stack of three blocks**
   New `<HeroStepRotator>` (Framer Motion client component) shows ONE
   tile centred in the column, cycling prompt.txt → build.log →
   claude_desktop_config.json every 3.5s. Auto-advance pauses on hover
   and exposes a 3-dot tablist so users can jump to any step. The active
   dot grows wide with an accent glow.

   Mouse interaction: spring-smoothed 3D tilt on rotateX/rotateY plus a
   radial glow that translates toward the cursor — both driven by motion
   values, so the transforms stay on the GPU compositor instead of
   re-rendering on every mousemove. `useReducedMotion()` strips the
   tilt + glow translation and collapses the page transition to an
   instant cross-fade (the rotation itself still advances — it's content,
   not decoration).

   Hero padding tightened (py-12/14/16 vs py-14/20/28) so the video
   section below is teased above the fold. New scroll cue ("see it run"
   + animated chevron) sits at the bottom of the hero, anchored to
   #flow.

2. **Flow video — full-width edge-to-edge under the hero (new section)**
   The hero.mp4 / hero.webm pair moves out of the "How it works"
   section into its own #flow section. No max-w wrapper — it spans the
   viewport with `w-full aspect-video`, so on a 1080p monitor the video
   gets the full 1920px width. Adds a subtle radial vignette so the
   black edges blend into the page chrome.

3. **"How it works" — now lean**
   Video removed (it's the flow section now). Just the three textual
   cards as supporting copy.

Adds `framer-motion@11.18.2` to apps/web/package.json. Build passes
typecheck + Next.js production build with no new warnings; LCP path is
untouched since the rotator is client-hydrated after first paint and
Framer Motion is tree-shaken to the components we import.

Note: visitors with `prefers-reduced-motion: reduce` will still see the
video's poster instead of autoplay — Chrome blocks the network fetch
entirely for autoplay media when reduced-motion is set. The flow video
remains visible for the rest, and the step rotator continues to cycle
its content (with instant cross-fade instead of slide+scale).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:05:28 +02:00
Marco Sadjadi
22ba23f353 fix(video): make Beat 2 visible — bigger particles, parallel schematic stroke
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User report: "I only see 'Search our Notion workspace' — no video."
Cause: Beat 2 (frames 55-165) was a near-empty dead moment. Particles
were 1.5-2.5px on a 1080p canvas (nearly invisible), and the server
schematic didn't start drawing until local frame 30 (= global 85),
leaving a 30-frame gap of empty space mid-clip. The viewer's brain
correctly registered "the video stops after Beat 1."

Fixes:
- 60 particles (was 36) at radius 6→3 with SVG Gaussian-blur glow
  filter, always indigo (was an indecisive two-color split).
- Schematic stroke starts at local frame 8 (was 30) so the box draws
  IN PARALLEL with particle convergence — eye always has something
  to track.
- Central radial-glow attractor visible the whole beat — gives the
  "something is forming here" cue before the schematic appears.
- Server schematic enlarged 460×300 → 720×420 so it commands
  attention rather than feeling small.
- Inner tool-row dots and port dots doubled in size with stronger
  drop-shadow.
- Beat 3 schematic + client panel sizes scaled to match, and the
  wire base position adjusted (server CX moved from 960 to 760 so
  the wire has room to breathe before reaching the client).
- Poster frame moved from 60 (mid-fade dead spot) to 180 (Beat 3
  Connection layout — the most "this is a real product" shot).

File sizes still well under budget: 514 KB mp4, 319 KB webm, 29 KB poster.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 11:06:26 +02:00
Marco Sadjadi
fd147f9998 feat(web): Remotion hero video — Section 2 (prompt → server → connect)
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New @bmm/video workspace at remotion/. Renders an 8s 1920×1080 H.264
+ WebM + JPG poster sequence that visualises the three-step "How it
works" pitch literally:

- Beat 1 (0-2s): "Search our Notion workspace" word-by-word entrance
  with spring-in from below + brief indigo under-glow + monospace
  prompt.txt label. Blinking cursor bridges the loop seam.
- Beat 2 (2-5s): each prompt word detonates into ~9 particles per
  word; particles drift, then magnetically converge onto target slots
  along a server schematic that strokes itself on. Scan-line sweep +
  corner labels (mcp-notion, OAuth 2.1, search_pages, get_page_content)
  sell that this is a real artefact, not a placeholder.
- Beat 3 (5-8s): Claude Desktop client panel slides in from the right;
  a Bézier wire animates between server and client; three data-packet
  dots travel along the wire; 200-OK tag pops; green live-dot pulses
  on the server. Last 12 frames fade to black so frame 239 ≈ frame 0
  and browser <video loop> has no visible seam.

Brand palette is hard-coded in lib/colors.ts to match globals.css —
keeps the Remotion bundle self-contained (no Tailwind import needed).
springIn / softSpring / clampLerp / rand helpers in lib/easings.ts
power the motion vocabulary. Concurrency=1 + yuv420p in the config
gives a deterministic render that plays on every <video> tag.

File sizes: hero.mp4 449 KB, hero.webm 258 KB, hero-poster.jpg 33 KB —
all well under the 3 MB / 250 KB ceilings.

Section 2 ("How it works") now opens with the video in a
border-bordered aspect-video panel between the heading and the three
existing cards. autoPlay+muted+loop+playsInline satisfies every mobile
autoplay policy; motion-reduce:hidden swaps in the static poster for
prefers-reduced-motion users.

Scripts:
- pnpm --filter @bmm/video render:all  (mp4 + webm + poster)
- pnpm --filter @bmm/video to-web      (copy to apps/web/public/videos/)
- pnpm --filter @bmm/video build       (both, end-to-end)

`to-web` is the script name because `publish` collides with pnpm's
built-in npm-publish command which refused to run with an unclean tree.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:57:08 +02:00