feat(video): play-overlay for blocked autoplay + click-to-play
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Owner reported "video läuft nicht, sehe nur foto" — classic blocked- autoplay on browsers with prefers-reduced-motion / data-saver / strict autoplay policies. The poster sat there forever and the visitor thought the page was broken because the only control was a tiny mute pill they didn't realise would also start playback. Fixes: - Tracks `playing` state via the video element's own play/pause events so React knows whether the browser actually granted autoplay. - Renders a large centre PLAY button overlay whenever the video is paused. The button covers the full frame (universal YouTube / Vimeo pattern: click anywhere on the video to play); the inner indigo circle with the triangle is the visual affordance, with hover scale for tactile feedback. - Wires onClick directly on the <video> element too so the click- anywhere-to-play works whether or not the overlay happens to be up. - Mute toggle now calls e.stopPropagation so tapping it doesn't accidentally trigger play/pause via the video's onClick handler. - Best-effort .play() call in the mount effect, with the rejection silently swallowed — failure just means the user has to click play themselves, which the overlay already affords. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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'use client';
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import { Volume2, VolumeX } from 'lucide-react';
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import { useCallback, useRef, useState } from 'react';
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import { Play, Volume2, VolumeX } from 'lucide-react';
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import { useCallback, useEffect, useRef, useState } from 'react';
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/**
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* Hero video player with a frosted-glass mute toggle.
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* Hero video player with two controls:
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*
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* Why not the native `controls` attribute: it pulls in a chrome bar that
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* fights the section's design vocabulary. We need exactly one control —
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* mute / unmute — so we render just that, styled to match the rest of
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* the brand (frosted indigo-bordered pill, bottom-right of the video).
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* 1. Big PLAY overlay shown while the video is paused. Browsers
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* block autoplay for users with `prefers-reduced-motion`, on data
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* saver, or with strict autoplay policies — so the poster sits
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* there forever and the visitor thinks the page is broken. The
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* overlay gives them an explicit, unmissable affordance to start
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* it. We also wire `onClick` on the <video> element itself so
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* clicking anywhere on the frame plays / pauses, matching the
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* universal YouTube / Vimeo pattern.
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*
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* Default state is MUTED because every modern browser blocks autoplay
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* for unmuted media. The toggle is the user's explicit affordance to
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* turn the voice-over on; we keep the `muted` attribute on the element
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* as the initial value so the autoplay still fires.
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* 2. Frosted mute toggle pinned bottom-right. Always visible so the
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* visitor can flip the voice-over on whether they hit play
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* themselves or it autoplayed.
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*
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* On unmute we also call `.play()` defensively — some browsers (mobile
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* Safari especially) pause the element when the muted property flips,
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* even mid-playback. The promise is swallowed because a rejection here
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* just means the user has to click again, which the toggle already
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* Initial state is muted (browser autoplay requires it). On mount we
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* attempt `.play()` defensively — the promise resolves silently if
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* autoplay was granted, rejects silently if blocked. Either way the
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* `play` / `pause` event listeners keep our React state in sync with
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* whatever the element is actually doing.
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*
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* On unmute we re-call `.play()` because mobile Safari pauses on a
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* muted-property change mid-playback. Swallow the promise — failure
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* just means the user can hit play again, which the overlay already
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* affords.
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*/
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export function HeroVideo() {
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const videoRef = useRef<HTMLVideoElement>(null);
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const [muted, setMuted] = useState(true);
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const [playing, setPlaying] = useState(false);
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const toggleMute = useCallback(() => {
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useEffect(() => {
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const v = videoRef.current;
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if (!v) return;
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// Sync React state with whatever the element actually does.
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const onPlay = () => setPlaying(true);
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const onPause = () => setPlaying(false);
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v.addEventListener('play', onPlay);
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v.addEventListener('pause', onPause);
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// Best-effort autoplay. Promise rejection = user has to click play.
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v.play().catch(() => undefined);
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return () => {
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v.removeEventListener('play', onPlay);
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v.removeEventListener('pause', onPause);
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};
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}, []);
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const togglePlay = useCallback(() => {
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const v = videoRef.current;
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if (!v) return;
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if (v.paused) {
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v.play().catch(() => undefined);
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} else {
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v.pause();
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}
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}, []);
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const toggleMute = useCallback((e: React.MouseEvent) => {
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// Stop propagation so clicking the mute pill doesn't also
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// play/pause via the video's onClick handler.
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e.stopPropagation();
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const v = videoRef.current;
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if (!v) return;
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const next = !v.muted;
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v.muted = next;
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setMuted(next);
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if (!next && v.paused) {
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// Best-effort: keep playback running after the user enables sound.
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// Keep playback running after the user enables sound — mobile
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// Safari pauses on muted-property change mid-playback.
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v.play().catch(() => undefined);
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}
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}, []);
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@ -48,21 +90,56 @@ export function HeroVideo() {
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playsInline
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preload="auto"
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poster="/videos/hero-poster.jpg"
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className="size-full object-cover"
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onClick={togglePlay}
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className="size-full cursor-pointer object-cover"
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aria-label="Animation: a prompt becomes a live MCP server, with secrets staying isolated from the AI pipeline"
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>
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<source src="/videos/hero.webm" type="video/webm" />
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<source src="/videos/hero.mp4" type="video/mp4" />
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</video>
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{/* Centre PLAY button — shown only while paused. Covers the
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whole video so clicking anywhere starts playback; the inner
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circle is the visual affordance. */}
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{!playing && (
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<button
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type="button"
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onClick={togglePlay}
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aria-label="Play video"
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className="group absolute inset-0 z-10 flex items-center justify-center"
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style={{
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backgroundColor: 'color-mix(in oklab, var(--color-bg) 30%, transparent)',
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}}
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>
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<div
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className="flex size-20 items-center justify-center rounded-full border backdrop-blur transition-transform duration-200 ease-out group-hover:scale-110"
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style={{
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backgroundColor:
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'color-mix(in oklab, var(--color-bg-elevated) 80%, transparent)',
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borderColor: 'var(--color-accent)',
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boxShadow:
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'0 0 32px rgba(99, 102, 241, 0.45), 0 12px 40px rgba(0,0,0,0.55)',
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color: 'var(--color-accent)',
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}}
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>
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{/* `translate-x-0.5` optically centres the play triangle —
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its visual centre of mass is left of its bounding box. */}
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<Play size={32} fill="currentColor" className="translate-x-0.5" />
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</div>
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</button>
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)}
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{/* Mute toggle — always visible, top of z-stack so it stays
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clickable even when the play overlay is up. */}
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<button
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type="button"
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onClick={toggleMute}
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aria-label={muted ? 'Unmute video' : 'Mute video'}
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aria-pressed={!muted}
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className="absolute bottom-4 right-4 z-10 inline-flex size-10 items-center justify-center rounded-full border backdrop-blur transition-colors duration-150 hover:text-[--color-fg] focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-[--color-accent]"
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className="absolute bottom-4 right-4 z-20 inline-flex size-10 items-center justify-center rounded-full border backdrop-blur transition-colors duration-150 hover:text-[--color-fg] focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-[--color-accent]"
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style={{
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backgroundColor: 'color-mix(in oklab, var(--color-bg-elevated) 75%, transparent)',
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backgroundColor:
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'color-mix(in oklab, var(--color-bg-elevated) 75%, transparent)',
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borderColor: 'var(--color-border)',
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color: muted ? 'var(--color-fg-muted)' : 'var(--color-accent)',
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}}
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