buildmymcpserver/remotion/src/scenes/BuildScene.tsx

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feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
import { interpolate } from 'remotion';
import { C } from '../lib/colors';
import { springIn, softSpring, clampLerp } from '../lib/easings';
feat: particle cloud (no discrete dots) + geo-IP country preselect on login Two coordinated polish moves the owner asked for. ## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion" Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo dots that additively saturated to near-white in dense clusters. The owner wanted no granular dots visible at all — a continuous indigo cloud that the cursor pulls toward itself. Changes: - **Render fragment**: replaced the anti-aliased disc SDF (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now a soft volume that blends seamlessly with neighbours. - **Sim fragment**: replaced the outward-gradient ring push with a mouse-halo attraction. Particles drift toward an ideal radius (~0.20) around the cursor, with exp-bell falloff so they don't collapse onto the cursor or feel influenced from across the canvas. `ringField()` helper is now unused but kept for future use. - **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier); `uBaseAlpha` 0.6→0.055. Individual particles are below the perception threshold for "dot" but 65k of them additively composite into a continuous cloud. With the much lower per-particle alpha, the cumulative brightness never saturates to white. - **ParticleField tick loop**: asymmetric ring-active fade — `alpha = 0.14` ramping in (fast cursor response), `0.012` decaying out (slow glow trail after the pointer moves away). Matches the brief "glow longer + attractive to mouse but always in motion". - **ParticleHero index.tsx**: added an always-on indigo radial gradient behind the WebGL canvas, so the hero never reads as visually empty between frames — the canvas additively paints the dynamic cloud on top. Removed the white-dot stipple from the static fallback (it was the most likely source of the "weisse punkte" complaint for any visitor on the fallback path). ## 2. SMS login — pre-select country picker from visitor's geo-IP The country picker on `/login` previously defaulted to `'CH'` for everyone. Visitors from DE / AT / US / etc. had to manually scroll to their dial code — small friction but it sits on the highest-stakes conversion step in the funnel. - **New API route** `apps/api/src/routes/geo.ts` → `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }` by reading Cloudflare's `CF-IPCountry` header. Public, no auth — reading a 2-letter country code from a geo-IP header isn't PII under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are normalised to `null`. Outside CF (dev), header is missing → null. - **Login page** picks up the result in the existing `useEffect`, guards against codes not in our country list, and calls `setCountry` to override the `'CH'` default. Stays at `'CH'` if the detection fails or the visitor is on a Tor exit. Verified live: the endpoint returns `{"country":"DE"}` from CF's German edge. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
// Phase 2 (frames 159261 global → localFrame 0..102): build log streams in
// line-by-line, then a server card emerges. Two pills slot into the card:
// • `code` arrives from the left (the LLM side)
// • `🔒 NOTION_API_KEY` arrives from the right (the vault side)
// This visualizes the architectural moment: code and credentials are
// injected at runtime from separate paths.
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
//
feat: particle cloud (no discrete dots) + geo-IP country preselect on login Two coordinated polish moves the owner asked for. ## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion" Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo dots that additively saturated to near-white in dense clusters. The owner wanted no granular dots visible at all — a continuous indigo cloud that the cursor pulls toward itself. Changes: - **Render fragment**: replaced the anti-aliased disc SDF (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now a soft volume that blends seamlessly with neighbours. - **Sim fragment**: replaced the outward-gradient ring push with a mouse-halo attraction. Particles drift toward an ideal radius (~0.20) around the cursor, with exp-bell falloff so they don't collapse onto the cursor or feel influenced from across the canvas. `ringField()` helper is now unused but kept for future use. - **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier); `uBaseAlpha` 0.6→0.055. Individual particles are below the perception threshold for "dot" but 65k of them additively composite into a continuous cloud. With the much lower per-particle alpha, the cumulative brightness never saturates to white. - **ParticleField tick loop**: asymmetric ring-active fade — `alpha = 0.14` ramping in (fast cursor response), `0.012` decaying out (slow glow trail after the pointer moves away). Matches the brief "glow longer + attractive to mouse but always in motion". - **ParticleHero index.tsx**: added an always-on indigo radial gradient behind the WebGL canvas, so the hero never reads as visually empty between frames — the canvas additively paints the dynamic cloud on top. Removed the white-dot stipple from the static fallback (it was the most likely source of the "weisse punkte" complaint for any visitor on the fallback path). ## 2. SMS login — pre-select country picker from visitor's geo-IP The country picker on `/login` previously defaulted to `'CH'` for everyone. Visitors from DE / AT / US / etc. had to manually scroll to their dial code — small friction but it sits on the highest-stakes conversion step in the funnel. - **New API route** `apps/api/src/routes/geo.ts` → `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }` by reading Cloudflare's `CF-IPCountry` header. Public, no auth — reading a 2-letter country code from a geo-IP header isn't PII under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are normalised to `null`. Outside CF (dev), header is missing → null. - **Login page** picks up the result in the existing `useEffect`, guards against codes not in our country list, and calls `setCountry` to override the `'CH'` default. Stays at `'CH'` if the detection fails or the visitor is on a Tor exit. Verified live: the endpoint returns `{"country":"DE"}` from CF's German edge. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
// Then a subtle caption appears below the card:
// "your isolated container · only you can reach it"
//
// Log lines stagger ~10 frames apart starting at localFrame 4.
// Server card emerges at localFrame ~58.
// Slot pills fly in at localFrame ~78.
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
const LOG_LINES = [
{ label: 'Generating spec', detail: '2 tools detected' },
{ label: 'Static checks', detail: 'passed' },
{ label: 'Building image', detail: '17.2s' },
{ label: 'Deploying', detail: 'live' },
];
feat(video): v10 hero video with mute toggle — voice + bg music Ships the long-form (71.5 s) hero video to the marketing /flow section along with the iteration trail of architectural visual fixes the owner worked through over the last sprint. ## Video composition (remotion/) Eight phases driven by the 71.47 s voice-over in `audio.mp3` plus the `Sub-bass Lullaby.wav` background music (ducked to 0.16 with fade in / fade out). Every scene was rebuilt for v10 with concrete fixes: - **HookScene** (12 s) — adds FloatingChaos overlay: a docker-compose excerpt, an oauth_callback.ts snippet, an .env file with a yellow squiggle warning ("in git history since v0.3.1"), and a live-ticking 502 retry toast. Tangle now reads as a developer's desktop right before they give up, not as four icons drifting. - **PromptScene** (12.2 s) — 6.5 s post-typing dead-zone replaced with the parse beat: three sequential highlights on the prompt text (MCP server / searches / Notion workspace), three chips below the input (intent / tool / secret → vault), three-stat summary panel (tools · 2, secrets · 1, targets · 3). At local frame 250 (≈ 21 s global, on the voice line "the prompt path and the secret path never cross") a mini two-rail diagram with an explicit X-marker ring lands, visualising the architectural promise the moment it's spoken. - **SecretsScene** (15.2 s) — kept the arrow-fork + AES-256 stamp + env-var injection beats; added the lock-snap flash at frame 66, pinned the vault at full opacity throughout, and added a dashed vault → container connector so the secret's provenance is visible. The "what the AI sees" panel is now 680 px wide with an eye icon, four corner viewfinder brackets around the prompt text, and three explicit denied lines (no secrets / no environment variables / no tokens). - **BuildScene** (7.2 s) — unchanged beats: streaming log, server card emerges with code + 🔒 NOTION_API_KEY slot pills, isolated- container caption, <60s countdown. - **IsolationScene** (14 s) — completely restructured. Orbit-and-dock chips that collided with the card and with the tokens-only badge are replaced by a clean vertical chip column at x=760: read-only filesystem · dropped capabilities · no new privileges · 512 MB memory cap · 0.5 CPU limit · ✓ your token only (last in green). A vault graphic now sits below the server card with a dashed arrow up into its env slot so the architecture story is complete in one frame. PKCE jargon removed: "OAuth 2.1 · PKCE" → "only your token gets in" with a small "oauth 2.1 · proof-key flow" subtitle for the curious. Handshake stages simplified to your client → verified → scoped token. Final settlement arrow in success-green curves from the scoped-token pill back into the card. - **LibraryScene** (7 s) — cards enlarged from 340×180 to 400×220 with 36 px gaps. The "templates carry code, not credentials" sub-caption was pulled (felt on-the-nose; the detached lock and empty NOTION_API_KEY=? slot carry the story visually). - **DiscoveryScene** (3 s) — the most-iterated scene. Earlier versions had a fake "1,200+ developers building" fork counter (pulled — solo-founder, hadn't earned). Replaced with a two-lane architecture diagram that visualises "no paths cross" literally: top lane prompt → AI → code, bottom lane vault → encrypted → env, both converging at the server box on the right. v10 refinements: all seven boxes visible from frame 0 (no late server arrival), a parallel glow tour walks across both lanes simultaneously, a dashed vertical divider with a "no shared node" chip pinned in the middle, and the closing line "One sentence in. Live server out." slides down from above and lands centred while the diagram fades to 0.12 opacity behind it — no overlap. - **LogoLockup** (1.7 s) — wordmark + fade-to-black for a clean loop seam. The Subtitle / CAPTIONS layer added in v7 was pulled wholesale — owner found the kinetic-typography overlay aggressive and noted that technical terms (PKCE etc.) created friction with no payoff. Scene visuals and voice now carry the whole story; the Subtitle component file is retained for possible future use. Render pipeline (`render:mp4` / `render:webm` / `render:poster` in remotion/package.json) is unchanged. The MP4 is post-processed to H.264 Main / yuv420p / TV-range with faststart + AAC audio. The WebM is re-encoded at VP9 CRF 38 / Opus 64k to stay under the 3 MB budget. Final artefacts in apps/web/public/videos/: 2.59 MB mp4, 2.99 MB webm, 62 KB poster. ## Web integration (apps/web/components/hero-video.tsx) New client component wraps the <video> element and pins a frosted- glass mute toggle bottom-right of the player. Why not native `controls`: the browser chrome fights the section's design vocabulary and we only need one affordance — unmute — so we render exactly that. The toggle's icon flips between VolumeX (currently muted) and Volume2 (currently unmuted), accent colour switches indigo when sound is on. Initial state is muted so autoplay still fires; on unmute we call .play() defensively because mobile Safari pauses on muted-property changes mid-playback. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-28 02:31:10 +02:00
const LINE_STAGGER = 18;
const LINE_START = 8;
const CARD_START = 110;
const SLOTS_START = 140;
const CAPTION_START = 160;
const SCENE_LEN = 216;
// Countdown displays "< NN s" in the corner while build is running.
// We tick from 58 → 12 between frames 8 → CARD_START.
const COUNTDOWN_START_VAL = 58;
const COUNTDOWN_END_VAL = 12;
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
export function BuildScene({ localFrame, fps }: { localFrame: number; fps: number }) {
const panelIn = springIn(localFrame, fps, 0);
const panelOpacity = clampLerp(localFrame, 0, 12);
// Card emerges late in phase.
const cardIn = softSpring(localFrame, fps, CARD_START, 24);
// Once the card is up, the log panel slides up to make room.
feat: particle cloud (no discrete dots) + geo-IP country preselect on login Two coordinated polish moves the owner asked for. ## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion" Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo dots that additively saturated to near-white in dense clusters. The owner wanted no granular dots visible at all — a continuous indigo cloud that the cursor pulls toward itself. Changes: - **Render fragment**: replaced the anti-aliased disc SDF (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now a soft volume that blends seamlessly with neighbours. - **Sim fragment**: replaced the outward-gradient ring push with a mouse-halo attraction. Particles drift toward an ideal radius (~0.20) around the cursor, with exp-bell falloff so they don't collapse onto the cursor or feel influenced from across the canvas. `ringField()` helper is now unused but kept for future use. - **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier); `uBaseAlpha` 0.6→0.055. Individual particles are below the perception threshold for "dot" but 65k of them additively composite into a continuous cloud. With the much lower per-particle alpha, the cumulative brightness never saturates to white. - **ParticleField tick loop**: asymmetric ring-active fade — `alpha = 0.14` ramping in (fast cursor response), `0.012` decaying out (slow glow trail after the pointer moves away). Matches the brief "glow longer + attractive to mouse but always in motion". - **ParticleHero index.tsx**: added an always-on indigo radial gradient behind the WebGL canvas, so the hero never reads as visually empty between frames — the canvas additively paints the dynamic cloud on top. Removed the white-dot stipple from the static fallback (it was the most likely source of the "weisse punkte" complaint for any visitor on the fallback path). ## 2. SMS login — pre-select country picker from visitor's geo-IP The country picker on `/login` previously defaulted to `'CH'` for everyone. Visitors from DE / AT / US / etc. had to manually scroll to their dial code — small friction but it sits on the highest-stakes conversion step in the funnel. - **New API route** `apps/api/src/routes/geo.ts` → `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }` by reading Cloudflare's `CF-IPCountry` header. Public, no auth — reading a 2-letter country code from a geo-IP header isn't PII under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are normalised to `null`. Outside CF (dev), header is missing → null. - **Login page** picks up the result in the existing `useEffect`, guards against codes not in our country list, and calls `setCountry` to override the `'CH'` default. Stays at `'CH'` if the detection fails or the visitor is on a Tor exit. Verified live: the endpoint returns `{"country":"DE"}` from CF's German edge. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
const panelShift = interpolate(cardIn, [0, 1], [0, -160]);
// Slot pills fly in after card is settled.
const codeSlotIn = softSpring(localFrame, fps, SLOTS_START, 18);
const secretSlotIn = softSpring(localFrame, fps, SLOTS_START + 4, 18);
// Caption appears last.
const captionIn = clampLerp(localFrame, CAPTION_START, CAPTION_START + 10);
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
feat(video): v10 hero video with mute toggle — voice + bg music Ships the long-form (71.5 s) hero video to the marketing /flow section along with the iteration trail of architectural visual fixes the owner worked through over the last sprint. ## Video composition (remotion/) Eight phases driven by the 71.47 s voice-over in `audio.mp3` plus the `Sub-bass Lullaby.wav` background music (ducked to 0.16 with fade in / fade out). Every scene was rebuilt for v10 with concrete fixes: - **HookScene** (12 s) — adds FloatingChaos overlay: a docker-compose excerpt, an oauth_callback.ts snippet, an .env file with a yellow squiggle warning ("in git history since v0.3.1"), and a live-ticking 502 retry toast. Tangle now reads as a developer's desktop right before they give up, not as four icons drifting. - **PromptScene** (12.2 s) — 6.5 s post-typing dead-zone replaced with the parse beat: three sequential highlights on the prompt text (MCP server / searches / Notion workspace), three chips below the input (intent / tool / secret → vault), three-stat summary panel (tools · 2, secrets · 1, targets · 3). At local frame 250 (≈ 21 s global, on the voice line "the prompt path and the secret path never cross") a mini two-rail diagram with an explicit X-marker ring lands, visualising the architectural promise the moment it's spoken. - **SecretsScene** (15.2 s) — kept the arrow-fork + AES-256 stamp + env-var injection beats; added the lock-snap flash at frame 66, pinned the vault at full opacity throughout, and added a dashed vault → container connector so the secret's provenance is visible. The "what the AI sees" panel is now 680 px wide with an eye icon, four corner viewfinder brackets around the prompt text, and three explicit denied lines (no secrets / no environment variables / no tokens). - **BuildScene** (7.2 s) — unchanged beats: streaming log, server card emerges with code + 🔒 NOTION_API_KEY slot pills, isolated- container caption, <60s countdown. - **IsolationScene** (14 s) — completely restructured. Orbit-and-dock chips that collided with the card and with the tokens-only badge are replaced by a clean vertical chip column at x=760: read-only filesystem · dropped capabilities · no new privileges · 512 MB memory cap · 0.5 CPU limit · ✓ your token only (last in green). A vault graphic now sits below the server card with a dashed arrow up into its env slot so the architecture story is complete in one frame. PKCE jargon removed: "OAuth 2.1 · PKCE" → "only your token gets in" with a small "oauth 2.1 · proof-key flow" subtitle for the curious. Handshake stages simplified to your client → verified → scoped token. Final settlement arrow in success-green curves from the scoped-token pill back into the card. - **LibraryScene** (7 s) — cards enlarged from 340×180 to 400×220 with 36 px gaps. The "templates carry code, not credentials" sub-caption was pulled (felt on-the-nose; the detached lock and empty NOTION_API_KEY=? slot carry the story visually). - **DiscoveryScene** (3 s) — the most-iterated scene. Earlier versions had a fake "1,200+ developers building" fork counter (pulled — solo-founder, hadn't earned). Replaced with a two-lane architecture diagram that visualises "no paths cross" literally: top lane prompt → AI → code, bottom lane vault → encrypted → env, both converging at the server box on the right. v10 refinements: all seven boxes visible from frame 0 (no late server arrival), a parallel glow tour walks across both lanes simultaneously, a dashed vertical divider with a "no shared node" chip pinned in the middle, and the closing line "One sentence in. Live server out." slides down from above and lands centred while the diagram fades to 0.12 opacity behind it — no overlap. - **LogoLockup** (1.7 s) — wordmark + fade-to-black for a clean loop seam. The Subtitle / CAPTIONS layer added in v7 was pulled wholesale — owner found the kinetic-typography overlay aggressive and noted that technical terms (PKCE etc.) created friction with no payoff. Scene visuals and voice now carry the whole story; the Subtitle component file is retained for possible future use. Render pipeline (`render:mp4` / `render:webm` / `render:poster` in remotion/package.json) is unchanged. The MP4 is post-processed to H.264 Main / yuv420p / TV-range with faststart + AAC audio. The WebM is re-encoded at VP9 CRF 38 / Opus 64k to stay under the 3 MB budget. Final artefacts in apps/web/public/videos/: 2.59 MB mp4, 2.99 MB webm, 62 KB poster. ## Web integration (apps/web/components/hero-video.tsx) New client component wraps the <video> element and pins a frosted- glass mute toggle bottom-right of the player. Why not native `controls`: the browser chrome fights the section's design vocabulary and we only need one affordance — unmute — so we render exactly that. The toggle's icon flips between VolumeX (currently muted) and Volume2 (currently unmuted), accent colour switches indigo when sound is on. Initial state is muted so autoplay still fires; on unmute we call .play() defensively because mobile Safari pauses on muted-property changes mid-playback. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-28 02:31:10 +02:00
// Countdown: ticks from 58 → 12 as the log lines stream.
const countT = clampLerp(localFrame, 8, CARD_START);
const countVal = Math.round(
interpolate(countT, [0, 1], [COUNTDOWN_START_VAL, COUNTDOWN_END_VAL]),
);
const countShown = localFrame >= 4 && localFrame <= CARD_START + 24;
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
return (
<div
style={{
position: 'absolute',
inset: 0,
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
}}
>
{/* Build log panel */}
<div
style={{
width: 720,
backgroundColor: C.bgElevated,
border: `1px solid ${C.border}`,
borderRadius: 14,
padding: '24px 28px',
boxShadow: '0 20px 60px rgba(0,0,0,0.5)',
opacity: panelOpacity,
transform: `translateY(${interpolate(panelIn, [0, 1], [20, 0]) + panelShift}px) scale(${interpolate(panelIn, [0, 1], [0.96, 1])})`,
display: 'flex',
flexDirection: 'column',
gap: 14,
}}
>
{/* Panel header — tiny status row */}
<div
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
paddingBottom: 12,
borderBottom: `1px solid ${C.border}`,
fontFamily: 'ui-monospace, SF Mono, Menlo, monospace',
fontSize: 14,
color: C.fgSubtle,
letterSpacing: 1,
textTransform: 'uppercase',
}}
>
<span>build · notion-search</span>
feat(video): v10 hero video with mute toggle — voice + bg music Ships the long-form (71.5 s) hero video to the marketing /flow section along with the iteration trail of architectural visual fixes the owner worked through over the last sprint. ## Video composition (remotion/) Eight phases driven by the 71.47 s voice-over in `audio.mp3` plus the `Sub-bass Lullaby.wav` background music (ducked to 0.16 with fade in / fade out). Every scene was rebuilt for v10 with concrete fixes: - **HookScene** (12 s) — adds FloatingChaos overlay: a docker-compose excerpt, an oauth_callback.ts snippet, an .env file with a yellow squiggle warning ("in git history since v0.3.1"), and a live-ticking 502 retry toast. Tangle now reads as a developer's desktop right before they give up, not as four icons drifting. - **PromptScene** (12.2 s) — 6.5 s post-typing dead-zone replaced with the parse beat: three sequential highlights on the prompt text (MCP server / searches / Notion workspace), three chips below the input (intent / tool / secret → vault), three-stat summary panel (tools · 2, secrets · 1, targets · 3). At local frame 250 (≈ 21 s global, on the voice line "the prompt path and the secret path never cross") a mini two-rail diagram with an explicit X-marker ring lands, visualising the architectural promise the moment it's spoken. - **SecretsScene** (15.2 s) — kept the arrow-fork + AES-256 stamp + env-var injection beats; added the lock-snap flash at frame 66, pinned the vault at full opacity throughout, and added a dashed vault → container connector so the secret's provenance is visible. The "what the AI sees" panel is now 680 px wide with an eye icon, four corner viewfinder brackets around the prompt text, and three explicit denied lines (no secrets / no environment variables / no tokens). - **BuildScene** (7.2 s) — unchanged beats: streaming log, server card emerges with code + 🔒 NOTION_API_KEY slot pills, isolated- container caption, <60s countdown. - **IsolationScene** (14 s) — completely restructured. Orbit-and-dock chips that collided with the card and with the tokens-only badge are replaced by a clean vertical chip column at x=760: read-only filesystem · dropped capabilities · no new privileges · 512 MB memory cap · 0.5 CPU limit · ✓ your token only (last in green). A vault graphic now sits below the server card with a dashed arrow up into its env slot so the architecture story is complete in one frame. PKCE jargon removed: "OAuth 2.1 · PKCE" → "only your token gets in" with a small "oauth 2.1 · proof-key flow" subtitle for the curious. Handshake stages simplified to your client → verified → scoped token. Final settlement arrow in success-green curves from the scoped-token pill back into the card. - **LibraryScene** (7 s) — cards enlarged from 340×180 to 400×220 with 36 px gaps. The "templates carry code, not credentials" sub-caption was pulled (felt on-the-nose; the detached lock and empty NOTION_API_KEY=? slot carry the story visually). - **DiscoveryScene** (3 s) — the most-iterated scene. Earlier versions had a fake "1,200+ developers building" fork counter (pulled — solo-founder, hadn't earned). Replaced with a two-lane architecture diagram that visualises "no paths cross" literally: top lane prompt → AI → code, bottom lane vault → encrypted → env, both converging at the server box on the right. v10 refinements: all seven boxes visible from frame 0 (no late server arrival), a parallel glow tour walks across both lanes simultaneously, a dashed vertical divider with a "no shared node" chip pinned in the middle, and the closing line "One sentence in. Live server out." slides down from above and lands centred while the diagram fades to 0.12 opacity behind it — no overlap. - **LogoLockup** (1.7 s) — wordmark + fade-to-black for a clean loop seam. The Subtitle / CAPTIONS layer added in v7 was pulled wholesale — owner found the kinetic-typography overlay aggressive and noted that technical terms (PKCE etc.) created friction with no payoff. Scene visuals and voice now carry the whole story; the Subtitle component file is retained for possible future use. Render pipeline (`render:mp4` / `render:webm` / `render:poster` in remotion/package.json) is unchanged. The MP4 is post-processed to H.264 Main / yuv420p / TV-range with faststart + AAC audio. The WebM is re-encoded at VP9 CRF 38 / Opus 64k to stay under the 3 MB budget. Final artefacts in apps/web/public/videos/: 2.59 MB mp4, 2.99 MB webm, 62 KB poster. ## Web integration (apps/web/components/hero-video.tsx) New client component wraps the <video> element and pins a frosted- glass mute toggle bottom-right of the player. Why not native `controls`: the browser chrome fights the section's design vocabulary and we only need one affordance — unmute — so we render exactly that. The toggle's icon flips between VolumeX (currently muted) and Volume2 (currently unmuted), accent colour switches indigo when sound is on. Initial state is muted so autoplay still fires; on unmute we call .play() defensively because mobile Safari pauses on muted-property changes mid-playback. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-28 02:31:10 +02:00
<span style={{ color: C.fgMuted, display: 'flex', alignItems: 'center', gap: 14 }}>
{countShown && (
<span style={{ color: C.accent, fontVariantNumeric: 'tabular-nums' }}>
{'< '}{countVal}{' s'}
</span>
)}
<span> running</span>
</span>
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
</div>
{LOG_LINES.map((line, i) => (
<LogLine
key={i}
label={line.label}
detail={line.detail}
localFrame={localFrame}
startFrame={LINE_START + i * LINE_STAGGER}
fps={fps}
/>
))}
</div>
{/* Server card (emerges in second half) */}
{cardIn > 0.01 && (
<ServerCard
progress={cardIn}
localFrame={localFrame}
feat: particle cloud (no discrete dots) + geo-IP country preselect on login Two coordinated polish moves the owner asked for. ## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion" Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo dots that additively saturated to near-white in dense clusters. The owner wanted no granular dots visible at all — a continuous indigo cloud that the cursor pulls toward itself. Changes: - **Render fragment**: replaced the anti-aliased disc SDF (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now a soft volume that blends seamlessly with neighbours. - **Sim fragment**: replaced the outward-gradient ring push with a mouse-halo attraction. Particles drift toward an ideal radius (~0.20) around the cursor, with exp-bell falloff so they don't collapse onto the cursor or feel influenced from across the canvas. `ringField()` helper is now unused but kept for future use. - **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier); `uBaseAlpha` 0.6→0.055. Individual particles are below the perception threshold for "dot" but 65k of them additively composite into a continuous cloud. With the much lower per-particle alpha, the cumulative brightness never saturates to white. - **ParticleField tick loop**: asymmetric ring-active fade — `alpha = 0.14` ramping in (fast cursor response), `0.012` decaying out (slow glow trail after the pointer moves away). Matches the brief "glow longer + attractive to mouse but always in motion". - **ParticleHero index.tsx**: added an always-on indigo radial gradient behind the WebGL canvas, so the hero never reads as visually empty between frames — the canvas additively paints the dynamic cloud on top. Removed the white-dot stipple from the static fallback (it was the most likely source of the "weisse punkte" complaint for any visitor on the fallback path). ## 2. SMS login — pre-select country picker from visitor's geo-IP The country picker on `/login` previously defaulted to `'CH'` for everyone. Visitors from DE / AT / US / etc. had to manually scroll to their dial code — small friction but it sits on the highest-stakes conversion step in the funnel. - **New API route** `apps/api/src/routes/geo.ts` → `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }` by reading Cloudflare's `CF-IPCountry` header. Public, no auth — reading a 2-letter country code from a geo-IP header isn't PII under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are normalised to `null`. Outside CF (dev), header is missing → null. - **Login page** picks up the result in the existing `useEffect`, guards against codes not in our country list, and calls `setCountry` to override the `'CH'` default. Stays at `'CH'` if the detection fails or the visitor is on a Tor exit. Verified live: the endpoint returns `{"country":"DE"}` from CF's German edge. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
codeSlotIn={codeSlotIn}
secretSlotIn={secretSlotIn}
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
/>
)}
feat: particle cloud (no discrete dots) + geo-IP country preselect on login Two coordinated polish moves the owner asked for. ## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion" Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo dots that additively saturated to near-white in dense clusters. The owner wanted no granular dots visible at all — a continuous indigo cloud that the cursor pulls toward itself. Changes: - **Render fragment**: replaced the anti-aliased disc SDF (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now a soft volume that blends seamlessly with neighbours. - **Sim fragment**: replaced the outward-gradient ring push with a mouse-halo attraction. Particles drift toward an ideal radius (~0.20) around the cursor, with exp-bell falloff so they don't collapse onto the cursor or feel influenced from across the canvas. `ringField()` helper is now unused but kept for future use. - **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier); `uBaseAlpha` 0.6→0.055. Individual particles are below the perception threshold for "dot" but 65k of them additively composite into a continuous cloud. With the much lower per-particle alpha, the cumulative brightness never saturates to white. - **ParticleField tick loop**: asymmetric ring-active fade — `alpha = 0.14` ramping in (fast cursor response), `0.012` decaying out (slow glow trail after the pointer moves away). Matches the brief "glow longer + attractive to mouse but always in motion". - **ParticleHero index.tsx**: added an always-on indigo radial gradient behind the WebGL canvas, so the hero never reads as visually empty between frames — the canvas additively paints the dynamic cloud on top. Removed the white-dot stipple from the static fallback (it was the most likely source of the "weisse punkte" complaint for any visitor on the fallback path). ## 2. SMS login — pre-select country picker from visitor's geo-IP The country picker on `/login` previously defaulted to `'CH'` for everyone. Visitors from DE / AT / US / etc. had to manually scroll to their dial code — small friction but it sits on the highest-stakes conversion step in the funnel. - **New API route** `apps/api/src/routes/geo.ts` → `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }` by reading Cloudflare's `CF-IPCountry` header. Public, no auth — reading a 2-letter country code from a geo-IP header isn't PII under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are normalised to `null`. Outside CF (dev), header is missing → null. - **Login page** picks up the result in the existing `useEffect`, guards against codes not in our country list, and calls `setCountry` to override the `'CH'` default. Stays at `'CH'` if the detection fails or the visitor is on a Tor exit. Verified live: the endpoint returns `{"country":"DE"}` from CF's German edge. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
{/* Isolated container caption */}
{captionIn > 0.01 && (
<div
style={{
position: 'absolute',
left: 0,
right: 0,
bottom: 180,
textAlign: 'center',
fontFamily: 'ui-monospace, SF Mono, Menlo, monospace',
fontSize: 13,
letterSpacing: 3,
textTransform: 'uppercase',
color: C.fgSubtle,
opacity: captionIn,
transform: `translateY(${interpolate(captionIn, [0, 1], [6, 0])}px)`,
}}
>
your isolated container · only you can reach it
</div>
)}
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
</div>
);
}
function LogLine({
label,
detail,
localFrame,
startFrame,
fps,
}: {
label: string;
detail: string;
localFrame: number;
startFrame: number;
fps: number;
}) {
const spring = springIn(localFrame, fps, startFrame);
const opacity = clampLerp(localFrame, startFrame, startFrame + 10);
const x = interpolate(spring, [0, 1], [-30, 0]);
// Check fills in slightly after the line slides in.
const checkFill = clampLerp(localFrame, startFrame + 6, startFrame + 14);
return (
<div
style={{
display: 'flex',
alignItems: 'center',
gap: 14,
opacity,
transform: `translateX(${x}px)`,
fontFamily: 'ui-monospace, SF Mono, Menlo, monospace',
fontSize: 18,
}}
>
{/* Checkmark circle */}
<div
style={{
width: 22,
height: 22,
borderRadius: 11,
backgroundColor: `rgba(34, 197, 94, ${checkFill * 0.18})`,
border: `1.5px solid ${C.success}`,
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
flexShrink: 0,
}}
>
<svg width="12" height="12" viewBox="0 0 12 12">
<path
d="M 2.5 6.5 L 5 9 L 9.5 3.5"
fill="none"
stroke={C.success}
strokeWidth={2}
strokeLinecap="round"
strokeLinejoin="round"
strokeDasharray={12}
strokeDashoffset={(1 - checkFill) * 12}
/>
</svg>
</div>
<span style={{ color: C.fg, minWidth: 220 }}>{label}</span>
<span style={{ color: C.fgMuted, flex: 1 }}>{detail}</span>
</div>
);
}
feat: particle cloud (no discrete dots) + geo-IP country preselect on login Two coordinated polish moves the owner asked for. ## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion" Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo dots that additively saturated to near-white in dense clusters. The owner wanted no granular dots visible at all — a continuous indigo cloud that the cursor pulls toward itself. Changes: - **Render fragment**: replaced the anti-aliased disc SDF (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now a soft volume that blends seamlessly with neighbours. - **Sim fragment**: replaced the outward-gradient ring push with a mouse-halo attraction. Particles drift toward an ideal radius (~0.20) around the cursor, with exp-bell falloff so they don't collapse onto the cursor or feel influenced from across the canvas. `ringField()` helper is now unused but kept for future use. - **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier); `uBaseAlpha` 0.6→0.055. Individual particles are below the perception threshold for "dot" but 65k of them additively composite into a continuous cloud. With the much lower per-particle alpha, the cumulative brightness never saturates to white. - **ParticleField tick loop**: asymmetric ring-active fade — `alpha = 0.14` ramping in (fast cursor response), `0.012` decaying out (slow glow trail after the pointer moves away). Matches the brief "glow longer + attractive to mouse but always in motion". - **ParticleHero index.tsx**: added an always-on indigo radial gradient behind the WebGL canvas, so the hero never reads as visually empty between frames — the canvas additively paints the dynamic cloud on top. Removed the white-dot stipple from the static fallback (it was the most likely source of the "weisse punkte" complaint for any visitor on the fallback path). ## 2. SMS login — pre-select country picker from visitor's geo-IP The country picker on `/login` previously defaulted to `'CH'` for everyone. Visitors from DE / AT / US / etc. had to manually scroll to their dial code — small friction but it sits on the highest-stakes conversion step in the funnel. - **New API route** `apps/api/src/routes/geo.ts` → `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }` by reading Cloudflare's `CF-IPCountry` header. Public, no auth — reading a 2-letter country code from a geo-IP header isn't PII under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are normalised to `null`. Outside CF (dev), header is missing → null. - **Login page** picks up the result in the existing `useEffect`, guards against codes not in our country list, and calls `setCountry` to override the `'CH'` default. Stays at `'CH'` if the detection fails or the visitor is on a Tor exit. Verified live: the endpoint returns `{"country":"DE"}` from CF's German edge. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
function ServerCard({
progress,
localFrame,
codeSlotIn,
secretSlotIn,
}: {
progress: number;
localFrame: number;
codeSlotIn: number;
secretSlotIn: number;
}) {
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
const scale = interpolate(progress, [0, 1], [0.85, 1]);
const y = interpolate(progress, [0, 1], [40, 180]);
feat: particle cloud (no discrete dots) + geo-IP country preselect on login Two coordinated polish moves the owner asked for. ## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion" Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo dots that additively saturated to near-white in dense clusters. The owner wanted no granular dots visible at all — a continuous indigo cloud that the cursor pulls toward itself. Changes: - **Render fragment**: replaced the anti-aliased disc SDF (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now a soft volume that blends seamlessly with neighbours. - **Sim fragment**: replaced the outward-gradient ring push with a mouse-halo attraction. Particles drift toward an ideal radius (~0.20) around the cursor, with exp-bell falloff so they don't collapse onto the cursor or feel influenced from across the canvas. `ringField()` helper is now unused but kept for future use. - **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier); `uBaseAlpha` 0.6→0.055. Individual particles are below the perception threshold for "dot" but 65k of them additively composite into a continuous cloud. With the much lower per-particle alpha, the cumulative brightness never saturates to white. - **ParticleField tick loop**: asymmetric ring-active fade — `alpha = 0.14` ramping in (fast cursor response), `0.012` decaying out (slow glow trail after the pointer moves away). Matches the brief "glow longer + attractive to mouse but always in motion". - **ParticleHero index.tsx**: added an always-on indigo radial gradient behind the WebGL canvas, so the hero never reads as visually empty between frames — the canvas additively paints the dynamic cloud on top. Removed the white-dot stipple from the static fallback (it was the most likely source of the "weisse punkte" complaint for any visitor on the fallback path). ## 2. SMS login — pre-select country picker from visitor's geo-IP The country picker on `/login` previously defaulted to `'CH'` for everyone. Visitors from DE / AT / US / etc. had to manually scroll to their dial code — small friction but it sits on the highest-stakes conversion step in the funnel. - **New API route** `apps/api/src/routes/geo.ts` → `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }` by reading Cloudflare's `CF-IPCountry` header. Public, no auth — reading a 2-letter country code from a geo-IP header isn't PII under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are normalised to `null`. Outside CF (dev), header is missing → null. - **Login page** picks up the result in the existing `useEffect`, guards against codes not in our country list, and calls `setCountry` to override the `'CH'` default. Stays at `'CH'` if the detection fails or the visitor is on a Tor exit. Verified live: the endpoint returns `{"country":"DE"}` from CF's German edge. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
// Live dot pulses once the slots have arrived.
const liveOn = secretSlotIn > 0.6;
const pulsePhase = (localFrame - (SLOTS_START + 18)) / 30;
const livePulse = liveOn
? 0.6 + 0.4 * Math.sin(pulsePhase * Math.PI * 2)
: 0;
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
return (
<div
style={{
position: 'absolute',
left: '50%',
top: '50%',
transform: `translate(-50%, calc(-50% + ${y}px)) scale(${scale})`,
opacity: progress,
}}
>
<div
style={{
feat: particle cloud (no discrete dots) + geo-IP country preselect on login Two coordinated polish moves the owner asked for. ## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion" Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo dots that additively saturated to near-white in dense clusters. The owner wanted no granular dots visible at all — a continuous indigo cloud that the cursor pulls toward itself. Changes: - **Render fragment**: replaced the anti-aliased disc SDF (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now a soft volume that blends seamlessly with neighbours. - **Sim fragment**: replaced the outward-gradient ring push with a mouse-halo attraction. Particles drift toward an ideal radius (~0.20) around the cursor, with exp-bell falloff so they don't collapse onto the cursor or feel influenced from across the canvas. `ringField()` helper is now unused but kept for future use. - **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier); `uBaseAlpha` 0.6→0.055. Individual particles are below the perception threshold for "dot" but 65k of them additively composite into a continuous cloud. With the much lower per-particle alpha, the cumulative brightness never saturates to white. - **ParticleField tick loop**: asymmetric ring-active fade — `alpha = 0.14` ramping in (fast cursor response), `0.012` decaying out (slow glow trail after the pointer moves away). Matches the brief "glow longer + attractive to mouse but always in motion". - **ParticleHero index.tsx**: added an always-on indigo radial gradient behind the WebGL canvas, so the hero never reads as visually empty between frames — the canvas additively paints the dynamic cloud on top. Removed the white-dot stipple from the static fallback (it was the most likely source of the "weisse punkte" complaint for any visitor on the fallback path). ## 2. SMS login — pre-select country picker from visitor's geo-IP The country picker on `/login` previously defaulted to `'CH'` for everyone. Visitors from DE / AT / US / etc. had to manually scroll to their dial code — small friction but it sits on the highest-stakes conversion step in the funnel. - **New API route** `apps/api/src/routes/geo.ts` → `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }` by reading Cloudflare's `CF-IPCountry` header. Public, no auth — reading a 2-letter country code from a geo-IP header isn't PII under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are normalised to `null`. Outside CF (dev), header is missing → null. - **Login page** picks up the result in the existing `useEffect`, guards against codes not in our country list, and calls `setCountry` to override the `'CH'` default. Stays at `'CH'` if the detection fails or the visitor is on a Tor exit. Verified live: the endpoint returns `{"country":"DE"}` from CF's German edge. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
width: 540,
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
backgroundColor: C.bgElevated,
border: `1.5px solid ${C.accent}`,
borderRadius: 16,
padding: '24px 28px',
boxShadow: `0 0 0 5px ${C.accentGlow}, 0 24px 70px rgba(0,0,0,0.6)`,
feat: particle cloud (no discrete dots) + geo-IP country preselect on login Two coordinated polish moves the owner asked for. ## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion" Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo dots that additively saturated to near-white in dense clusters. The owner wanted no granular dots visible at all — a continuous indigo cloud that the cursor pulls toward itself. Changes: - **Render fragment**: replaced the anti-aliased disc SDF (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now a soft volume that blends seamlessly with neighbours. - **Sim fragment**: replaced the outward-gradient ring push with a mouse-halo attraction. Particles drift toward an ideal radius (~0.20) around the cursor, with exp-bell falloff so they don't collapse onto the cursor or feel influenced from across the canvas. `ringField()` helper is now unused but kept for future use. - **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier); `uBaseAlpha` 0.6→0.055. Individual particles are below the perception threshold for "dot" but 65k of them additively composite into a continuous cloud. With the much lower per-particle alpha, the cumulative brightness never saturates to white. - **ParticleField tick loop**: asymmetric ring-active fade — `alpha = 0.14` ramping in (fast cursor response), `0.012` decaying out (slow glow trail after the pointer moves away). Matches the brief "glow longer + attractive to mouse but always in motion". - **ParticleHero index.tsx**: added an always-on indigo radial gradient behind the WebGL canvas, so the hero never reads as visually empty between frames — the canvas additively paints the dynamic cloud on top. Removed the white-dot stipple from the static fallback (it was the most likely source of the "weisse punkte" complaint for any visitor on the fallback path). ## 2. SMS login — pre-select country picker from visitor's geo-IP The country picker on `/login` previously defaulted to `'CH'` for everyone. Visitors from DE / AT / US / etc. had to manually scroll to their dial code — small friction but it sits on the highest-stakes conversion step in the funnel. - **New API route** `apps/api/src/routes/geo.ts` → `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }` by reading Cloudflare's `CF-IPCountry` header. Public, no auth — reading a 2-letter country code from a geo-IP header isn't PII under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are normalised to `null`. Outside CF (dev), header is missing → null. - **Login page** picks up the result in the existing `useEffect`, guards against codes not in our country list, and calls `setCountry` to override the `'CH'` default. Stays at `'CH'` if the detection fails or the visitor is on a Tor exit. Verified live: the endpoint returns `{"country":"DE"}` from CF's German edge. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
position: 'relative',
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
}}
>
{/* Header row: title + live dot */}
<div
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
marginBottom: 18,
}}
>
<div
style={{
fontFamily: 'ui-monospace, SF Mono, Menlo, monospace',
fontSize: 20,
color: C.fg,
letterSpacing: 0.2,
}}
>
notion-search
</div>
<div
style={{
display: 'flex',
alignItems: 'center',
gap: 8,
fontFamily: 'ui-monospace, SF Mono, Menlo, monospace',
fontSize: 12,
feat: particle cloud (no discrete dots) + geo-IP country preselect on login Two coordinated polish moves the owner asked for. ## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion" Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo dots that additively saturated to near-white in dense clusters. The owner wanted no granular dots visible at all — a continuous indigo cloud that the cursor pulls toward itself. Changes: - **Render fragment**: replaced the anti-aliased disc SDF (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now a soft volume that blends seamlessly with neighbours. - **Sim fragment**: replaced the outward-gradient ring push with a mouse-halo attraction. Particles drift toward an ideal radius (~0.20) around the cursor, with exp-bell falloff so they don't collapse onto the cursor or feel influenced from across the canvas. `ringField()` helper is now unused but kept for future use. - **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier); `uBaseAlpha` 0.6→0.055. Individual particles are below the perception threshold for "dot" but 65k of them additively composite into a continuous cloud. With the much lower per-particle alpha, the cumulative brightness never saturates to white. - **ParticleField tick loop**: asymmetric ring-active fade — `alpha = 0.14` ramping in (fast cursor response), `0.012` decaying out (slow glow trail after the pointer moves away). Matches the brief "glow longer + attractive to mouse but always in motion". - **ParticleHero index.tsx**: added an always-on indigo radial gradient behind the WebGL canvas, so the hero never reads as visually empty between frames — the canvas additively paints the dynamic cloud on top. Removed the white-dot stipple from the static fallback (it was the most likely source of the "weisse punkte" complaint for any visitor on the fallback path). ## 2. SMS login — pre-select country picker from visitor's geo-IP The country picker on `/login` previously defaulted to `'CH'` for everyone. Visitors from DE / AT / US / etc. had to manually scroll to their dial code — small friction but it sits on the highest-stakes conversion step in the funnel. - **New API route** `apps/api/src/routes/geo.ts` → `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }` by reading Cloudflare's `CF-IPCountry` header. Public, no auth — reading a 2-letter country code from a geo-IP header isn't PII under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are normalised to `null`. Outside CF (dev), header is missing → null. - **Login page** picks up the result in the existing `useEffect`, guards against codes not in our country list, and calls `setCountry` to override the `'CH'` default. Stays at `'CH'` if the detection fails or the visitor is on a Tor exit. Verified live: the endpoint returns `{"country":"DE"}` from CF's German edge. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
color: liveOn ? C.success : C.fgSubtle,
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
letterSpacing: 1.5,
textTransform: 'uppercase',
feat: particle cloud (no discrete dots) + geo-IP country preselect on login Two coordinated polish moves the owner asked for. ## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion" Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo dots that additively saturated to near-white in dense clusters. The owner wanted no granular dots visible at all — a continuous indigo cloud that the cursor pulls toward itself. Changes: - **Render fragment**: replaced the anti-aliased disc SDF (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now a soft volume that blends seamlessly with neighbours. - **Sim fragment**: replaced the outward-gradient ring push with a mouse-halo attraction. Particles drift toward an ideal radius (~0.20) around the cursor, with exp-bell falloff so they don't collapse onto the cursor or feel influenced from across the canvas. `ringField()` helper is now unused but kept for future use. - **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier); `uBaseAlpha` 0.6→0.055. Individual particles are below the perception threshold for "dot" but 65k of them additively composite into a continuous cloud. With the much lower per-particle alpha, the cumulative brightness never saturates to white. - **ParticleField tick loop**: asymmetric ring-active fade — `alpha = 0.14` ramping in (fast cursor response), `0.012` decaying out (slow glow trail after the pointer moves away). Matches the brief "glow longer + attractive to mouse but always in motion". - **ParticleHero index.tsx**: added an always-on indigo radial gradient behind the WebGL canvas, so the hero never reads as visually empty between frames — the canvas additively paints the dynamic cloud on top. Removed the white-dot stipple from the static fallback (it was the most likely source of the "weisse punkte" complaint for any visitor on the fallback path). ## 2. SMS login — pre-select country picker from visitor's geo-IP The country picker on `/login` previously defaulted to `'CH'` for everyone. Visitors from DE / AT / US / etc. had to manually scroll to their dial code — small friction but it sits on the highest-stakes conversion step in the funnel. - **New API route** `apps/api/src/routes/geo.ts` → `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }` by reading Cloudflare's `CF-IPCountry` header. Public, no auth — reading a 2-letter country code from a geo-IP header isn't PII under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are normalised to `null`. Outside CF (dev), header is missing → null. - **Login page** picks up the result in the existing `useEffect`, guards against codes not in our country list, and calls `setCountry` to override the `'CH'` default. Stays at `'CH'` if the detection fails or the visitor is on a Tor exit. Verified live: the endpoint returns `{"country":"DE"}` from CF's German edge. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
opacity: 0.4 + 0.6 * Math.min(1, secretSlotIn),
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
}}
>
<div
style={{
width: 8,
height: 8,
borderRadius: 4,
feat: particle cloud (no discrete dots) + geo-IP country preselect on login Two coordinated polish moves the owner asked for. ## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion" Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo dots that additively saturated to near-white in dense clusters. The owner wanted no granular dots visible at all — a continuous indigo cloud that the cursor pulls toward itself. Changes: - **Render fragment**: replaced the anti-aliased disc SDF (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now a soft volume that blends seamlessly with neighbours. - **Sim fragment**: replaced the outward-gradient ring push with a mouse-halo attraction. Particles drift toward an ideal radius (~0.20) around the cursor, with exp-bell falloff so they don't collapse onto the cursor or feel influenced from across the canvas. `ringField()` helper is now unused but kept for future use. - **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier); `uBaseAlpha` 0.6→0.055. Individual particles are below the perception threshold for "dot" but 65k of them additively composite into a continuous cloud. With the much lower per-particle alpha, the cumulative brightness never saturates to white. - **ParticleField tick loop**: asymmetric ring-active fade — `alpha = 0.14` ramping in (fast cursor response), `0.012` decaying out (slow glow trail after the pointer moves away). Matches the brief "glow longer + attractive to mouse but always in motion". - **ParticleHero index.tsx**: added an always-on indigo radial gradient behind the WebGL canvas, so the hero never reads as visually empty between frames — the canvas additively paints the dynamic cloud on top. Removed the white-dot stipple from the static fallback (it was the most likely source of the "weisse punkte" complaint for any visitor on the fallback path). ## 2. SMS login — pre-select country picker from visitor's geo-IP The country picker on `/login` previously defaulted to `'CH'` for everyone. Visitors from DE / AT / US / etc. had to manually scroll to their dial code — small friction but it sits on the highest-stakes conversion step in the funnel. - **New API route** `apps/api/src/routes/geo.ts` → `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }` by reading Cloudflare's `CF-IPCountry` header. Public, no auth — reading a 2-letter country code from a geo-IP header isn't PII under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are normalised to `null`. Outside CF (dev), header is missing → null. - **Login page** picks up the result in the existing `useEffect`, guards against codes not in our country list, and calls `setCountry` to override the `'CH'` default. Stays at `'CH'` if the detection fails or the visitor is on a Tor exit. Verified live: the endpoint returns `{"country":"DE"}` from CF's German edge. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
backgroundColor: liveOn ? C.success : C.fgSubtle,
boxShadow: liveOn ? `0 0 ${10 * livePulse}px ${C.success}` : 'none',
opacity: liveOn ? 0.5 + 0.5 * livePulse : 0.5,
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
}}
/>
feat: particle cloud (no discrete dots) + geo-IP country preselect on login Two coordinated polish moves the owner asked for. ## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion" Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo dots that additively saturated to near-white in dense clusters. The owner wanted no granular dots visible at all — a continuous indigo cloud that the cursor pulls toward itself. Changes: - **Render fragment**: replaced the anti-aliased disc SDF (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now a soft volume that blends seamlessly with neighbours. - **Sim fragment**: replaced the outward-gradient ring push with a mouse-halo attraction. Particles drift toward an ideal radius (~0.20) around the cursor, with exp-bell falloff so they don't collapse onto the cursor or feel influenced from across the canvas. `ringField()` helper is now unused but kept for future use. - **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier); `uBaseAlpha` 0.6→0.055. Individual particles are below the perception threshold for "dot" but 65k of them additively composite into a continuous cloud. With the much lower per-particle alpha, the cumulative brightness never saturates to white. - **ParticleField tick loop**: asymmetric ring-active fade — `alpha = 0.14` ramping in (fast cursor response), `0.012` decaying out (slow glow trail after the pointer moves away). Matches the brief "glow longer + attractive to mouse but always in motion". - **ParticleHero index.tsx**: added an always-on indigo radial gradient behind the WebGL canvas, so the hero never reads as visually empty between frames — the canvas additively paints the dynamic cloud on top. Removed the white-dot stipple from the static fallback (it was the most likely source of the "weisse punkte" complaint for any visitor on the fallback path). ## 2. SMS login — pre-select country picker from visitor's geo-IP The country picker on `/login` previously defaulted to `'CH'` for everyone. Visitors from DE / AT / US / etc. had to manually scroll to their dial code — small friction but it sits on the highest-stakes conversion step in the funnel. - **New API route** `apps/api/src/routes/geo.ts` → `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }` by reading Cloudflare's `CF-IPCountry` header. Public, no auth — reading a 2-letter country code from a geo-IP header isn't PII under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are normalised to `null`. Outside CF (dev), header is missing → null. - **Login page** picks up the result in the existing `useEffect`, guards against codes not in our country list, and calls `setCountry` to override the `'CH'` default. Stays at `'CH'` if the detection fails or the visitor is on a Tor exit. Verified live: the endpoint returns `{"country":"DE"}` from CF's German edge. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
{liveOn ? 'live' : 'starting'}
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
</div>
</div>
feat: particle cloud (no discrete dots) + geo-IP country preselect on login Two coordinated polish moves the owner asked for. ## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion" Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo dots that additively saturated to near-white in dense clusters. The owner wanted no granular dots visible at all — a continuous indigo cloud that the cursor pulls toward itself. Changes: - **Render fragment**: replaced the anti-aliased disc SDF (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now a soft volume that blends seamlessly with neighbours. - **Sim fragment**: replaced the outward-gradient ring push with a mouse-halo attraction. Particles drift toward an ideal radius (~0.20) around the cursor, with exp-bell falloff so they don't collapse onto the cursor or feel influenced from across the canvas. `ringField()` helper is now unused but kept for future use. - **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier); `uBaseAlpha` 0.6→0.055. Individual particles are below the perception threshold for "dot" but 65k of them additively composite into a continuous cloud. With the much lower per-particle alpha, the cumulative brightness never saturates to white. - **ParticleField tick loop**: asymmetric ring-active fade — `alpha = 0.14` ramping in (fast cursor response), `0.012` decaying out (slow glow trail after the pointer moves away). Matches the brief "glow longer + attractive to mouse but always in motion". - **ParticleHero index.tsx**: added an always-on indigo radial gradient behind the WebGL canvas, so the hero never reads as visually empty between frames — the canvas additively paints the dynamic cloud on top. Removed the white-dot stipple from the static fallback (it was the most likely source of the "weisse punkte" complaint for any visitor on the fallback path). ## 2. SMS login — pre-select country picker from visitor's geo-IP The country picker on `/login` previously defaulted to `'CH'` for everyone. Visitors from DE / AT / US / etc. had to manually scroll to their dial code — small friction but it sits on the highest-stakes conversion step in the funnel. - **New API route** `apps/api/src/routes/geo.ts` → `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }` by reading Cloudflare's `CF-IPCountry` header. Public, no auth — reading a 2-letter country code from a geo-IP header isn't PII under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are normalised to `null`. Outside CF (dev), header is missing → null. - **Login page** picks up the result in the existing `useEffect`, guards against codes not in our country list, and calls `setCountry` to override the `'CH'` default. Stays at `'CH'` if the detection fails or the visitor is on a Tor exit. Verified live: the endpoint returns `{"country":"DE"}` from CF's German edge. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
{/* Slot pills row */}
<div
style={{
display: 'flex',
gap: 12,
marginBottom: 18,
position: 'relative',
minHeight: 38,
}}
>
{/* code slot — arrives from the left */}
<SlotPill
label="code"
kind="code"
in={codeSlotIn}
fromX={-200}
/>
{/* secret slot — arrives from the right */}
<SlotPill
label="NOTION_API_KEY"
kind="secret"
in={secretSlotIn}
fromX={200}
/>
</div>
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
{/* Tool rows */}
<ToolRow name="search_pages" desc="full-text query" />
<div style={{ height: 8 }} />
<ToolRow name="get_page_content" desc="fetch by id" />
</div>
</div>
);
}
feat: particle cloud (no discrete dots) + geo-IP country preselect on login Two coordinated polish moves the owner asked for. ## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion" Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo dots that additively saturated to near-white in dense clusters. The owner wanted no granular dots visible at all — a continuous indigo cloud that the cursor pulls toward itself. Changes: - **Render fragment**: replaced the anti-aliased disc SDF (`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff (`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now a soft volume that blends seamlessly with neighbours. - **Sim fragment**: replaced the outward-gradient ring push with a mouse-halo attraction. Particles drift toward an ideal radius (~0.20) around the cursor, with exp-bell falloff so they don't collapse onto the cursor or feel influenced from across the canvas. `ringField()` helper is now unused but kept for future use. - **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier); `uBaseAlpha` 0.6→0.055. Individual particles are below the perception threshold for "dot" but 65k of them additively composite into a continuous cloud. With the much lower per-particle alpha, the cumulative brightness never saturates to white. - **ParticleField tick loop**: asymmetric ring-active fade — `alpha = 0.14` ramping in (fast cursor response), `0.012` decaying out (slow glow trail after the pointer moves away). Matches the brief "glow longer + attractive to mouse but always in motion". - **ParticleHero index.tsx**: added an always-on indigo radial gradient behind the WebGL canvas, so the hero never reads as visually empty between frames — the canvas additively paints the dynamic cloud on top. Removed the white-dot stipple from the static fallback (it was the most likely source of the "weisse punkte" complaint for any visitor on the fallback path). ## 2. SMS login — pre-select country picker from visitor's geo-IP The country picker on `/login` previously defaulted to `'CH'` for everyone. Visitors from DE / AT / US / etc. had to manually scroll to their dial code — small friction but it sits on the highest-stakes conversion step in the funnel. - **New API route** `apps/api/src/routes/geo.ts` → `GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }` by reading Cloudflare's `CF-IPCountry` header. Public, no auth — reading a 2-letter country code from a geo-IP header isn't PII under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are normalised to `null`. Outside CF (dev), header is missing → null. - **Login page** picks up the result in the existing `useEffect`, guards against codes not in our country list, and calls `setCountry` to override the `'CH'` default. Stays at `'CH'` if the detection fails or the visitor is on a Tor exit. Verified live: the endpoint returns `{"country":"DE"}` from CF's German edge. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
function SlotPill({
label,
kind,
in: progress,
fromX,
}: {
label: string;
kind: 'code' | 'secret';
in: number;
fromX: number;
}) {
const x = interpolate(progress, [0, 1], [fromX, 0]);
const opacity = clampLerp(progress, 0.05, 0.6);
const isSecret = kind === 'secret';
return (
<div
style={{
display: 'flex',
alignItems: 'center',
gap: 8,
padding: '8px 14px',
backgroundColor: isSecret ? 'rgba(99,102,241,0.10)' : C.bgSubtle,
border: `1px solid ${isSecret ? C.accentDim : C.borderStrong}`,
borderRadius: 999,
fontFamily: 'ui-monospace, SF Mono, Menlo, monospace',
fontSize: 13,
color: isSecret ? C.accent : C.fg,
letterSpacing: 0.5,
opacity,
transform: `translateX(${x}px)`,
}}
>
{isSecret ? (
<MiniLockIcon />
) : (
<span
style={{
display: 'inline-flex',
width: 14,
height: 14,
alignItems: 'center',
justifyContent: 'center',
color: C.fgMuted,
fontSize: 13,
}}
>
{'<>'}
</span>
)}
<span>{label}</span>
</div>
);
}
function MiniLockIcon() {
return (
<svg width="13" height="13" viewBox="0 0 16 16" fill="none">
<path d="M 5 8 L 5 6 A 3 3 0 0 1 11 6 L 11 8" stroke={C.accent} strokeWidth={1.4} fill="none" />
<rect x="3.5" y="7.5" width="9" height="7" rx="1.5" fill="rgba(99,102,241,0.20)" stroke={C.accent} strokeWidth={1.4} />
<circle cx="8" cy="11" r="1" fill={C.accent} />
</svg>
);
}
feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
function ToolRow({ name, desc }: { name: string; desc: string }) {
return (
<div
style={{
display: 'flex',
alignItems: 'center',
gap: 12,
padding: '10px 14px',
backgroundColor: C.bgSubtle,
border: `1px solid ${C.border}`,
borderRadius: 10,
fontFamily: 'ui-monospace, SF Mono, Menlo, monospace',
}}
>
<div style={{ width: 6, height: 6, borderRadius: 3, backgroundColor: C.accent }} />
<span style={{ color: C.fg, fontSize: 16, minWidth: 200 }}>{name}</span>
<span style={{ color: C.fgSubtle, fontSize: 14, flex: 1 }}>{desc}</span>
</div>
);
}