buildmymcpserver/apps/web/components/hero-animation.tsx

592 lines
18 KiB
TypeScript
Raw Permalink Normal View History

feat(web): hero redesign — cycling step rotator + full-width video section Restructures the landing page above-the-fold into two distinct sections: 1. **Hero — left copy + cycling tile, no static stack of three blocks** New `<HeroStepRotator>` (Framer Motion client component) shows ONE tile centred in the column, cycling prompt.txt → build.log → claude_desktop_config.json every 3.5s. Auto-advance pauses on hover and exposes a 3-dot tablist so users can jump to any step. The active dot grows wide with an accent glow. Mouse interaction: spring-smoothed 3D tilt on rotateX/rotateY plus a radial glow that translates toward the cursor — both driven by motion values, so the transforms stay on the GPU compositor instead of re-rendering on every mousemove. `useReducedMotion()` strips the tilt + glow translation and collapses the page transition to an instant cross-fade (the rotation itself still advances — it's content, not decoration). Hero padding tightened (py-12/14/16 vs py-14/20/28) so the video section below is teased above the fold. New scroll cue ("see it run" + animated chevron) sits at the bottom of the hero, anchored to #flow. 2. **Flow video — full-width edge-to-edge under the hero (new section)** The hero.mp4 / hero.webm pair moves out of the "How it works" section into its own #flow section. No max-w wrapper — it spans the viewport with `w-full aspect-video`, so on a 1080p monitor the video gets the full 1920px width. Adds a subtle radial vignette so the black edges blend into the page chrome. 3. **"How it works" — now lean** Video removed (it's the flow section now). Just the three textual cards as supporting copy. Adds `framer-motion@11.18.2` to apps/web/package.json. Build passes typecheck + Next.js production build with no new warnings; LCP path is untouched since the rotator is client-hydrated after first paint and Framer Motion is tree-shaken to the components we import. Note: visitors with `prefers-reduced-motion: reduce` will still see the video's poster instead of autoplay — Chrome blocks the network fetch entirely for autoplay media when reduced-motion is set. The flow video remains visible for the rest, and the step rotator continues to cycle its content (with instant cross-fade instead of slide+scale). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:05:28 +02:00
'use client';
import { useEffect, useRef } from 'react';
/**
* HeroAnimation full-bleed Canvas 2D piece for the marketing hero.
*
* Four layers (back to front):
* 1. Drifting indigo particle dots (texture)
* 2. Code-block panel with typewriter cycling 3 snippets (centerpiece)
* 3. Mouse-tracking glow ring (interactive, additive)
* 4. Data packets shooting from the panel toward the canvas edges
*
* Hex colors are hardcoded here on purpose Tailwind v4 beta oklch tokens
* don't round-trip cleanly when read from JS, and we want pixel-stable
* brand colors inside the canvas regardless of the design-token layer.
*/
const COLORS = {
bg: '#0a0a0b',
bgElevated: '#111114',
border: '#1f1f22',
borderStrong: '#2a2a2e',
fg: '#fafafa',
fgMuted: '#a1a1aa',
fgSubtle: '#71717a',
accent: '#6366f1',
success: '#22c55e',
} as const;
const SNIPPETS: ReadonlyArray<ReadonlyArray<string>> = [
[
'// MCP server (auto-generated)',
feat(web): hero redesign — cycling step rotator + full-width video section Restructures the landing page above-the-fold into two distinct sections: 1. **Hero — left copy + cycling tile, no static stack of three blocks** New `<HeroStepRotator>` (Framer Motion client component) shows ONE tile centred in the column, cycling prompt.txt → build.log → claude_desktop_config.json every 3.5s. Auto-advance pauses on hover and exposes a 3-dot tablist so users can jump to any step. The active dot grows wide with an accent glow. Mouse interaction: spring-smoothed 3D tilt on rotateX/rotateY plus a radial glow that translates toward the cursor — both driven by motion values, so the transforms stay on the GPU compositor instead of re-rendering on every mousemove. `useReducedMotion()` strips the tilt + glow translation and collapses the page transition to an instant cross-fade (the rotation itself still advances — it's content, not decoration). Hero padding tightened (py-12/14/16 vs py-14/20/28) so the video section below is teased above the fold. New scroll cue ("see it run" + animated chevron) sits at the bottom of the hero, anchored to #flow. 2. **Flow video — full-width edge-to-edge under the hero (new section)** The hero.mp4 / hero.webm pair moves out of the "How it works" section into its own #flow section. No max-w wrapper — it spans the viewport with `w-full aspect-video`, so on a 1080p monitor the video gets the full 1920px width. Adds a subtle radial vignette so the black edges blend into the page chrome. 3. **"How it works" — now lean** Video removed (it's the flow section now). Just the three textual cards as supporting copy. Adds `framer-motion@11.18.2` to apps/web/package.json. Build passes typecheck + Next.js production build with no new warnings; LCP path is untouched since the rotator is client-hydrated after first paint and Framer Motion is tree-shaken to the components we import. Note: visitors with `prefers-reduced-motion: reduce` will still see the video's poster instead of autoplay — Chrome blocks the network fetch entirely for autoplay media when reduced-motion is set. The flow video remains visible for the rest, and the step rotator continues to cycle its content (with instant cross-fade instead of slide+scale). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 12:05:28 +02:00
'import { Server } from "@bmm/mcp";',
'',
'const server = new Server({',
' name: "data-bridge",',
' tools: [getRecord, search, write],',
'});',
'',
'await server.listen();',
],
[
'> Generating spec... OK',
'> Static checks OK',
'> Building image OK 17.2s',
'> Deploying container OK',
'> Live at https://...mcp.bmm.io',
],
[
'// claude_desktop_config.json',
'{',
' "mcpServers": {',
' "data-bridge": {',
' "url": "https://data.mcp.bmm.io",',
' "auth": "oauth2"',
' }',
' }',
'}',
],
];
const KEYWORDS = new Set([
'import',
'from',
'const',
'await',
'new',
'return',
'function',
'let',
'var',
'if',
'else',
'export',
'default',
]);
interface Particle {
x: number;
y: number;
vx: number;
vy: number;
r: number;
seed: number;
}
interface Packet {
x: number;
y: number;
vx: number;
vy: number;
life: number; // 0..1, decreases
maxLife: number;
}
interface HeroAnimationProps {
className?: string;
}
export function HeroAnimation({ className }: HeroAnimationProps) {
const wrapRef = useRef<HTMLDivElement | null>(null);
const canvasRef = useRef<HTMLCanvasElement | null>(null);
useEffect(() => {
const wrap = wrapRef.current;
const canvas = canvasRef.current;
if (!wrap || !canvas) return;
const ctx = canvas.getContext('2d', { alpha: true });
if (!ctx) return;
const reducedMotion =
typeof window !== 'undefined' &&
window.matchMedia('(prefers-reduced-motion: reduce)').matches;
// ----- sizing (DPR-aware) -----
let cssW = 0;
let cssH = 0;
const setSize = () => {
const rect = wrap.getBoundingClientRect();
cssW = Math.max(1, Math.floor(rect.width));
cssH = Math.max(1, Math.floor(rect.height));
const dpr = Math.min(window.devicePixelRatio || 1, 2);
canvas.width = cssW * dpr;
canvas.height = cssH * dpr;
canvas.style.width = `${cssW}px`;
canvas.style.height = `${cssH}px`;
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
seedParticles();
};
// ----- particles -----
const particles: Particle[] = [];
const PARTICLE_COUNT = 60;
const seedParticles = () => {
particles.length = 0;
for (let i = 0; i < PARTICLE_COUNT; i++) {
const angle = Math.random() * Math.PI * 2;
const speed = (0.15 + Math.random() * 0.25) * (reducedMotion ? 0.4 : 1);
particles.push({
x: Math.random() * cssW,
y: Math.random() * cssH,
vx: Math.cos(angle) * speed,
vy: Math.sin(angle) * speed,
r: 0.7 + Math.random() * 1.3,
seed: Math.random() * 1000,
});
}
};
// ----- pointer state -----
// Track in CSS pixels (post setTransform), -1,-1 means "not over".
const pointer = {
raw: { x: -1, y: -1 },
smooth: { x: cssW / 2, y: cssH / 2 },
inside: false,
ringAlpha: 0, // eased
};
const onPointerMove = (e: PointerEvent) => {
const rect = canvas.getBoundingClientRect();
pointer.raw.x = e.clientX - rect.left;
pointer.raw.y = e.clientY - rect.top;
pointer.inside = true;
};
const onPointerLeave = () => {
pointer.inside = false;
};
canvas.addEventListener('pointermove', onPointerMove, { passive: true });
canvas.addEventListener('pointerleave', onPointerLeave, { passive: true });
canvas.addEventListener('pointercancel', onPointerLeave, { passive: true });
// ----- packets -----
const packets: Packet[] = [];
let lastPacketSpawn = 0;
// ----- typewriter state -----
// Snippet cycle:
// typing -> holding -> erasing -> pausing -> next snippet
// Timings calibrated so each snippet runs ~4-5s.
const FORWARD_MS = reducedMotion ? 45 : 25;
const ERASE_MS = reducedMotion ? 28 : 15;
const HOLD_MS = 2500;
const PAUSE_MS = 500;
let snippetIndex = 0;
type Phase = 'typing' | 'holding' | 'erasing' | 'pausing';
let phase: Phase = 'typing';
let phaseStart = 0;
// Characters revealed across the FULL snippet text including newlines.
const fullText = (i: number): string =>
(SNIPPETS[i] ?? []).join('\n');
// ----- animation loop -----
let rafId = 0;
let startTime = performance.now();
let lastFrame = startTime;
let visible = !document.hidden;
const onVisibility = () => {
visible = !document.hidden;
if (visible) {
// Reset frame delta so paused time doesn't lurch animation.
lastFrame = performance.now();
rafId = requestAnimationFrame(frame);
}
};
document.addEventListener('visibilitychange', onVisibility);
// ----- drawing helpers -----
const drawParticles = (elapsed: number, dt: number) => {
ctx.save();
ctx.fillStyle = COLORS.accent;
ctx.globalAlpha = 0.2;
const driftScale = reducedMotion ? 0.4 : 1;
for (const p of particles) {
// Cheap pseudo-simplex: layered sines indexed by seed + time.
const t = elapsed * 0.0004;
const nx = Math.sin(t + p.seed) * Math.cos(t * 0.7 + p.seed * 1.3);
const ny = Math.cos(t * 0.9 + p.seed * 0.6) * Math.sin(t * 0.5 + p.seed);
p.x += (p.vx + nx * 0.3) * dt * 0.06 * driftScale;
p.y += (p.vy + ny * 0.3) * dt * 0.06 * driftScale;
// Wrap around edges so density stays uniform.
if (p.x < -4) p.x = cssW + 4;
else if (p.x > cssW + 4) p.x = -4;
if (p.y < -4) p.y = cssH + 4;
else if (p.y > cssH + 4) p.y = -4;
ctx.beginPath();
ctx.arc(p.x, p.y, p.r, 0, Math.PI * 2);
ctx.fill();
}
ctx.restore();
};
// Returns { x, y, w, h } of the code panel in CSS pixels.
const panelRect = () => {
const w = cssW * 0.8;
// Sized to comfortably fit the longest snippet (~9 lines @ ~18px line-height).
const h = Math.min(cssH * 0.55, 240);
return {
x: (cssW - w) / 2,
y: (cssH - h) / 2,
w,
h,
};
};
const drawPanel = (rect: { x: number; y: number; w: number; h: number }) => {
ctx.save();
ctx.fillStyle = COLORS.bg;
ctx.strokeStyle = COLORS.border;
ctx.lineWidth = 1;
const r = 8;
const { x, y, w, h } = rect;
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.arcTo(x + w, y, x + w, y + h, r);
ctx.arcTo(x + w, y + h, x, y + h, r);
ctx.arcTo(x, y + h, x, y, r);
ctx.arcTo(x, y, x + w, y, r);
ctx.closePath();
ctx.fill();
ctx.stroke();
ctx.restore();
};
// Tokenize a line for syntax color. Cheap heuristic, not a real parser.
type Token = { text: string; color: string };
const tokenizeLine = (line: string, elapsed: number): Token[] => {
// Comment lines.
if (line.trim().startsWith('//')) {
return [{ text: line, color: COLORS.fgSubtle }];
}
// Log lines: ">" prefix style, flash "OK" green briefly when it appears.
if (line.startsWith('>')) {
const tokens: Token[] = [];
// Find OK occurrences and color them.
const parts = line.split(/(\bOK\b)/g);
for (const part of parts) {
if (part === 'OK') {
// Subtle flash effect: brighter for first ~500ms after fully typed.
const flash = 0.65 + 0.35 * (0.5 + 0.5 * Math.sin(elapsed * 0.005));
tokens.push({
text: part,
color: withAlpha(COLORS.success, flash),
});
} else {
tokens.push({ text: part, color: COLORS.fgMuted });
}
}
return tokens;
}
// Generic JS/JSON: split on word boundaries, color keywords + strings.
const tokens: Token[] = [];
// Match: string literals, words, or anything else.
const re = /("[^"]*"|\b[A-Za-z_$][\w$]*\b|[^"\w]+)/g;
let match: RegExpExecArray | null;
while ((match = re.exec(line)) !== null) {
const t = match[0];
if (t.startsWith('"')) {
tokens.push({ text: t, color: COLORS.fgMuted });
} else if (KEYWORDS.has(t)) {
tokens.push({ text: t, color: COLORS.accent });
} else {
tokens.push({ text: t, color: COLORS.fg });
}
}
return tokens;
};
const drawCode = (
rect: { x: number; y: number; w: number; h: number },
visibleText: string,
elapsed: number,
) => {
ctx.save();
// Clip to panel so text never bleeds over the rounded border.
ctx.beginPath();
ctx.rect(rect.x, rect.y, rect.w, rect.h);
ctx.clip();
const fontSize = 12.5;
const lineHeight = 18;
const padX = 16;
const padY = 14;
ctx.font = `${fontSize}px var(--font-geist-mono), ui-monospace, SFMono-Regular, Menlo, monospace`;
ctx.textBaseline = 'top';
const lines = visibleText.split('\n');
for (let i = 0; i < lines.length; i++) {
const line = lines[i] ?? '';
const y = rect.y + padY + i * lineHeight;
if (y > rect.y + rect.h - padY) break;
let x = rect.x + padX;
const tokens = tokenizeLine(line, elapsed);
for (const tok of tokens) {
ctx.fillStyle = tok.color;
ctx.fillText(tok.text, x, y);
x += ctx.measureText(tok.text).width;
}
}
// Blinking caret at the end of the visible text.
const lastLine = lines[lines.length - 1] ?? '';
const caretX =
rect.x + padX + ctx.measureText(lastLine).width;
const caretY = rect.y + padY + (lines.length - 1) * lineHeight;
const blink = (elapsed % 1000) < 500;
if (blink && caretY + lineHeight <= rect.y + rect.h - padY + lineHeight) {
ctx.fillStyle = COLORS.accent;
ctx.fillRect(caretX + 1, caretY + 2, 6, fontSize);
}
ctx.restore();
};
const drawRing = (elapsed: number) => {
if (pointer.ringAlpha < 0.005) return;
ctx.save();
ctx.globalCompositeOperation = 'lighter';
const cx = pointer.smooth.x;
const cy = pointer.smooth.y;
const baseRadii: ReadonlyArray<{ r: number; w: number; a: number }> = [
{ r: 60, w: 2.4, a: 0.4 },
{ r: 90, w: 1.6, a: 0.28 },
{ r: 130, w: 1.0, a: 0.18 },
];
for (const band of baseRadii) {
ctx.beginPath();
const segments = 96;
for (let i = 0; i <= segments; i++) {
const theta = (i / segments) * Math.PI * 2;
// Breathing distortion around the circumference.
const wobble = Math.sin(theta * 3 + elapsed * 0.002) * 4;
const r = band.r + wobble;
const x = cx + Math.cos(theta) * r;
const y = cy + Math.sin(theta) * r;
if (i === 0) ctx.moveTo(x, y);
else ctx.lineTo(x, y);
}
ctx.strokeStyle = withAlpha(
COLORS.accent,
band.a * pointer.ringAlpha,
);
ctx.lineWidth = band.w;
ctx.stroke();
}
ctx.restore();
};
const spawnPacket = (rect: { x: number; y: number; w: number; h: number }) => {
// Pick an edge of the panel.
const edge = Math.floor(Math.random() * 4);
let x = 0;
let y = 0;
let vx = 0;
let vy = 0;
const speed = 0.06 + Math.random() * 0.04; // CSS px / ms
if (edge === 0) {
// top
x = rect.x + Math.random() * rect.w;
y = rect.y;
vx = (Math.random() - 0.5) * 0.02;
vy = -speed;
} else if (edge === 1) {
// right
x = rect.x + rect.w;
y = rect.y + Math.random() * rect.h;
vx = speed;
vy = (Math.random() - 0.5) * 0.02;
} else if (edge === 2) {
// bottom
x = rect.x + Math.random() * rect.w;
y = rect.y + rect.h;
vx = (Math.random() - 0.5) * 0.02;
vy = speed;
} else {
// left
x = rect.x;
y = rect.y + Math.random() * rect.h;
vx = -speed;
vy = (Math.random() - 0.5) * 0.02;
}
// Distance to nearest canvas edge along direction → travel time.
const distX = vx > 0 ? cssW - x : vx < 0 ? x : Infinity;
const distY = vy > 0 ? cssH - y : vy < 0 ? y : Infinity;
const tx = vx !== 0 ? distX / Math.abs(vx) : Infinity;
const ty = vy !== 0 ? distY / Math.abs(vy) : Infinity;
const maxLife = Math.min(tx, ty);
packets.push({ x, y, vx, vy, life: 1, maxLife });
};
const drawPackets = (dt: number) => {
ctx.save();
for (let i = packets.length - 1; i >= 0; i--) {
const p = packets[i];
if (!p) continue;
p.x += p.vx * dt;
p.y += p.vy * dt;
p.life -= dt / p.maxLife;
if (
p.life <= 0 ||
p.x < -4 ||
p.x > cssW + 4 ||
p.y < -4 ||
p.y > cssH + 4
) {
packets.splice(i, 1);
continue;
}
const alpha = Math.max(0, p.life) * 0.85;
ctx.fillStyle = withAlpha(COLORS.accent, alpha);
ctx.beginPath();
ctx.arc(p.x, p.y, 1.6, 0, Math.PI * 2);
ctx.fill();
}
ctx.restore();
};
// ----- main frame -----
const frame = (now: number) => {
if (!visible) return; // visibilitychange will restart us
const dt = Math.min(48, now - lastFrame); // cap to avoid lurches
lastFrame = now;
const elapsed = now - startTime;
// Pointer smoothing (EMA). When outside, ease ring alpha to 0 (~400ms).
if (pointer.inside && pointer.raw.x >= 0) {
pointer.smooth.x = 0.82 * pointer.smooth.x + 0.18 * pointer.raw.x;
pointer.smooth.y = 0.82 * pointer.smooth.y + 0.18 * pointer.raw.y;
// Ease alpha to 1 over ~250ms.
pointer.ringAlpha = Math.min(1, pointer.ringAlpha + dt / 250);
} else {
pointer.ringAlpha = Math.max(0, pointer.ringAlpha - dt / 400);
}
// Clear (transparent — wrapper supplies bg color).
ctx.clearRect(0, 0, cssW, cssH);
// Layer 1: particles
drawParticles(elapsed, dt);
// Layer 2: panel + typewriter
const rect = panelRect();
drawPanel(rect);
// Compute visible characters for the current snippet.
const text = fullText(snippetIndex);
const totalChars = text.length;
let visibleChars = 0;
const sincePhase = now - phaseStart;
if (phase === 'typing') {
visibleChars = Math.min(totalChars, Math.floor(sincePhase / FORWARD_MS));
if (visibleChars >= totalChars) {
phase = 'holding';
phaseStart = now;
}
} else if (phase === 'holding') {
visibleChars = totalChars;
if (sincePhase >= HOLD_MS) {
phase = 'erasing';
phaseStart = now;
}
} else if (phase === 'erasing') {
visibleChars = Math.max(
0,
totalChars - Math.floor(sincePhase / ERASE_MS),
);
if (visibleChars <= 0) {
phase = 'pausing';
phaseStart = now;
}
} else {
visibleChars = 0;
if (sincePhase >= PAUSE_MS) {
snippetIndex = (snippetIndex + 1) % SNIPPETS.length;
phase = 'typing';
phaseStart = now;
}
}
drawCode(rect, text.slice(0, visibleChars), elapsed);
// Layer 4 (drawn before ring so the glow sits on top): packets.
// Skipped under reduced-motion.
if (!reducedMotion) {
if (now - lastPacketSpawn > 600 && packets.length < 6) {
spawnPacket(rect);
lastPacketSpawn = now;
}
drawPackets(dt);
}
// Layer 3: glow ring (additive, on top)
drawRing(elapsed);
rafId = requestAnimationFrame(frame);
};
// ----- resize observer -----
const ro = new ResizeObserver(() => {
setSize();
});
ro.observe(wrap);
setSize();
// Kick off.
startTime = performance.now();
lastFrame = startTime;
phaseStart = startTime;
rafId = requestAnimationFrame(frame);
return () => {
cancelAnimationFrame(rafId);
ro.disconnect();
document.removeEventListener('visibilitychange', onVisibility);
canvas.removeEventListener('pointermove', onPointerMove);
canvas.removeEventListener('pointerleave', onPointerLeave);
canvas.removeEventListener('pointercancel', onPointerLeave);
};
}, []);
return (
<div
ref={wrapRef}
className={
className ??
'relative aspect-square w-full overflow-hidden rounded-lg border border-[--color-border-strong] bg-[--color-bg-elevated]'
}
>
<canvas
ref={canvasRef}
aria-hidden="true"
className="block h-full w-full"
/>
</div>
);
}
/**
* Append an alpha channel to a 6-digit hex color.
* `withAlpha('#6366f1', 0.4)` -> 'rgba(99, 102, 241, 0.4)'
*/
function withAlpha(hex: string, alpha: number): string {
const h = hex.replace('#', '');
const r = parseInt(h.slice(0, 2), 16);
const g = parseInt(h.slice(2, 4), 16);
const b = parseInt(h.slice(4, 6), 16);
return `rgba(${r}, ${g}, ${b}, ${alpha})`;
}