2026-05-27 12:05:28 +02:00
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'use client';
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import {
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AnimatePresence,
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motion,
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useMotionValue,
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useReducedMotion,
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useSpring,
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useTransform,
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} from 'framer-motion';
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import { useEffect, useRef, useState } from 'react';
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interface Step {
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label: string; // file-name badge top-left
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badge: string; // "01 · Describe" badge top-right
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code: string;
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}
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feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion
Three coordinated polish items requested:
1. **Hero step-rotator tiles fit mobile without horizontal scroll.**
The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar.
2. **ParticleHero — more volumetric, slower, steadier at load-in.**
The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter.
Render uniforms tuned:
- `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier)
- `uBaseAlpha` 0.42 → 0.60
Simulation shader tuned:
- Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed)
- Drift velocity magnitude 0.045 → 0.028
- Ring breathing noise time scale 0.35 → 0.22
- Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42
Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter.
3. **FAQ collapsed into a native `<details>` accordion.**
Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold.
Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
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// Snippets are deliberately short — they have to fit in a tile that
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// shrinks to roughly 295 px wide on a 375 px mobile viewport, with
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// monospace 12.5 px. Long lines (URLs especially) get truncated to a
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// recognisable shape (`mcp/notion-x9`) so we never need horizontal
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// scrolling inside the tile. `whitespace-pre-wrap` on the <pre> below
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// lets any remaining over-width tokens (e.g. someone shrinks the
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// viewport to 320 px) wrap instead of overflowing.
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feat: particle cloud (no discrete dots) + geo-IP country preselect on login
Two coordinated polish moves the owner asked for.
## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion"
Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo
dots that additively saturated to near-white in dense clusters. The
owner wanted no granular dots visible at all — a continuous indigo
cloud that the cursor pulls toward itself.
Changes:
- **Render fragment**: replaced the anti-aliased disc SDF
(`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff
(`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now
a soft volume that blends seamlessly with neighbours.
- **Sim fragment**: replaced the outward-gradient ring push with a
mouse-halo attraction. Particles drift toward an ideal radius
(~0.20) around the cursor, with exp-bell falloff so they don't
collapse onto the cursor or feel influenced from across the canvas.
`ringField()` helper is now unused but kept for future use.
- **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier);
`uBaseAlpha` 0.6→0.055. Individual particles are below the
perception threshold for "dot" but 65k of them additively composite
into a continuous cloud. With the much lower per-particle alpha,
the cumulative brightness never saturates to white.
- **ParticleField tick loop**: asymmetric ring-active fade — `alpha
= 0.14` ramping in (fast cursor response), `0.012` decaying out
(slow glow trail after the pointer moves away). Matches the brief
"glow longer + attractive to mouse but always in motion".
- **ParticleHero index.tsx**: added an always-on indigo radial
gradient behind the WebGL canvas, so the hero never reads as
visually empty between frames — the canvas additively paints the
dynamic cloud on top. Removed the white-dot stipple from the
static fallback (it was the most likely source of the "weisse
punkte" complaint for any visitor on the fallback path).
## 2. SMS login — pre-select country picker from visitor's geo-IP
The country picker on `/login` previously defaulted to `'CH'` for
everyone. Visitors from DE / AT / US / etc. had to manually scroll
to their dial code — small friction but it sits on the highest-stakes
conversion step in the funnel.
- **New API route** `apps/api/src/routes/geo.ts` →
`GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }`
by reading Cloudflare's `CF-IPCountry` header. Public, no auth —
reading a 2-letter country code from a geo-IP header isn't PII
under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are
normalised to `null`. Outside CF (dev), header is missing → null.
- **Login page** picks up the result in the existing `useEffect`,
guards against codes not in our country list, and calls `setCountry`
to override the `'CH'` default. Stays at `'CH'` if the detection
fails or the visitor is on a Tor exit. Verified live: the endpoint
returns `{"country":"DE"}` from CF's German edge.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
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// The prompt deliberately mentions the secret NAME (`NOTION_API_KEY`)
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// but never its value — the value goes into the encrypted vault in a
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// separate, backend-only flow (step 02 below). This wording mirrors
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// what the actual product UI accepts.
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2026-05-27 12:05:28 +02:00
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const STEPS: Step[] = [
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{
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label: 'prompt.txt',
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badge: '01 · Describe',
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feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion
Three coordinated polish items requested:
1. **Hero step-rotator tiles fit mobile without horizontal scroll.**
The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar.
2. **ParticleHero — more volumetric, slower, steadier at load-in.**
The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter.
Render uniforms tuned:
- `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier)
- `uBaseAlpha` 0.42 → 0.60
Simulation shader tuned:
- Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed)
- Drift velocity magnitude 0.045 → 0.028
- Ring breathing noise time scale 0.35 → 0.22
- Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42
Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter.
3. **FAQ collapsed into a native `<details>` accordion.**
Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold.
Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
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code: `Build an MCP server that
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searches our Notion workspace.
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Tools: search_pages, get_page
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feat: particle cloud (no discrete dots) + geo-IP country preselect on login
Two coordinated polish moves the owner asked for.
## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion"
Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo
dots that additively saturated to near-white in dense clusters. The
owner wanted no granular dots visible at all — a continuous indigo
cloud that the cursor pulls toward itself.
Changes:
- **Render fragment**: replaced the anti-aliased disc SDF
(`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff
(`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now
a soft volume that blends seamlessly with neighbours.
- **Sim fragment**: replaced the outward-gradient ring push with a
mouse-halo attraction. Particles drift toward an ideal radius
(~0.20) around the cursor, with exp-bell falloff so they don't
collapse onto the cursor or feel influenced from across the canvas.
`ringField()` helper is now unused but kept for future use.
- **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier);
`uBaseAlpha` 0.6→0.055. Individual particles are below the
perception threshold for "dot" but 65k of them additively composite
into a continuous cloud. With the much lower per-particle alpha,
the cumulative brightness never saturates to white.
- **ParticleField tick loop**: asymmetric ring-active fade — `alpha
= 0.14` ramping in (fast cursor response), `0.012` decaying out
(slow glow trail after the pointer moves away). Matches the brief
"glow longer + attractive to mouse but always in motion".
- **ParticleHero index.tsx**: added an always-on indigo radial
gradient behind the WebGL canvas, so the hero never reads as
visually empty between frames — the canvas additively paints the
dynamic cloud on top. Removed the white-dot stipple from the
static fallback (it was the most likely source of the "weisse
punkte" complaint for any visitor on the fallback path).
## 2. SMS login — pre-select country picker from visitor's geo-IP
The country picker on `/login` previously defaulted to `'CH'` for
everyone. Visitors from DE / AT / US / etc. had to manually scroll
to their dial code — small friction but it sits on the highest-stakes
conversion step in the funnel.
- **New API route** `apps/api/src/routes/geo.ts` →
`GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }`
by reading Cloudflare's `CF-IPCountry` header. Public, no auth —
reading a 2-letter country code from a geo-IP header isn't PII
under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are
normalised to `null`. Outside CF (dev), header is missing → null.
- **Login page** picks up the result in the existing `useEffect`,
guards against codes not in our country list, and calls `setCountry`
to override the `'CH'` default. Stays at `'CH'` if the detection
fails or the visitor is on a Tor exit. Verified live: the endpoint
returns `{"country":"DE"}` from CF's German edge.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
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Needs: NOTION_API_KEY`,
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},
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{
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label: 'secrets.vault',
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badge: '02 · Secure',
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code: `NOTION_API_KEY = secret_••••••3a8f
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NOTION_DB_ID = db_••••••f12c
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🔒 AES-256, encrypted at rest
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never sent to the AI`,
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2026-05-27 12:05:28 +02:00
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},
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{
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label: 'build.log',
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feat: particle cloud (no discrete dots) + geo-IP country preselect on login
Two coordinated polish moves the owner asked for.
## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion"
Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo
dots that additively saturated to near-white in dense clusters. The
owner wanted no granular dots visible at all — a continuous indigo
cloud that the cursor pulls toward itself.
Changes:
- **Render fragment**: replaced the anti-aliased disc SDF
(`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff
(`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now
a soft volume that blends seamlessly with neighbours.
- **Sim fragment**: replaced the outward-gradient ring push with a
mouse-halo attraction. Particles drift toward an ideal radius
(~0.20) around the cursor, with exp-bell falloff so they don't
collapse onto the cursor or feel influenced from across the canvas.
`ringField()` helper is now unused but kept for future use.
- **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier);
`uBaseAlpha` 0.6→0.055. Individual particles are below the
perception threshold for "dot" but 65k of them additively composite
into a continuous cloud. With the much lower per-particle alpha,
the cumulative brightness never saturates to white.
- **ParticleField tick loop**: asymmetric ring-active fade — `alpha
= 0.14` ramping in (fast cursor response), `0.012` decaying out
(slow glow trail after the pointer moves away). Matches the brief
"glow longer + attractive to mouse but always in motion".
- **ParticleHero index.tsx**: added an always-on indigo radial
gradient behind the WebGL canvas, so the hero never reads as
visually empty between frames — the canvas additively paints the
dynamic cloud on top. Removed the white-dot stipple from the
static fallback (it was the most likely source of the "weisse
punkte" complaint for any visitor on the fallback path).
## 2. SMS login — pre-select country picker from visitor's geo-IP
The country picker on `/login` previously defaulted to `'CH'` for
everyone. Visitors from DE / AT / US / etc. had to manually scroll
to their dial code — small friction but it sits on the highest-stakes
conversion step in the funnel.
- **New API route** `apps/api/src/routes/geo.ts` →
`GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }`
by reading Cloudflare's `CF-IPCountry` header. Public, no auth —
reading a 2-letter country code from a geo-IP header isn't PII
under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are
normalised to `null`. Outside CF (dev), header is missing → null.
- **Login page** picks up the result in the existing `useEffect`,
guards against codes not in our country list, and calls `setCountry`
to override the `'CH'` default. Stays at `'CH'` if the detection
fails or the visitor is on a Tor exit. Verified live: the endpoint
returns `{"country":"DE"}` from CF's German edge.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
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badge: '03 · Generate',
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feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion
Three coordinated polish items requested:
1. **Hero step-rotator tiles fit mobile without horizontal scroll.**
The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar.
2. **ParticleHero — more volumetric, slower, steadier at load-in.**
The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter.
Render uniforms tuned:
- `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier)
- `uBaseAlpha` 0.42 → 0.60
Simulation shader tuned:
- Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed)
- Drift velocity magnitude 0.045 → 0.028
- Ring breathing noise time scale 0.35 → 0.22
- Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42
Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter.
3. **FAQ collapsed into a native `<details>` accordion.**
Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold.
Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
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code: `✓ Generating spec (2 tools)
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✓ Static checks passed
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✓ Building image 17.2s
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✓ Deploying ok
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✓ Live → mcp/notion-x9`,
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2026-05-27 12:05:28 +02:00
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},
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{
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feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion
Three coordinated polish items requested:
1. **Hero step-rotator tiles fit mobile without horizontal scroll.**
The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar.
2. **ParticleHero — more volumetric, slower, steadier at load-in.**
The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter.
Render uniforms tuned:
- `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier)
- `uBaseAlpha` 0.42 → 0.60
Simulation shader tuned:
- Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed)
- Drift velocity magnitude 0.045 → 0.028
- Ring breathing noise time scale 0.35 → 0.22
- Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42
Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter.
3. **FAQ collapsed into a native `<details>` accordion.**
Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold.
Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
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label: 'claude.config.json',
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feat: particle cloud (no discrete dots) + geo-IP country preselect on login
Two coordinated polish moves the owner asked for.
## 1. Hero particle field — "no white dots, just a glow that follows the mouse and is always in motion"
Previous tuning (uPointSize 2.8, uBaseAlpha 0.6) gave discrete indigo
dots that additively saturated to near-white in dense clusters. The
owner wanted no granular dots visible at all — a continuous indigo
cloud that the cursor pulls toward itself.
Changes:
- **Render fragment**: replaced the anti-aliased disc SDF
(`smoothstep(0.5, 0.42, d)` — hard edge) with a Gaussian falloff
(`exp(-d * d * 6.0)` — smooth blob, no edge). Each particle is now
a soft volume that blends seamlessly with neighbours.
- **Sim fragment**: replaced the outward-gradient ring push with a
mouse-halo attraction. Particles drift toward an ideal radius
(~0.20) around the cursor, with exp-bell falloff so they don't
collapse onto the cursor or feel influenced from across the canvas.
`ringField()` helper is now unused but kept for future use.
- **JS uniforms**: `uPointSize` 2.8→14 (256-tier) / 3.6→20 (128-tier);
`uBaseAlpha` 0.6→0.055. Individual particles are below the
perception threshold for "dot" but 65k of them additively composite
into a continuous cloud. With the much lower per-particle alpha,
the cumulative brightness never saturates to white.
- **ParticleField tick loop**: asymmetric ring-active fade — `alpha
= 0.14` ramping in (fast cursor response), `0.012` decaying out
(slow glow trail after the pointer moves away). Matches the brief
"glow longer + attractive to mouse but always in motion".
- **ParticleHero index.tsx**: added an always-on indigo radial
gradient behind the WebGL canvas, so the hero never reads as
visually empty between frames — the canvas additively paints the
dynamic cloud on top. Removed the white-dot stipple from the
static fallback (it was the most likely source of the "weisse
punkte" complaint for any visitor on the fallback path).
## 2. SMS login — pre-select country picker from visitor's geo-IP
The country picker on `/login` previously defaulted to `'CH'` for
everyone. Visitors from DE / AT / US / etc. had to manually scroll
to their dial code — small friction but it sits on the highest-stakes
conversion step in the funnel.
- **New API route** `apps/api/src/routes/geo.ts` →
`GET /v1/geo/country` returns `{ country: 'CH' | 'DE' | … | null }`
by reading Cloudflare's `CF-IPCountry` header. Public, no auth —
reading a 2-letter country code from a geo-IP header isn't PII
under GDPR / DSG. `'XX'` and `'T1'` (CF's "unknown" + Tor) are
normalised to `null`. Outside CF (dev), header is missing → null.
- **Login page** picks up the result in the existing `useEffect`,
guards against codes not in our country list, and calls `setCountry`
to override the `'CH'` default. Stays at `'CH'` if the detection
fails or the visitor is on a Tor exit. Verified live: the endpoint
returns `{"country":"DE"}` from CF's German edge.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:17:20 +02:00
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badge: '04 · Connect',
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2026-05-27 12:05:28 +02:00
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code: `{
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"mcpServers": {
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"notion": {
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feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion
Three coordinated polish items requested:
1. **Hero step-rotator tiles fit mobile without horizontal scroll.**
The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar.
2. **ParticleHero — more volumetric, slower, steadier at load-in.**
The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter.
Render uniforms tuned:
- `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier)
- `uBaseAlpha` 0.42 → 0.60
Simulation shader tuned:
- Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed)
- Drift velocity magnitude 0.045 → 0.028
- Ring breathing noise time scale 0.35 → 0.22
- Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42
Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter.
3. **FAQ collapsed into a native `<details>` accordion.**
Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold.
Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
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"url": ".../notion-x9/mcp",
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2026-05-27 12:05:28 +02:00
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"auth": "oauth2"
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}
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}
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}`,
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},
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];
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const AUTO_MS = 3500;
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/**
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* Hero step rotator — single centered tile cycling through three states.
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*
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* Replaces the old static stack of three code blocks. Auto-advances every
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* 3.5s, pauses on hover, jumps instantly when the user clicks a dot.
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*
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* Mouse interaction: the tile reacts with a subtle 3D tilt driven by spring-
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* smoothed motion values, plus a radial glow that translates toward the
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* cursor. Both are disabled when `prefers-reduced-motion: reduce` is set —
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* the rotation is content-essential and still advances, but the transition
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* collapses to an instant cross-fade and the tilt/glow are stripped out.
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*/
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export function HeroStepRotator() {
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const [step, setStep] = useState(0);
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const [paused, setPaused] = useState(false);
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const containerRef = useRef<HTMLDivElement>(null);
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const reduced = useReducedMotion();
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// Mouse motion values for tilt + glow translation. `mx` and `my` are
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// raw cursor offsets (-1..1); the `*Spring` versions add the smoothing
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// so the tilt doesn't jitter on every mousemove event.
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const mx = useMotionValue(0);
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const my = useMotionValue(0);
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const mxSpring = useSpring(mx, { damping: 22, stiffness: 200 });
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const mySpring = useSpring(my, { damping: 22, stiffness: 200 });
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const rotateX = useTransform(mySpring, [-1, 1], reduced ? [0, 0] : [6, -6]);
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const rotateY = useTransform(mxSpring, [-1, 1], reduced ? [0, 0] : [-8, 8]);
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// Glow translates rather than re-rendering background-position — keeps
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// it on the GPU compositor instead of pegging the main thread.
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const glowDx = useTransform(mxSpring, [-1, 1], reduced ? [0, 0] : [-140, 140]);
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const glowDy = useTransform(mySpring, [-1, 1], reduced ? [0, 0] : [-110, 110]);
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useEffect(() => {
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if (paused) return;
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const t = setTimeout(() => setStep((s) => (s + 1) % STEPS.length), AUTO_MS);
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return () => clearTimeout(t);
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}, [step, paused]);
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function onMove(e: React.MouseEvent<HTMLDivElement>) {
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const r = containerRef.current?.getBoundingClientRect();
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if (!r) return;
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const x = Math.max(-1, Math.min(1, ((e.clientX - r.left) / r.width) * 2 - 1));
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const y = Math.max(-1, Math.min(1, ((e.clientY - r.top) / r.height) * 2 - 1));
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mx.set(x);
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my.set(y);
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}
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function onEnter() {
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setPaused(true);
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}
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function onLeave() {
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setPaused(false);
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mx.set(0);
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my.set(0);
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}
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const current = STEPS[step]!;
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return (
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<div className="flex flex-col items-center gap-5">
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2026-05-27 12:11:42 +02:00
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{/* Container is relative + has a min-height so the absolutely-
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positioned cards inside (during the slide) overlap cleanly
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without collapsing the layout. min-h is sized for the tallest
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card (claude_desktop_config.json at 7 lines). */}
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2026-05-27 12:05:28 +02:00
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<div
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ref={containerRef}
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2026-05-27 12:11:42 +02:00
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className="relative w-full max-w-md min-h-[240px]"
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2026-05-27 12:05:28 +02:00
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style={{ perspective: 1200 }}
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onMouseEnter={onEnter}
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onMouseLeave={onLeave}
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onMouseMove={onMove}
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>
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2026-05-27 12:11:42 +02:00
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<AnimatePresence initial={false}>
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2026-05-27 12:05:28 +02:00
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<motion.div
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key={step}
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2026-05-27 12:11:42 +02:00
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// Carousel: current card slides left-out, next slides right-in.
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// Both cards coexist briefly in the same 3D-space and inherit
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// the same tilt — reads as a single tile that's swapping its
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// contents, not two discrete tiles. Reduced-motion collapses
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// the slide to a plain opacity cross-fade.
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initial={reduced ? { opacity: 0 } : { x: 220, opacity: 0 }}
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animate={reduced ? { opacity: 1 } : { x: 0, opacity: 1 }}
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exit={reduced ? { opacity: 0 } : { x: -220, opacity: 0 }}
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transition={{ duration: reduced ? 0.15 : 0.55, ease: [0.16, 1, 0.3, 1] }}
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style={{
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rotateX,
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rotateY,
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position: 'absolute',
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inset: 0,
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transformStyle: 'preserve-3d',
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}}
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className="overflow-hidden rounded-lg border border-[--color-border-strong] bg-[--color-bg-elevated] shadow-2xl shadow-black/50"
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2026-05-27 12:05:28 +02:00
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>
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{/* Cursor-following glow — sits behind the content, additive. */}
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<motion.div
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aria-hidden
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className="pointer-events-none absolute inset-0"
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style={{
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background:
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'radial-gradient(circle 260px at center, rgba(99,102,241,0.32), transparent 70%)',
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x: glowDx,
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y: glowDy,
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}}
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/>
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<div className="relative flex items-center justify-between border-b border-[--color-border] px-4 py-2.5">
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<span className="mono text-[11px] uppercase tracking-wider text-[--color-fg-subtle]">
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{current.label}
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</span>
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<span className="mono text-[10.5px] tracking-[0.16em] text-[--color-accent]">
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{current.badge}
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</span>
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</div>
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feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion
Three coordinated polish items requested:
1. **Hero step-rotator tiles fit mobile without horizontal scroll.**
The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar.
2. **ParticleHero — more volumetric, slower, steadier at load-in.**
The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter.
Render uniforms tuned:
- `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier)
- `uBaseAlpha` 0.42 → 0.60
Simulation shader tuned:
- Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed)
- Drift velocity magnitude 0.045 → 0.028
- Ring breathing noise time scale 0.35 → 0.22
- Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42
Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter.
3. **FAQ collapsed into a native `<details>` accordion.**
Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold.
Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:35:03 +02:00
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<pre className="mono relative whitespace-pre-wrap break-words px-4 py-4 text-[12.5px] leading-relaxed text-[--color-fg]">
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2026-05-27 12:05:28 +02:00
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<code>{current.code}</code>
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</pre>
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</motion.div>
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</AnimatePresence>
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</div>
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{/* Step indicator — accent dot is wider + glows so the active step
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reads at a glance. Buttons stay clickable so users can jump. */}
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<div className="flex items-center gap-2" role="tablist" aria-label="Hero flow steps">
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{STEPS.map((s, i) => (
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<button
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key={s.badge}
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type="button"
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role="tab"
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aria-selected={i === step}
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aria-label={`Jump to ${s.badge}`}
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onClick={() => setStep(i)}
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className={`h-1.5 rounded-full transition-all duration-300 ${
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i === step
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? 'w-9 bg-[--color-accent] shadow-[0_0_10px_rgba(99,102,241,0.65)]'
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: 'w-1.5 bg-[--color-border-strong] hover:bg-[--color-fg-subtle]'
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}`}
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/>
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))}
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</div>
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</div>
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);
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}
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