feat(video): play-overlay for blocked autoplay + click-to-play
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Owner reported "video läuft nicht, sehe nur foto" — classic blocked-
autoplay on browsers with prefers-reduced-motion / data-saver / strict
autoplay policies. The poster sat there forever and the visitor
thought the page was broken because the only control was a tiny
mute pill they didn't realise would also start playback.

Fixes:
- Tracks `playing` state via the video element's own play/pause events
  so React knows whether the browser actually granted autoplay.
- Renders a large centre PLAY button overlay whenever the video is
  paused. The button covers the full frame (universal YouTube / Vimeo
  pattern: click anywhere on the video to play); the inner indigo
  circle with the triangle is the visual affordance, with hover scale
  for tactile feedback.
- Wires onClick directly on the <video> element too so the click-
  anywhere-to-play works whether or not the overlay happens to be up.
- Mute toggle now calls e.stopPropagation so tapping it doesn't
  accidentally trigger play/pause via the video's onClick handler.
- Best-effort .play() call in the mount effect, with the rejection
  silently swallowed — failure just means the user has to click play
  themselves, which the overlay already affords.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Marco Sadjadi 2026-05-28 03:21:04 +02:00
parent 438ce3cfbc
commit b464b5640f

View File

@ -1,39 +1,81 @@
'use client'; 'use client';
import { Volume2, VolumeX } from 'lucide-react'; import { Play, Volume2, VolumeX } from 'lucide-react';
import { useCallback, useRef, useState } from 'react'; import { useCallback, useEffect, useRef, useState } from 'react';
/** /**
* Hero video player with a frosted-glass mute toggle. * Hero video player with two controls:
* *
* Why not the native `controls` attribute: it pulls in a chrome bar that * 1. Big PLAY overlay shown while the video is paused. Browsers
* fights the section's design vocabulary. We need exactly one control * block autoplay for users with `prefers-reduced-motion`, on data
* mute / unmute so we render just that, styled to match the rest of * saver, or with strict autoplay policies so the poster sits
* the brand (frosted indigo-bordered pill, bottom-right of the video). * there forever and the visitor thinks the page is broken. The
* overlay gives them an explicit, unmissable affordance to start
* it. We also wire `onClick` on the <video> element itself so
* clicking anywhere on the frame plays / pauses, matching the
* universal YouTube / Vimeo pattern.
* *
* Default state is MUTED because every modern browser blocks autoplay * 2. Frosted mute toggle pinned bottom-right. Always visible so the
* for unmuted media. The toggle is the user's explicit affordance to * visitor can flip the voice-over on whether they hit play
* turn the voice-over on; we keep the `muted` attribute on the element * themselves or it autoplayed.
* as the initial value so the autoplay still fires.
* *
* On unmute we also call `.play()` defensively some browsers (mobile * Initial state is muted (browser autoplay requires it). On mount we
* Safari especially) pause the element when the muted property flips, * attempt `.play()` defensively the promise resolves silently if
* even mid-playback. The promise is swallowed because a rejection here * autoplay was granted, rejects silently if blocked. Either way the
* just means the user has to click again, which the toggle already * `play` / `pause` event listeners keep our React state in sync with
* whatever the element is actually doing.
*
* On unmute we re-call `.play()` because mobile Safari pauses on a
* muted-property change mid-playback. Swallow the promise failure
* just means the user can hit play again, which the overlay already
* affords. * affords.
*/ */
export function HeroVideo() { export function HeroVideo() {
const videoRef = useRef<HTMLVideoElement>(null); const videoRef = useRef<HTMLVideoElement>(null);
const [muted, setMuted] = useState(true); const [muted, setMuted] = useState(true);
const [playing, setPlaying] = useState(false);
const toggleMute = useCallback(() => { useEffect(() => {
const v = videoRef.current;
if (!v) return;
// Sync React state with whatever the element actually does.
const onPlay = () => setPlaying(true);
const onPause = () => setPlaying(false);
v.addEventListener('play', onPlay);
v.addEventListener('pause', onPause);
// Best-effort autoplay. Promise rejection = user has to click play.
v.play().catch(() => undefined);
return () => {
v.removeEventListener('play', onPlay);
v.removeEventListener('pause', onPause);
};
}, []);
const togglePlay = useCallback(() => {
const v = videoRef.current;
if (!v) return;
if (v.paused) {
v.play().catch(() => undefined);
} else {
v.pause();
}
}, []);
const toggleMute = useCallback((e: React.MouseEvent) => {
// Stop propagation so clicking the mute pill doesn't also
// play/pause via the video's onClick handler.
e.stopPropagation();
const v = videoRef.current; const v = videoRef.current;
if (!v) return; if (!v) return;
const next = !v.muted; const next = !v.muted;
v.muted = next; v.muted = next;
setMuted(next); setMuted(next);
if (!next && v.paused) { if (!next && v.paused) {
// Best-effort: keep playback running after the user enables sound. // Keep playback running after the user enables sound — mobile
// Safari pauses on muted-property change mid-playback.
v.play().catch(() => undefined); v.play().catch(() => undefined);
} }
}, []); }, []);
@ -48,21 +90,56 @@ export function HeroVideo() {
playsInline playsInline
preload="auto" preload="auto"
poster="/videos/hero-poster.jpg" poster="/videos/hero-poster.jpg"
className="size-full object-cover" onClick={togglePlay}
className="size-full cursor-pointer object-cover"
aria-label="Animation: a prompt becomes a live MCP server, with secrets staying isolated from the AI pipeline" aria-label="Animation: a prompt becomes a live MCP server, with secrets staying isolated from the AI pipeline"
> >
<source src="/videos/hero.webm" type="video/webm" /> <source src="/videos/hero.webm" type="video/webm" />
<source src="/videos/hero.mp4" type="video/mp4" /> <source src="/videos/hero.mp4" type="video/mp4" />
</video> </video>
{/* Centre PLAY button shown only while paused. Covers the
whole video so clicking anywhere starts playback; the inner
circle is the visual affordance. */}
{!playing && (
<button
type="button"
onClick={togglePlay}
aria-label="Play video"
className="group absolute inset-0 z-10 flex items-center justify-center"
style={{
backgroundColor: 'color-mix(in oklab, var(--color-bg) 30%, transparent)',
}}
>
<div
className="flex size-20 items-center justify-center rounded-full border backdrop-blur transition-transform duration-200 ease-out group-hover:scale-110"
style={{
backgroundColor:
'color-mix(in oklab, var(--color-bg-elevated) 80%, transparent)',
borderColor: 'var(--color-accent)',
boxShadow:
'0 0 32px rgba(99, 102, 241, 0.45), 0 12px 40px rgba(0,0,0,0.55)',
color: 'var(--color-accent)',
}}
>
{/* `translate-x-0.5` optically centres the play triangle
its visual centre of mass is left of its bounding box. */}
<Play size={32} fill="currentColor" className="translate-x-0.5" />
</div>
</button>
)}
{/* Mute toggle always visible, top of z-stack so it stays
clickable even when the play overlay is up. */}
<button <button
type="button" type="button"
onClick={toggleMute} onClick={toggleMute}
aria-label={muted ? 'Unmute video' : 'Mute video'} aria-label={muted ? 'Unmute video' : 'Mute video'}
aria-pressed={!muted} aria-pressed={!muted}
className="absolute bottom-4 right-4 z-10 inline-flex size-10 items-center justify-center rounded-full border backdrop-blur transition-colors duration-150 hover:text-[--color-fg] focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-[--color-accent]" className="absolute bottom-4 right-4 z-20 inline-flex size-10 items-center justify-center rounded-full border backdrop-blur transition-colors duration-150 hover:text-[--color-fg] focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-[--color-accent]"
style={{ style={{
backgroundColor: 'color-mix(in oklab, var(--color-bg-elevated) 75%, transparent)', backgroundColor:
'color-mix(in oklab, var(--color-bg-elevated) 75%, transparent)',
borderColor: 'var(--color-border)', borderColor: 'var(--color-border)',
color: muted ? 'var(--color-fg-muted)' : 'var(--color-accent)', color: muted ? 'var(--color-fg-muted)' : 'var(--color-accent)',
}} }}